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EvilPuncker

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Everything posted by EvilPuncker

  1. if you got the old data files you can convert them with the tool made by @xazax
  2. I've made up my mind, or no.

  3. - script mainn -1,{ OnPCLoginEvent: atcommand "@main on"; end }
  4. have you updated your msg_athena.conf file?
  5. 14597,PhreeoniS,Phreeoni Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMSCRIPT,180000,4121; },{},{}
  6. u mean 64k hairstyle diff? xD
  7. that extended damage digits thing is indeed something interesting, I would like to hear what Ai4rei have to say about it tho
  8. iirc you don't need to buy in order to use express, just register at microsoft website
  9. guys this was marked as "Implemented" already... stop necropost
  10. ask for support from harmony staff
  11. if(BaseJob == Job_Ninja || BaseJob == Job_Kagerou || BaseJob == Job_Oboro)
  12. 2012-04-10aRagexeRE and lower still uses it
  13. but @cart is just to give you a cart, not to open the cart window!
  14. I got another suggestion while I was messing around fixing a sprite file, just noticed that I got the really same content into my ¾Ç¼¼»ç¸®/¿© and ¾Ç¼¼»ç¸®/³² folders, what about a diff that would read the files whenever they are in the ³² folder or the another one, something like the shared body/head diff, but it would work only for ¾Ç¼¼»ç¸® folder, like this: clients tries to load ¿©_example.spr from ¾Ç¼¼»ç¸®/¿© so if the file is there, fine, otherwise it would look for the same file name, except the ¿©, into the ³² folder, hope you got what I'm trying to suggest, and the purpose of this diff in my mind is to cut custom items size (in my case I would economize 18mb, since I got 18 mb of files into each folder)
  15. http://trac.assembla.com/ClientSide/export/202/Lua_Project/lubs/2012-04-10%20Lub%2Bsrc%20Files%20%5BTranslated%5D.rar
  16. very nice to see it fixed it is one of the preferred wings by my players
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