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lilyuuki's Achievements
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guys i need your help.. i dont know whats wrong going to the sailor in izlude.. its like there an invisible wall going there.. and u cannot reach the sailor
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no sir..
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yes sir.. im just afk in prontera and once in awhile your client is stopped working this what happen.. please help me sir
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im just afk.. then after awhile u can see the client is stop working...
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why is my client always crash once in a while... there i no error.. or sprite or lua/lub error.. but it always crash please help me
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thanks for helping me sir..
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Please Help me with my script it Said "Missing 1 Right Curlys at Line 179" prontera,150,183,5 script Freebies 435,{ if( !#Freebies ) { set #Freebies,1; mes "^FF3355Welcome Razer Ragnarok^000000"; mes "Enjoy your Stay!!"; mes "Visit Forum for Updates"; mes "^FF3355razerro.myvnc.com/forum^000000"; mes "Join our group in FACEBOOK"; mes "^FF3355just search RazerRO^000000"; mes "this are your free items.."; if ((Class == Job_Priest) && (Class == Job_High_Priest) && (Class == Job_Baby_Priest) && (Class == Job_Archbishop)) { getitem2 2251,1,1,0,0,0,0,0,0; getitem2 2226,1,1,4,0,4003,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0; getitem2 2623,1,1,0,0,4022,0,0,0; getitem2 2623,1,1,0,0,4022,0,0,0; set Zeny, Zeny + 1000000; close; } if((Class == Job_Blacksmith) && (Class == Job_Whitesmith) && (Job_Baby_Blacksmith) && (Job_Baby_Mechanic)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1521,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Hunter && (Class == Job_Sniper) && (Class == Job_Baby_Hunter) && (Class == Job_Ranger)) { getitem2 2285,1,1,4,0,0,0,0,0; getitem2 2367,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4102,0,0,0; getitem2 1705,1,1,8,0,0,0,0,0 getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Knight) && (Class == Job_Lord_Knight) && (Class == Job_Baby_Knight) && (Class == Job_Rune_Knight)) { getitem2 2229,1,1,4,0,0,0,0,0; getitem2 2342,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2106,1,1,4,0,0,0,0,0; getitem2 1408,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 5014,1,1,0,0,0,0,0,0; getitem2 2266,1,1,0,0,0,0,0,0; set Zeny, Zeny + 1000000; close; } if (Class == Job_Wizard) && (Class == Job_High_Wizard) && (Class == Job_Baby_Wizard) && (Class == Job_Warlock)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Assasin) && (Class == Job_Assasin_Cross) && (Class == Guillotine_Cross)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1521,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if (Class == Job_Alchemist) && (Class == Job_Creator) && (Job_Baby_Alchemist) && (Job_Genetic)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1208,1,1,8,0,0,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Crusader) && (Class == Job_Paladin) && (Job_Royal_Guard)) { getitem2 2229,1,1,4,0,0,0,0,0; getitem2 2342,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2106,1,1,4,0,0,0,0,0; getitem2 1408,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 5014,1,1,0,0,0,0,0,0; getitem2 2266,1,1,0,0,0,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Rogue) && (Class == Job_Stalker) && (Class == Job_Baby_Rogue) && (Class == Job_Shadow_Chaser)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1208,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Sage) && (Class == Job_Professor) && (Class == Job_Baby_Sage) && (Class == Job_Sorcerer)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Monk) && (Class == Job_Champion) && (Job_Baby_Monk) && (Job_Sura)) { getitem2 2285,1,1,0,0,0,0,0,0; getitem2 2226,1,1,4,0,4003,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 1802,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Bard) && (Class == Job_Clown) && (Class == Job_Baby_Bard) && (Class == Job_Minstrel)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1902,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Dancer) && (Class == Job_Gypsy) && (Class == Job_Baby_Dancer) && (Class == Job_Wanderer)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1951,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } else { mes "You have claim the Reward already."; close; } OnInit: waitingroom "Freebies Here",0; end; }
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@ainna i dont know what to modify.. im using rathena - Revision 16434.. i want to disable the renewal.. so no renewal defense formula and i use the pre-re itemdb.txt but still it gives me negative defense
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This my Setting // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 500 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 1 But Still when i reach 100 defense it turns negative please help me
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i have the same problem to.. i dont want to use the renewal defense formunal because my server is only in 99/70 and no 3rd class.. so i want to use the item_db of the renewal, and no renewal formula on defense.. if i reach 100 def.. it turns negative This my Setting // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 500 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 1 still become negative when i reach the defense of 100
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Level 99, No Item, only have 1 stats on all, But have 54 Defense and 37 Mdef.. How to fix that bug? Please Help me