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vBrenth

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Everything posted by vBrenth

  1. heartbirth,53,16,1 script Freebies#Gift 912,{ if( #freebies == 1){ mes "[^000088Brenth^000000]"; mes "You already have your freebies!"; close; } else { mes "[^000088Brenth^000000]"; mes "Hi welcome to StrikeRO a brand new server!"; mes "I can give 1 freebies per Account so please use this item WISELY."; mes "And don't forget to invite more Thanks."; next; mes "[^000088Brenth^000000]"; mes "Your freebies has been given."; mes "Check your inventory to see Items"; next; getitem 14533,1; getitem 14232,3; getitem 12210,1; getitem 20107,1; set #freebies, 1; mes "Enjoy your freebies!"; close; } } Feel free to modified the script i used this on my server.
  2. Everything start to the search bar :-0 First "bEginners rathena" - i think we have this already Next everything you need is here just use the search bar and if you can't find the answer... make a topic and some of our members will support u
  3. vBrenth

    Help please

    No problem glad to help
  4. Import the logs.sql dun sa SQL files mo dba nag import ka ng mga item_db and item_db2 sa sql mo m,eron kang makikitan logs.sql import mo dun https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/sql-files/logs.sql
  5. Did you client read the data folder first or read the grf first ? maybe use GRF
  6. vBrenth

    Help please

    The id of the banryu weapon must be 30003 or else change everything to your desire ID data.rar
  7. Kulang nga madami poing files yan question san mo ba kinuha yan? hindi lang 5-6 files ng weapon na banryu kung hindi 20+ with different folders :_
  8. Extract it and paste it to your data/grf yes
  9. vBrenth

    Help please

    Again your files is not complete Custom Weapon have alots of sprites with different folder, and im sure that ur using drop sprites only.
  10. Import mo ung logs/log.sql dun sa database ng ragnarok mo >.<
  11. Kulang ung files mo i used banryu on my server, ano ano bang sprite ang meron ka? pwede mo bang ilist dito ?
  12. Kung kaya mong bumili ng hosting site, bakit d ka bumili ng VPS ? para naman mas madali at 24/7 ang server mo
  13. Mali po ung configuration mo, check mo po ulet nagamit k po ba ng SQL ? or balak mong gumamit ng TEXT?
  14. Delete the database and import the new one, are you using text files or not ?
  15. vBrenth

    Level

    What about instant Level up 255/100 if someone create a new character ? Credits goes to BrianL* How it works? Once you login with ur new character you will be ask it has alot of features and menus ... try it. - script ClassHelper -1,{ OnPCLoginEvent: // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,1; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] // -- Usable for Only 1 Time set .Based,1; // [ 0 - Account Based / 1 - Character Based ] if( ClassHelper == 1 || #ClassHelper == 1 ) end; Main_Menu: mes .npcname$; mes "I am the Job Class Helper..."; mes "I am here to help you."; mes " ^FF0000________________________________^000000"; mes "Do you wish to become Stronger ?"; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?"; next; switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000", ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000", ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu == 0 )?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Swordman^000000", "^76EE00Magician^000000", "^76EE00Archer^000000", "^76EE00Acolyte^000000", "^76EE00Merchant^000000", "^76EE00Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,1,255,50,60,"All"; Case 2: callsub Job_Changing,2,255,50,60,"All"; Case 3: callsub Job_Changing,3,255,50,60,"All"; Case 4: callsub Job_Changing,4,255,50,60,"All"; Case 5: callsub Job_Changing,5,255,50,60,"All"; Case 6: callsub Job_Changing,6,255,50,60,"All"; Case 7: goto Main_Menu; } HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00High Swordman^000000", "^76EE00High Magician^000000", "^76EE00High Archer^000000", "^76EE00High Acolyte^000000", "^76EE00High Merchant^000000", "^76EE00High Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4002,255,50,60,"All"; Case 2: callsub Job_Changing,4003,255,50,60,"All"; Case 3: callsub Job_Changing,4004,255,50,60,"All"; Case 4: callsub Job_Changing,4005,255,50,60,"All"; Case 5: callsub Job_Changing,4006,255,50,60,"All"; Case 6: callsub Job_Changing,4007,255,50,60,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Knight^000000", "^76EE00Priest^000000", "^76EE00Wizard^000000", "^76EE00Blacksmith^000000", "^76EE00Hunter^000000", "^76EE00Assassin^000000", "^76EE00Crusader^000000", "^76EE00Monk^000000", "^76EE00Sage^000000", "^76EE00Rogue^000000", "^76EE00Alchemist^000000", ( Sex == 1 )?"":"^76EE00Dancer^000000", ( Sex == 0 )?"":"^76EE00Bard^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,7,255,50,110,"All"; Case 2: callsub Job_Changing,8,255,50,110,"All"; Case 3: callsub Job_Changing,9,255,50,110,"All"; Case 4: callsub Job_Changing,10,255,50,110,"All"; Case 5: callsub Job_Changing,11,255,50,110,"All"; Case 6: callsub Job_Changing,12,255,50,110,"All"; Case 7: callsub Job_Changing,14,255,50,110,"All"; Case 8: callsub Job_Changing,15,255,50,110,"All"; Case 9: callsub Job_Changing,16,255,50,110,"All"; Case 10: callsub Job_Changing,17,255,50,110,"All"; Case 11: callsub Job_Changing,18,255,50,110,"All"; Case 12: callsub Job_Changing,20,255,50,110,"All"; Case 13: callsub Job_Changing,19,255,50,110,"All"; Case 14: goto Main_Menu; } TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Lord Knight^000000", "^76EE00High Priest^000000", "^76EE00High Wizard^000000", "^76EE00Whitesmith^000000", "^76EE00Sniper^000000", "^76EE00Assassin Cross^000000", "^76EE00Paladin^000000", "^76EE00Champion^000000", "^76EE00Professor^000000", "^76EE00Stalker^000000", "^76EE00Creator^000000", ( Sex == 1 )?"":"^76EE00Gypsy^000000", ( Sex == 0 )?"":"^76EE00Clown^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4008,255,100,130,"All"; Case 2: callsub Job_Changing,4009,255,100,130,"All"; Case 3: callsub Job_Changing,4010,255,100,130,"All"; Case 4: callsub Job_Changing,4011,255,100,130,"All"; Case 5: callsub Job_Changing,4012,255,100,130,"All"; Case 6: callsub Job_Changing,4013,255,100,130,"All"; Case 7: callsub Job_Changing,4015,255,100,130,"All"; Case 8: callsub Job_Changing,4016,255,100,130,"All"; Case 9: callsub Job_Changing,4017,255,100,130,"All"; Case 10: callsub Job_Changing,4018,255,100,130,"All"; Case 11: callsub Job_Changing,4019,255,100,130,"All"; Case 12: callsub Job_Changing,4021,255,100,130,"All"; Case 13: callsub Job_Changing,4020,255,100,130,"All"; Case 14: goto Main_Menu; } TransThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Rune Knight^000000", "^76EE00Warlock^000000", "^76EE00Ranger^000000", "^76EE00Arch Bishop^000000", "^76EE00Mechanic^000000", "^76EE00Guillotine Cross^000000", "^76EE00Royal Guard^000000", "^76EE00Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Wanderer^000000", ( Sex == 1 )?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000", "^76EE00Genetic^000000", "^76EE00Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4060,255,100,200,"All"; Case 2: callsub Job_Changing,4061,255,100,200,"All"; Case 3: callsub Job_Changing,4062,255,100,200,"All"; Case 4: callsub Job_Changing,4063,255,100,200,"All"; Case 5: callsub Job_Changing,4064,255,100,200,"All"; Case 6: callsub Job_Changing,4065,255,100,200,"All"; Case 7: callsub Job_Changing,4073,255,100,200,"All"; Case 8: callsub Job_Changing,4074,255,100,200,"All"; Case 9: callsub Job_Changing,4076,255,100,200,"All"; Case 10: callsub Job_Changing,4075,100,70,200,"All"; Case 11: callsub Job_Changing,4077,100,70,200,"All"; Case 12: callsub Job_Changing,4078,100,70,200,"All"; Case 13: callsub Job_Changing,4079,100,70,200,"All"; Case 14: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Super Novice^000000", "^76EE00Gunslinger^000000", "^76EE00Ninja^000000", "^76EE00Taekwon^000000", "^76EE00Star Gladiator^000000", "^76EE00Soul Linker^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,23,255,100,110,"All"; Case 2: callsub Job_Changing,24,255,100,600,"All"; Case 3: callsub Job_Changing,25,255,100,60,"All"; Case 4: callsub Job_Changing,4046,255,50,60,"All"; Case 5: callsub Job_Changing,4047,255,100,110,"All"; Case 6: callsub Job_Changing,4049,255,100,110,"All"; Case 7: goto Main_Menu; } BabyJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Swordman^000000", "^76EE00Baby Magician^000000", "^76EE00Baby Archer^000000", "^76EE00Baby Acolyte^000000", "^76EE00Baby Merchant^000000", "^76EE00Baby Thief^000000", "^76EE00Baby Knight^000000", "^76EE00Baby Priest^000000", "^76EE00Baby Wizard^000000", "^76EE00Baby Blacksmith^000000", "^76EE00Baby Hunter^000000", "^76EE00Baby Assassin^000000", "^76EE00Baby Crusader^000000", "^76EE00Baby Monk^000000", "^76EE00Baby Sage^000000", "^76EE00Baby Rogue^000000", "^76EE00Baby Alchemist^000000", ( Sex == 1 )?"":"^76EE00Baby Dancer^000000", ( Sex == 0 )?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4024,255,50,60,"All"; Case 2: callsub Job_Changing,4025,255,50,60,"All"; Case 3: callsub Job_Changing,4026,255,50,60,"All"; Case 4: callsub Job_Changing,4027,255,50,60,"All"; Case 5: callsub Job_Changing,4028,255,50,60,"All"; Case 6: callsub Job_Changing,4029,255,50,60,"All"; Case 7: callsub Job_Changing,4030,255,50,110,"All"; Case 8: callsub Job_Changing,4031,255,50,110,"All"; Case 9: callsub Job_Changing,4032,255,50,110,"All"; Case 10: callsub Job_Changing,4033,255,50,110,"All"; Case 11: callsub Job_Changing,4034,255,50,110,"All"; Case 12: callsub Job_Changing,4035,255,50,110,"All"; Case 13: callsub Job_Changing,4037,255,50,110,"All"; Case 14: callsub Job_Changing,4038,255,50,110,"All"; Case 15: callsub Job_Changing,4039,255,50,110,"All"; Case 16: callsub Job_Changing,4040,255,50,110,"All"; Case 17: callsub Job_Changing,4041,255,50,110,"All"; Case 18: callsub Job_Changing,4043,255,50,110,"All"; Case 19: callsub Job_Changing,4042,255,50,110,"All"; Case 20: callsub Job_Changing,4045,255,50,110,"All"; Case 21: goto Main_Menu; } BabyThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Rune Knight^000000", "^76EE00Baby Warlock^000000", "^76EE00Baby Ranger^000000", "^76EE00Baby Arch Bishop^000000", "^76EE00Baby Mechanic^000000", "^76EE00Baby Guillotine Cross^000000", "^76EE00Baby Royal Guard^000000", "^76EE00Baby Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000", ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000", "^76EE00Baby Genetic^000000", "^76EE00Baby Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4096,255,100,200,"All"; Case 2: callsub Job_Changing,4097,255,100,200,"All"; Case 3: callsub Job_Changing,4098,255,100,200,"All"; Case 4: callsub Job_Changing,4099,255,100,200,"All"; Case 5: callsub Job_Changing,4100,255,100,200,"All"; Case 6: callsub Job_Changing,4101,255,100,200,"All"; Case 7: callsub Job_Changing,4102,255,100,200,"All"; Case 8: callsub Job_Changing,4103,255,100,200,"All"; Case 9: callsub Job_Changing,4105,255,100,200,"All"; Case 10: callsub Job_Changing,4104,255,100,200,"All"; Case 11: callsub Job_Changing,4106,255,100,200,"All"; Case 12: callsub Job_Changing,4107,255,100,200,"All"; Case 13: callsub Job_Changing,4108,255,100,200,"All"; Case 14: goto Main_Menu; } Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .Allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu; } I just modified it and used it on my HR server
  16. I have this on my server here and feel free to modified This is the "Castle Drops" lists only.. N_CDrops: mes "[Ash]"; mes "This is what we have to offer."; next; menu "Freya's Jewel - 200T",-,"Thor's Gauntlet - 200T",D_THORS,"Iron Maiden - 200T",D_IRON,"Wheel of the Unknown - 200T",D_WHEEL,"Silver Ornament - 200T",D_SILVER,"Wrath of Valkyrie - 200T",D_WRATH,"Feather of Angel Wing - 200T",D_FEATHER,"Footprints of Cat - 200T",D_FOOT," Woman's Mustaches - 200T",D_WOMAN,"Root of Stone - 200T",D_ROOT,"Spirit of Fish - 200T",D_SPIRIT,"Sputum of Bird - 200T",D_SPUTUM,"Sinew of Bear - 200T",D_SINEW,"Breath of Soul - 200T",D_BREATH,"Snow Crystal - 200T",D_SNOW,"Omen of Tempest - 200T",D_OMEN,"Ripple - 200T",D_RIPPLE,"Billow - 200T",D_BILLOW,"Drifting Air - 200T",D_DRIFTING,"Emblem of the Sun God - 400T",D_EMBLEM,"Dusk Glow - 400T",D_DUSK,"Dawn Essense - 400T",D_DAWN,"Cold Moonlight - 400T",D_COLD,"Hazy Starlight - 400T",D_HAZY,"Goddes Tears - 400T",D_GODDES,"Valkyrie Token - 400T",D_VALK,"Brynhild Armor Piece - 400T",D_BRYN,"Hero Remains - 400T",D_HERO,"Andvari Ring - 400T",D_ANDVARI,"Nevermind",N_NVM; if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Freya's Jewel"; getitem 7074,1; close; D_THORS: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Thor's Gauntlet"; getitem 7074,1; close; D_IRON: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Iron Maiden"; getitem 7075,1; close; D_WHEEL: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Wheel of the Unknown"; getitem 7076,1; close; D_SILVER: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Silver Ornament"; getitem 7077,1; close; D_WRATH: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Wrath of Valkyrie"; getitem 7078,1; close; D_FEATHER: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Feather of Angel Wing"; getitem 7079,1; close; D_FOOT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Footprints of Cat"; getitem 7080,1; close; D_WOMAN: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Woman's Mustaches"; getitem 7081,1; close; D_ROOT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Root of Stone"; getitem 7082,1; close; D_SPIRIT: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Spirit of Fish"; getitem 7083,1; close; D_SPUTUM: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Sputum of Bird"; getitem 7084,1; close; D_SINEW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Sinew of Bear"; getitem 7085,1; close; D_BREATH: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Breath of Soul"; getitem 7087,1; close; D_SNOW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Snow Crystal"; getitem 7088,1; close; D_OMEN: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Omen of Tempest"; getitem 7089,1; close; D_RIPPLE: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Ripple"; getitem 7090,1; close; D_BILLOW: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Billow"; getitem 7091,1; close; D_DRIFTING: if (#Treasure_Token < 200) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-200; logmes "Treasure Token: Bought a Drifting Air"; getitem 7092,1; close; D_EMBLEM: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Emblem of the Sun God"; getitem 7086,1; close; D_DUSK: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Dusk Glow"; getitem 7086,1; close; D_DAWN: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Dawn Essense"; getitem 7086,1; close; D_COLD: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Cold Moonlight"; getitem 7086,1; close; D_HAZY: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Hazy Starlight"; getitem 7086,1; close; D_GODDES: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Goddess Tear"; getitem 7830,1; close; D_VALK: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Valkyrie Token"; getitem 7831,1; close; D_BRYN: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Brynhild Armor Piece"; getitem 7832,1; close; D_HERO: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Hero Remains"; getitem 7833,1; close; D_ANDVARI: if (#Treasure_Token < 400) goto N_NeedToken; set #Treasure_Token,#Treasure_Token-400; logmes "Treasure Token: Bought a Andvari Ring"; getitem 7834,1; close; }
  17. Hello, rathena got a special tools that can make you a instant BG login check this out ^^ http://rathena.org/tools/login_background/
  18. Thats correct.. or try vice versa i'm not 100% sure
  19. type /showname ? i'm sure that problem is not about your GRF its all about Client diffing ... if im not wrong o.O
  20. Last time i have the same problem, deleting the files for GRF is kinda hard using Thor there's a few guides on eAthena try to search
  21. I think you just have to find the right people. There are still some people out there who like running a server for free because they enjoy it! ^ Like this guy i was about to reply that when i saw this topic you beat me on this.
  22. To many leaves for logo, and thats so huge if you put that on website if you make it small the other words like ragnarok online are not going to be readable i think
  23. I just don't understand why you bump this old topic ur getting warned or etc.
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