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Gidz Cross

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Everything posted by Gidz Cross

  1. I follow mabuhay's advice. to comment this part out. No more warning. This is the solution i guess.
  2. You are still here. Ive been back tracking from page 1 to here. And its a YES for your question. I have applied the patch manually. I just want to ask whats this Have you solved yours? @Easycore hey bud. Thanks! ?
  3. Yes this one! ♥ Me likey! Can you walk me through instead? Ive tried several threads but fail to see what i want to. Thanks in advance mate.
  4. Yep. Thank you so much. But my question is how do you make a custom npc using mob sprite. If you select 909 for example. That is a poring npc using poring sprite. I want to use king poring for example. I dont want my cursor becoming sword.
  5. Hi fellas. I just a guide how to add custom npc using mob sprite? I want that npc to be able to clickable and doesnt have attack cursor. Thanks!
  6. Please check your item_db.txt whats on accessoryid.lub and accname.lub For instance //5134,Pumpkin_Hat,Pumpkin-Head,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{} the 206 is the view id.
  7. You have to diff your client. I have mastered this method again after a long time. Anyways, you need to use nemo (thats a client differ) Increase the viewid from there. Then a your grf look for the file accessoryid.lub and accname.lub From there you will need to add the custom headgear that you added.
  8. Using latest pull from git. Having the same problem. Anybody fixed this?
  9. Hi @BeWan. Can you update this to the current one that comes in the latest git? Thanks much!
  10. Is this client related? I want my @rates to be changed. Very simple and easy to understand. Here's my current @rates Thanks in advance.
  11. panong interface? Mababago yung looks? o skin?
  12. Have you solve this one my friend? I stumbled here while looking for the same solution. Anybody? Thanks!
  13. Arg!! This has been my dilemma for quite some time now and its giving me nuts. Thanks @Capuche!
  14. Hi fellas. im not sure weather this has something to do with the scripting itself. I want want to remove the 0 -> 1 in my donation shop. Other servers using it as well but it on shows 0. Can anybody help me? Thanks. Heres my screenshot.
  15. I love this script. Thank you so much!
  16. Yep i am experiencing the error regarding the checkweight. Because i have disabled my roDEX. Thank you for this!
  17. This is what im looking for! Only to those who uses bows! ♥ can i have it on guns as well? I believe they are too many. So gunslinger can enjoy this as well. Thanks @Xellyehria
  18. This is getting me nuts. Please help me. This is my item This is my original script for it 33012,Upgraded_Kakashi_Head_Protector,Upgraded Kakashi Head Protector,4,100000,,1000,,5,,1,0xFFFFFFFE,7,2,256,,0,1,2513,{ bonus bDex,10; bonus bAgi,5; bonus3 bAutoSpell,"AC_DOUBLE",1,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if(isequipped(37003)) bonus bLongAtkRate,50; },{},{} Made it to this 33012,Upgraded_Kakashi_Head_Protector,Upgraded Kakashi Head Protector,4,100000,,1000,,5,,1,0xFFFFFFFE,7,2,256,,0,1,2513,{ bonus bDex,10; bonus bAgi,5; bonus3 bAutoSpell,"AC_DOUBLE",1,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; if(BaseClass == Job_Archer && BaseClass == Job_Thief && isequipped(37003)) bonus bLongAktRate,50; },{},{} But it doesnt work By the way 37003 is Gargoyle Wing Basically what i want is to restrict this item to classes/jobs who uses Bows. As im implying to have additional bow damage to +50%. So it should work only to the whole archer class and to roque, stalker and schadow chaser. Also to minstrel class if they decided to use bows perhaps? Thanks!
  19. Hi @Mabuhay I love your scripts. can you update this for PK Servers? Dont get me wrong the script works like a charm. But my server is PK on mode (Except towns) so when they're in the map. They need to enable /ns or noshift command to attack players. Is there a way to fix this?
  20. Yes i did as stated in my post. But it seems still OP so im gonna nerf it instead. Will try this too. Thanks mates!
  21. Hi guys. Is i possible to make traps walk able? For instance me and my team mates were defferending the kriem castle. Ofcourse we will put traps in the last portal. But the problem is me and other team mates cannot go outside because it was filled with traps. I saw this thread with no answer So basically what i want is for everyone to walk in the same cell as where the traps are. Thanks!
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