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Z3R0

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Everything posted by Z3R0

  1. Nice to know by default IPB Still Knows I'm #1
  2. Did you forward your firewall ports? or router ports? to allow incoming connections on those LAN IP's on 6900, 5121, 6121 ?
  3. Z3R0

    Spanish Support

    Agreed with All Points above. Link should be re-instated. My original post was made under the assumption that this was an actual RO Server (in this case it is not). There is a DivineRO server (which is what drew me to this...) In any case, they have a VERY big number of people, and I suggest it stays as the spanish section... @DivineRO: What about english users going to your site? Do you redirect them back to us?
  4. * Wonder why I'm first... do I just never sign off? lolz having 3 pc's keeps me always signed in somewhere lolz
  5. 30 users are online (in the past 15 minutes) 23 members, 7 guests, 0 anonymous users (See full list) Z3R0, hatake, Kenpachi, Jguy, Leeg, markyeel24, KeyWorld, shatowolf, JakeRed, GodLesZ, KeiKun, Judas, Aerie, Rejected, freya, Orc Lord, Lionheart, Jhedzkie,CybeR, Celsius, QQfoolsorellina, xMiland, simplynice Now that's what I like to see
  6. I'm almost positive you are using a VGA connector (the blue end one) ... chances are this is either loose, or is going bad... Try switching this cable to another one, or fiddle with it... Also, take a look at the pins and make sure none are bent (this can cause a bad connection)
  7. irc.deltaanime.net is the SERVER not a chat room... once you are connected, join a chat room... /join #scripting for example... You must have a username in order to connect to ANY IRC server, even if you don't have a registered one, you still need to be identified some how;)
  8. Z3R0

    Spanish Support

    I stand Corrected. I did not realize that DRO was not a Server ... I did not want to be directing users to a Server DRO just for the sake of using their spanish support... I'm totally cool with it now Thanks for the clarification DevilEvil
  9. Z3R0

    Spanish Support

    Also to boot, not to sound bad, JGuy, isn't redirecting say "All Spanish Members" to DivineRO a HUGE advertisement? Some people could see this as "Favorable" actions... (Just throwing it out there...)
  10. set the array OnInit: you are resetting the array on every npc click... prontera,153,153,3 script Free Equipments 917,{ setarray .setlimit[0],3,5; change to prontera,153,153,3 script Free Equipments 917,{ find the OnInit: section add OnInit: setarray .setlimit[0],3,5; I'll look into more options later, because you ill also need to the shop dynamic so on each click of the shop, it's updated with the amount of stock, aka, if .setlimit[.@a] == 0, the item should not display... and the index should be skipped...
  11. Z3R0

    Spanish Support

    I kind of have to agree with Noah... We should aid in the support of what we can here, with who we have in the event SOMEONE wants to use eAthena (or alternate name emulator that we may change to)... We shouldn't direct them to a different emulator, that has no say about eAthena (or blah blah blah)... What if they don't want to use that emulator? Are we not going to provide spanish support for it? brAthena is not using eAthena... if a BR was using eAthena and having problems where would they go? or are we trying to force them to use brAthena because they are BR?
  12. equipment { <on equip section> // store info from current skills; // give new skills } { <on unequip section> revert to original skills } npc { // what goddameit posted } item { (probably best to call npc function) } my npc setup would be though... the problem I forsee with this... is... if you shift someone, and set their current skill set... what happens when they log off / crash? how do they get their skill set back again? where would you store the skill sets? .vars (would die on server... crash) -> cause player to lose skills $vars (not a good idea...) @vars (are destroyed) vars[] (don't work)
  13. ya I'm still feeling the left_blue or w/e it was although with the new dynamic css we all can use now, that image makes it hard to adjust
  14. Z3R0

    eA Theme

    http://community.invisionpower.com/files/file/4582-ipb-unlimited-default-skin-with-unlimited-colors/ // Enough Said...
  15. This is considered more of a request, because you are not attempting to do this on your own, but asking for someone to do it for you. (Topic Moved)
  16. I guess you wouldn't have to turn it off... but, rather than give people a place to "play" which is what I see would end up happening, you make it a place of "work" beta testing, doesn't mean... "Oh sweet, I can do whatever I want all day long..." it's used primarily for trying to find bugs in the said problem... I just see it end up being a playground if it's 24x7
  17. Well, I think what needs to happen, is there needs to be structure to the testing... (aka Phasing) Phase One - "Something New Implemented" || Phase ? - Modified Announcement to Beta Team Server Online (During Beta Hours) Beta Team (Tests Fully For Say ~2 Hours) Server Offline Beta Team Reports Any Problems If Problems, Addressed in a New Beta Phase Test (Repeat) -> Repeat
  18. did I actually type that? ""+getmonsterinfo(.mvpID, 0)+"" ??? Edit: Wow I did! Very noobish of me sorry... lolz
  19. Z3R0

    Anime & Manga

    hmmm ya, bleach, ragnarok, pokemon lolz, hellsing (<33s alucard)
  20. Actually I have to agree... if someone has a line number error, and says I have a problem on line #154... but no one wants to select / copy it, open their editor, paste... just to find out the line numbers... I'll look at coding this shortly (maybe tonight) shouldn't be hard...
  21. LOL! First off the "morc_field" thing was simply a filler, I didn't know or care what the maps where... (that's for him to find out) Second, completely my bad on the mvp spawned thingy
  22. Agreed... Open to the public just sounds retarded... However, a core group of "accepted" - testers sounds like a fine idea... On top of that, just because we have the "localhost" test, does not mean, that we thought of everything to test... I suggest putting it on a server like this, to get more "eyes" on the project... perhaps they found a flaw, or a bug... people find ways around things... that's for sure...
  23. have to admit, the "rejected" stamp is awesome
  24. siggy updated... I couldn't decide... so I used them all
  25. let's suppose you have 3 mob id's and each one spawns on a different map... // MVP ID's setarray .mvpID[0],123,456,789; // Map Locations setarray .maps$[0],"morc_field_1","prt_field1","gef_dun01"; // Loop Through Each Mob ID and Spawn in Correct Field for (set .@a, 0; .@a < getarraysize(.mvpID); set .@a, .@a + 1) { monster .maps$[.@a],0,0,""+getmonsterinfo(.mvpID[.i],0)+"",.mvpID[.i],1,"spawned::OnMVPKill"; }
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