Jump to content

Emistry

Forum Moderator
  • Posts

    10018
  • Joined

  • Days Won

    408

Everything posted by Emistry

  1. affect by this setting. conf/battle/client.conf#L92-L93
  2. doc/script_commands.txt#L282-L283
  3. remove the pron_in entry from the indoorviwewtable.txt (cant remember the exact name)
  4. OnInit: .color$[1] = "^EE8800"; // party color .color$[2] = "^70CC11"; // guild color .color$[3] = "^0000FF"; // account color // end; // add belows. OnSun1600: hideonnpc strnpcinfo(0); end; OnSun1400: hideoffnpc strnpcinfo(0); end; auto hide/show NPC on sunday. adjust the settings for auto kickout. // Room rental time, in minutes. // When time runs out, all players inside the room will be kicked out. // Do NOT set this to zero! set .timeout, 10;
  5. it could be the diff isn't compatible or not available for that clients.
  6. spawn the monster using monster , and store the GID of the monster in variable use initnpctimer + OnTimer600000: to trigger the event. use unitwarp to warp the monster based on the GID use initnpctimer or setnpctimer to reset the time and repeat above steps.
  7. it's a paid map, you may contact @Truly to purchase from him.
  8. you can improve it if you have loaded the updated SQL item_db . .@size = query_sql( "SELECT `nameid` FROM `item_db` ",.@id ); while ( .@i < .@size ) { setiteminfo .@id[.@i],6,150; .@i++; } of course, depend on how large the result returned, you may need to use freeloop to avoid the infinity loop error. or another trick would be slightly delay the execution of the script using sleep. it would be even simpler if you just edit the weight at the SQL database and export it to text version after that.
  9. update the instance system. https://rathena.org/board/topic/84123-r17386-instance-system-rewrite/
  10. switch ( .winner_count++ ) { case 1: mes "You're first winner."; break; case 2: mes "You're second winner."; break; case 3: mes "You're third winner."; break; default: break; } warp "prontera",155,181; end; you can try something like this.
  11. you required some kind of monster AI controller script. It exist in old eAthena time. You probably still able to find the source mod released by annieruru somewhere in rAthena or maybe Hercules.
  12. npc/other/Global_Functions.txt#L152-L161
  13. if ( rand( 10000 ) < 5 ) { // jackpot .@item = F_Rand( 5597,5596,5594 ); } else { .@item = F_Rand( 5597,5596,5594 ); }
  14. you can try this function script CustomBox { .@item = F_Rand( 5597,5596,5594 ); getitem .@item, 1; announce "["+strcharinfo(0)+"] has just obtained a ["+getitemname( .@item )+"] from a Custom Box.",0; return; }
  15. depend on the range of random area you define ... you can adjust here npc/guild/agit_main.txt#L97 monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; coordinate ( 0,0 ) = random location. or do some random calculation before provide the coordinate for emperium spawns. or change monster to areamonster with appropriate coordinates range.
  16. I noticed you have been posting in the forum asking for client 2010, 2011, 2013 ... you should at least try search through the forum or google it. it doesn't even spend me more than 30 seconds to find what I want using google. https://subversion.assembla.com/svn/weetools/clients/
  17. http://rathena.sourceforge.net/tools/diff_patcher.php
  18. another easy way would be make use of these addrid + dispbottom https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L3770-L3788 or areaannounce *areaannounce "<map name>",<x1>,<y1>,<x2>,<y2>,"<text>",<flag>{,<fontColor>{,<fontType>{,<fontSize>{,<fontAlign>{,<fontY>}}}}}}; This command works like 'announce' but will only broadcast to characters residing in the specified x1/y1-x2/y2 rectangle on the map given. The flags and optional parameters are the same as in 'announce', but target and source flags are ignored. areaannounce "prt_church",0,0,350,350,"God's in his heaven, all right with the world",0;
  19. Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
  20. you can actually just remove the item bonus from db/re/item_db.txt when used by monk classes. .........,{ if ( BaseJob != Job_Monk ) bonus bDefRatioAtkClass,Class_All; },{ },{ }
  21. some of your skin isn't translated your server langtype isnt compatible to display other language.
  22. I believe should be these. fb9d857456982e6fd917ed4a95bc469fd21ad934 eaabca1f0c0a73a2303992bf1a54010937e39d3b
  23. Emistry

    Online Points

    you can just pick any existing online point script and change the variables.
  24. check your char window setting at top right corner of the chatwindow.
  25. .................,{ itemheal ( Hp / 2 ),( Sp / 2 ); },{},{}
×
×
  • Create New...