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vBrenth

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Everything posted by vBrenth

  1. Did you use Secret NEMO? or the old one?
  2. Use this? https://github.com/zackdreaver/ROenglishRE
  3. What do you mean by this?
  4. It that official? if not i think thats a custom one.
  5. Is this a client problem or? It shows /70 instead of the real count of total achievement available. As i observe it copies the current count from "General Achievement" whenever i increase the general achievement all of them gets +1
  6. Go to your database and export it? Or if you want an auto backup for linux use this:
  7. Question about AG_ADVENTURE If i wanted to add custom maps, or change the current one would that be possible and how? I can't seem to find anything related to the code with the map listing on it.
  8. Here: https://github.com/rathena/rathena/wiki/compiling
  9. Uncomment this line and recompile. https://github.com/rathena/rathena/blob/master/src/config/renewal.h#L7
  10. I'm so eager to put some for achievement system! but i will do very very soon as im switching Hercules (3years+) to rAthena again.
  11. http://s1-lykos.com/ http://yhmwhy.com/ are pretty much active depends on your budget range.
  12. Never lose hope someone made it possible tho by manual hexing it ^.^
  13. Are you able to patch 64k Hairstyle on 2017-01-25 client?
  14. If you re using pre-re https://github.com/rathena/rathena/blob/master/db/pre-re/job_exp.txt#L11 Edit all 99 to 255 for base level 70 to 120 for job level. https://github.com/rathena/rathena/blob/master/src/map/map.h#L52 #define MAX_LEVEL 175 to 255
  15. Uhm, I guess so i remember @Tokei said he/she wont be releasing free stuff anymore :'| Then all we can do is pray for @NeoMind to comeback !
  16. @Nova Please share your fix <3 for 2017-01-25 :'( for the Hairstyle.
  17. This excites me! Goodluck @Vykimo
  18. Classic-Revo sila meaning Renewal stats/equip/mobs/calculations in short renewal with pre-re npcs
  19. Preview is down, But were still working in progress for 2.0 (using newest laravel)
  20. I was wondering if its possible to change the sprite of these 3. Somewhere in rA Rytech said its possible. We are willing to pay if someone can help us hexing the client.
  21. I tested ur codes on my rAthena, but it makes my aspd 140 when i cast EDP.
  22. Uhm, I guess i already asked alot of person regarding this one. Description: EDP was changed a bit as follows: if your Aspd is less than the max (197), then it will be just as normal. However, if it is 197, then Level 5 EDP will reduce the Aspd by 2 no matter what and Level 4 EDP by 1. Level 3 and below will not reduce the Aspd at all. What im trying is to add a code where to check if the "player has 197 ASPD", been trying some codes but it aint working. status.c code // Custom EDP ASPD Cap // If Level 1 - 3 = 197, Level 4 = 196, Level 5 = 195 if (sc->data[SC_EDP]) { if (sc->data[SC_EDP]->val1 == 5) bstatus->amotion = cap_value(i,2000-195*10,2000); else if (sc->data[SC_EDP]->val1 == 4) bstatus->amotion = cap_value(i,2000-196*10,2000); }
  23. Don't bump without providing additional information. he already stated it. the source consume glistening coat every succesful strip, he wants it on every attempt.
  24. Some of my custom weapons has 2 sprites weapon_¿©_1437.spr weapon_¿©_1437_°Ë±¤.spr (keyblade) the attack animation It perfectly works on 2012 clients, because use existing itemID but doesnt work on 2013 clients using weapontable.lub Thanks.
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