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lilyuuki

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  1. guys i need your help.. i dont know whats wrong going to the sailor in izlude.. its like there an invisible wall going there.. and u cannot reach the sailor
  2. yes sir.. im just afk in prontera and once in awhile your client is stopped working this what happen.. please help me sir
  3. im just afk.. then after awhile u can see the client is stop working...
  4. why is my client always crash once in a while... there i no error.. or sprite or lua/lub error.. but it always crash please help me
  5. Please Help me with my script it Said "Missing 1 Right Curlys at Line 179" prontera,150,183,5 script Freebies 435,{ if( !#Freebies ) { set #Freebies,1; mes "^FF3355Welcome Razer Ragnarok^000000"; mes "Enjoy your Stay!!"; mes "Visit Forum for Updates"; mes "^FF3355razerro.myvnc.com/forum^000000"; mes "Join our group in FACEBOOK"; mes "^FF3355just search RazerRO^000000"; mes "this are your free items.."; if ((Class == Job_Priest) && (Class == Job_High_Priest) && (Class == Job_Baby_Priest) && (Class == Job_Archbishop)) { getitem2 2251,1,1,0,0,0,0,0,0; getitem2 2226,1,1,4,0,4003,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0; getitem2 2623,1,1,0,0,4022,0,0,0; getitem2 2623,1,1,0,0,4022,0,0,0; set Zeny, Zeny + 1000000; close; } if((Class == Job_Blacksmith) && (Class == Job_Whitesmith) && (Job_Baby_Blacksmith) && (Job_Baby_Mechanic)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1521,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Hunter && (Class == Job_Sniper) && (Class == Job_Baby_Hunter) && (Class == Job_Ranger)) { getitem2 2285,1,1,4,0,0,0,0,0; getitem2 2367,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4102,0,0,0; getitem2 1705,1,1,8,0,0,0,0,0 getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Knight) && (Class == Job_Lord_Knight) && (Class == Job_Baby_Knight) && (Class == Job_Rune_Knight)) { getitem2 2229,1,1,4,0,0,0,0,0; getitem2 2342,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2106,1,1,4,0,0,0,0,0; getitem2 1408,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 5014,1,1,0,0,0,0,0,0; getitem2 2266,1,1,0,0,0,0,0,0; set Zeny, Zeny + 1000000; close; } if (Class == Job_Wizard) && (Class == Job_High_Wizard) && (Class == Job_Baby_Wizard) && (Class == Job_Warlock)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Assasin) && (Class == Job_Assasin_Cross) && (Class == Guillotine_Cross)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1521,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if (Class == Job_Alchemist) && (Class == Job_Creator) && (Job_Baby_Alchemist) && (Job_Genetic)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1208,1,1,8,0,0,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Crusader) && (Class == Job_Paladin) && (Job_Royal_Guard)) { getitem2 2229,1,1,4,0,0,0,0,0; getitem2 2342,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2106,1,1,4,0,0,0,0,0; getitem2 1408,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 5014,1,1,0,0,0,0,0,0; getitem2 2266,1,1,0,0,0,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Rogue) && (Class == Job_Stalker) && (Class == Job_Baby_Rogue) && (Class == Job_Shadow_Chaser)) { getitem2 5017,1,1,4,0,0,0,0,0; getitem2 2315,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 1208,1,1,8,0,0,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; getitem2 2690,1,1,0,0,4079,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Sage) && (Class == Job_Professor) && (Class == Job_Baby_Sage) && (Class == Job_Sorcerer)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1624,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Monk) && (Class == Job_Champion) && (Job_Baby_Monk) && (Job_Sura)) { getitem2 2285,1,1,0,0,0,0,0,0; getitem2 2226,1,1,4,0,4003,0,0,0; getitem2 2140,1,1,4,0,0,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 1802,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; set Zeny, Zeny + 1000000; close; } if ((Class == Job_Bard) && (Class == Job_Clown) && (Class == Job_Baby_Bard) && (Class == Job_Minstrel)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1902,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } if ((Class == Job_Dancer) && (Class == Job_Gypsy) && (Class == Job_Baby_Dancer) && (Class == Job_Wanderer)) { getitem2 2311,1,1,4,0,4003,0,0,0; getitem2 2424,1,1,4,0,4097,0,0,0; getitem2 2528,1,1,4,0,4133,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2624,1,1,0,0,4064,0,0,0; getitem2 2285,1,1,4,0,0,0,0,0; getitem2 1951,1,1,8,0,0,0,0,0; getitem2 2281,1,1,0,0,0,0,0,0 set Zeny, Zeny + 1000000; close; } else { mes "You have claim the Reward already."; close; } OnInit: waitingroom "Freebies Here",0; end; }
  6. @ainna i dont know what to modify.. im using rathena - Revision 16434.. i want to disable the renewal.. so no renewal defense formula and i use the pre-re itemdb.txt but still it gives me negative defense
  7. This my Setting // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 500 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 1 But Still when i reach 100 defense it turns negative please help me
  8. i have the same problem to.. i dont want to use the renewal defense formunal because my server is only in 99/70 and no 3rd class.. so i want to use the item_db of the renewal, and no renewal formula on defense.. if i reach 100 def.. it turns negative This my Setting // Max armor def/mdef // NOTE: This setting have no effect if server is run on Renewal Mode (RRMODE) // NOTE: does not affects skills and status effects like Mental Strength // If weapon_defense_type is non-zero, it won't apply to max def. // If magic_defense_type is non-zero, it won't apply to max mdef. max_def: 500 // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, // the remaining is converted to vit def/int mdef using this multiplier // (eg: if set to 10, every armor point above the max becomes 10 vit defense points) over_def_bonus: 1 still become negative when i reach the defense of 100
  9. lilyuuki

    Def Bug

    Level 99, No Item, only have 1 stats on all, But have 54 Defense and 37 Mdef.. How to fix that bug? Please Help me
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