maybe you wrote it wrongly?
try this
if (Class == Job_Lord_Knight) {
getitem 56000,1;
warp "job_soul",30,30;
}
else if (Class == Job_High_Priest) {
getitem 56001,1;
warp "prontera",30,30;
}
else { // other classes.
}
or
switch( Class ) {
case Job_Lord_Knight:
getitem 56000,1;
break;
case Job_High_Priest:
getitem 56000,1;
break;
case Job_High_Wizard:
getitem 56000,1;
break;
case Job_Whitesmith:
getitem 56000,1;
break;
case Job_Sniper:
getitem 56000,1;
break;
case Job_Assassin_Cross:
getitem 56000,1;
break;
default:
}
warp "prontera",30,30;
end;