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Guih

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About Guih

  • Birthday 12/11/1991

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    Brazil
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    URag
  • Github: guihleao

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  1. Thanks for answering Emistry, I changed the script as you suggested: - script dualclientkicker -1,{ OnPCLoadMapEvent: set .@charmap$, strcharinfo(3); if(!compare(.tmp$,.@charmap$)) end; set .@len, query_sql("select account_id from `char` right join login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_mac = '"+ getcharmac() +"'",.@a ); //Annieruru Addition. if(.@len-1) { for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d])); if(.@charmap$==.@map$&&rid2name(.@a[.@d])!=strcharinfo(0)) { dispbottom "Dual Client não disponível nesse mapa."; warp "vilasyn",91,54; } } } end; OnInit: setarray .maps$ , "aldeg_cas01", "gefg_cas01", "payg_cas01", "prtg_cas01", "guild_vs3"; set .lens , getarraysize(.maps$) ; for(set(.a,0);.a<.lens;set(.a,.a+1)) { setmapflag .maps$[.a], mf_loadevent ; set .tmp$ ,.tmp$+.maps$[.a]+","; } } But now I got this error: parse_callfunc: expected ')' to close argument list On this line and function: set .@len, query_sql("select account_id from `char` right join login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_mac = '"+ getcharmac() +"'",.@a ); //Annieruru Addition. getcharmac() So i guess I'll have to use the other method you told me about, but how can I insert it into this NPC? Thanks.
  2. Hello guys! So, i got this script from here and I need to do a few modifications that I've tried, but no success. This is the original script: - script dualclientkicker -1,{ OnPCLoadMapEvent: set .@charmap$, strcharinfo(3); if(!compare(.tmp$,.@charmap$)) end; set .@len, query_sql("select account_id from `char` right join login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_ip = '"+ getcharip() +"'",.@a ); //Annieruru Addition. if(.@len-1) { for(set(.@d,0);.@d<.@len;set(.@d,.@d+1)) { getmapxy(.@map$,.@x,.@y,0,rid2name(.@a[.@d])); if(.@charmap$==.@map$&&rid2name(.@a[.@d])!=strcharinfo(0)) { dispbottom "Dual Client não disponível nesse mapa."; warp "vilasyn",91,54; } } } end; OnInit: setarray .maps$ , "aldeg_cas01", "gefg_cas01", "payg_cas01", "prtg_cas01", "guild_vs3"; set .lens , getarraysize(.maps$) ; for(set(.a,0);.a<.lens;set(.a,.a+1)) { setmapflag .maps$[.a], mf_loadevent ; set .tmp$ ,.tmp$+.maps$[.a]+","; } } I'd like to make it look after the last_mac field instead of the last_ip field. And also, I have a separated login database, I tried this: query_sql("select account_id from DB1.`char` right join DB2.login on login.account_id = `char`.account_id where `char`.online = 1 and login.last_ip = '"+ getcharip() +"'",.@a ); But no success. Could anyone help me in these two situations? Thanks in advance!
  3. Hello guys, need help with this script by Loki. It's working perfectly, except the verification part. It's logging two achievements for the same player, take a look: //===== Athena Script ===================================== //= Achievement System //===== By ================================================ //= Loki1991 //===== Version =========================================== //= 1.0 - First release //= 1.0.1 - Small hotfix for older rathena/eathena systems //===== Description ======================================= //= A full working Achivement System without any source edit! //= A well guide about this script can be found in rathena! //========================================================= - script achievementSystem -1,{ OnInit: //config start set $a_cache_expire,120; set $a_effect_id,908; set $a_cutin_delay,8000; //config end. Don't change anything below if you don't know what ya doing set $a_cached,0; end; //Cache achivements for .@cache_expire secounds OnPCLoginEvent: if(gettimetick(2)-$a_cached <= $a_cache_expire && $a_cached != 0) goto InventoryChecker; query_sql("SELECT * FROM achievement",.@id,.@name$,.@desc$,.@mode,.@deleted$,.@cutin$,.@points,.@single_val,.@val1,.@val1amount,.@val2,.@val2amount,.@val3,.@val3amount,.@val4,.@val4amount,.@val5,.@val5amount,.@val6,.@val6amount,.@val7,.@val7amount,.@val8,.@val8amount,.@val9,.@val9amount); set .@i,0; set $a_mode_other,0; set $a_mode_item,0; set $a_mode_mob,0; set $a_mode_mvp,0; set $a_mode_pvp,0; set $a_mode_lvl,0; set $a_mode_jlvl,0; while(.@i < getarraysize(.@id)) { setd("$a_name_"+.@id[.@i]+"$",.@name$[.@i]); setd("$a_desc_"+.@id[.@i]+"$",.@desc$[.@i]); setd("$a_mode_"+.@id[.@i],.@mode[.@i]); setd("$a_del_"+.@id[.@i]+"$",.@deleted$[.@i]); setd("$a_cutin_"+.@id[.@i]+"$",.@cutin$[.@i]); setd("$a_points_"+.@id[.@i],.@points[.@i]); setd("$a_val1_"+.@id[.@i],.@val1[.@i]); setd("$a_val1a_"+.@id[.@i],.@val1amount[.@i]); setd("$a_val2_"+.@id[.@i],.@val2[.@i]); setd("$a_val2a_"+.@id[.@i],.@val2amount[.@i]); setd("$a_val3_"+.@id[.@i],.@val3[.@i]); setd("$a_val3a_"+.@id[.@i],.@val3amount[.@i]); setd("$a_val4_"+.@id[.@i],.@val4[.@i]); setd("$a_val4a_"+.@id[.@i],.@val4amount[.@i]); setd("$a_val5_"+.@id[.@i],.@val5[.@i]); setd("$a_val5a_"+.@id[.@i],.@val5amount[.@i]); setd("$a_val6_"+.@id[.@i],.@val6[.@i]); setd("$a_val6a_"+.@id[.@i],.@val6amount[.@i]); setd("$a_val7_"+.@id[.@i],.@val7[.@i]); setd("$a_val7a_"+.@id[.@i],.@val7amount[.@i]); setd("$a_val8_"+.@id[.@i],.@val8[.@i]); setd("$a_val8a_"+.@id[.@i],.@val8amount[.@i]); setd("$a_val9_"+.@id[.@i],.@val9[.@i]); setd("$a_val9a_"+.@id[.@i],.@val9amount[.@i]); setd("$a_sval_"+.@id[.@i],.@single_val[.@i]); switch(.@mode[.@i]) { default: set $a_mode_other,$a_mode_other+1; break; case 1: set $a_mode_item,$a_mode_item+1; break; case 2: set $a_mode_mob,$a_mode_mob+1; break; case 3: set $a_mode_mvp,$a_mode_mvp+1; break; case 4: set $a_mode_pvp,$a_mode_pvp+1; break; case 5: set $a_mode_lvl,$a_mode_lvl+1; break; case 6: set $a_mode_jlvl,$a_mode_jlvl+1; break; } set .@i,.@i+1; } set $achive_amount, .@i; set $a_cached,gettimetick(2); end; //Monsterkills (mode mob,mvp) OnNPCKillEvent: //killedrid if($a_mode_mob>0 || $a_mode_mvp>0) { set .@i,0; while(.@i < $achive_amount) { set .@i,.@i+1; if((getd("$a_mode_"+.@i)!=2 && getd("$a_mode_"+.@i)!=3) || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue; if(getd("$a_mode_"+.@i)==2 && $a_mode_mob > 0 && achieve_mob < $a_mode_mob) { set .@valCount,0; set .@ok,0; while(.@valCount < 9) { set .@valCount,.@valCount+1; if(getd("$a_val"+.@valCount+"_"+.@i)==0 || getd("$a_val"+.@valCount+"a_"+.@i)==0) { set .@ok,.@ok+1; continue; } //Skip trash or empty if(killedrid == getd("$a_val"+.@valCount+"_"+.@i)) setd("a_state_"+.@i+"_"+.@valCount,getd("a_state_"+.@i+"_"+.@valCount) + 1); if(getd("a_state_"+.@i+"_"+.@valCount) == getd("$a_val"+.@valCount+"a_"+.@i)) set .@ok,.@ok+1; } if(.@ok == 9) callfunc "achieve",.@i; } else if(getd("$a_mode_"+.@i)==3 && $a_mode_mvp > 0 && achieve_mvp < $a_mode_mvp) { switch(killedrid) { default: break; case 1511: case 1647: case 1785: case 1630: case 1929: case 1039: case 1874: case 1272: case 1719: case 1046: case 1389: case 1112: case 1115: case 1957: case 1418: case 1871: case 1252: case 1768: case 1086: case 1649: case 1651: case 1832: case 1492: case 1734: case 1251: case 1779: case 1688: case 1646: case 1373: case 1147: case 1059: case 1150: case 1956: case 1087: case 1190: case 1038: case 1157: case 1159: case 1502: case 1623: case 1650: case 1583: case 1708: case 1312: case 1751: case 1685: case 1648: case 1917: case 1658: case 1885: case 2068: case 2238: case 2240: case 2236: case 2241: case 1980: case 2156: case 2022: case 2235: case 2237: case 2087: case 2165: case 2239: setd("a_state_"+.@i,getd("a_state_"+.@i) + 1); if(getd("a_state_"+.@i) >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i; break; } } } } goto InventoryChecker; end; //PvP (mode pvp) OnPCKillEvent: if($a_mode_pvp==0 || achieve_pvp==$a_mode_pvp) end; set pvp_counter,pvp_counter+1; set .@i,0; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_mode_"+.@i)!=4 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue; if(pvp_counter >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i; } end; //LevelUP (mode lvl) OnPCBaseLvUpEvent: if($a_mode_lvl==0 || achieve_lvl==$a_mode_lvl) end; set .@i,0; while(.@i < $achive_amount) { setd("a_done_"+.@i,0); set .@i,.@i+1; if(getd("$a_mode_"+.@i) !=5 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue; dispbottom "" + getd("$a_sval_"+.@i); if(BaseLevel >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i; } end; //JobLevelUP (mode jlvl) OnPCJobLvUpEvent: if($a_mode_jlvl==0 || achieve_jlvl==$a_mode_jlvl) end; set .@i,0; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_mode_"+.@i)!=6 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue; if(JobLevel >= getd("$a_sval_"+.@i)) callfunc "achieve",.@i; } end; //Get X Amount of Items in your inventar (mode item) //will be called after mob kill or map change InventoryChecker: if($a_mode_item==0 || achieve_item==$a_mode_item) end; set .@i,0; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_mode_"+.@i) !=1 || getd("a_done_"+.@i)==1 || getd("$a_del_"+.@i+"$")=="y") continue; set .@valCount,0; set .@ok,0; while(.@valCount < 9) { set .@valCount,.@valCount+1; if(getd("$a_val"+.@valCount+"_"+.@i)==0 || getd("$a_val"+.@valCount+"a_"+.@i)==0) { set .@ok,.@ok+1; continue; } //Skip trash or empty if(countitem(getd("$a_val"+.@valCount+"_"+.@i)) >= getd("$a_val"+.@valCount+"a_"+.@i)) set .@ok,.@ok+1; } if(.@ok == 9) callfunc "achieve",.@i; } end; //special (mode special) //No script. Just place 'callfunc "achieve",<<yourAchievementId>>;' anywhere in your script (below). } function script achieve { set .@achieveId,getarg(0); if(.@achieveId <= 0) end; //Param missing. WTF query_sql("SELECT id FROM achievement_log WHERE ach_id='"+.@achieveId+"' AND char_id='"+.@achieveId+"'",.@id); if(.@id>0) { setd("a_done_"+.@achieveId,1); end; } //User already got this achievement... Strange //Everything looks fine, lets do it query_sql("INSERT INTO achievement_log(ach_id,char_id,crdate) VALUES('"+.@achieveId+"','"+getcharid(0)+"','"+gettimetick(2)+"')"); switch(getd("$a_mode_"+.@achieveId)) { default: set achieve_other,achieve_other+1; break; case 1: set achieve_item,achieve_item+1; break; case 2: set achieve_mob,achieve_mob+1; break; case 3: set achieve_mvp,achieve_mvp+1; break; case 4: set achieve_pvp,achieve_pvp+1; break; case 5: set achieve_lvl,achieve_lvl+1; break; case 6: set achieve_jlvl,achieve_jlvl+1; break; } if($a_effect_id>0) { specialeffect2 $a_effect_id; } announce strcharinfo(0)+" conseguiu a Conquista ["+getd("$a_name_"+.@achieveId+"$")+"]!",0; setd("a_done_"+.@achieveId,1); query_sql("UPDATE `char` SET achievement_points=achievement_points+"+getd("$a_points_"+.@achieveId)+" WHERE char_id="+getcharid(0)); if(getd("$a_cutin_"+.@achieveId+"$") != "") { cutin getd("$a_cutin_"+.@achieveId+"$"),4; sleep2 $a_cutin_delay; cutin "",255; } end; } function script getMonsterNameById { if(getarg(0)<=0) end; query_sql("SELECT iName FROM mob_db WHERE ID="+getarg(0)+" UNION SELECT iName FROM mob_db2 WHERE ID="+getarg(0),.@mobName$); return .@mobName$; } vilasyn,130,71,4 script Quadro de Conquistas 4_BOARD3,{ //Bob Config Params set .@name$,"[^FF0000Quadro de Conquistas^000000]"; //set .@cutin$,"sc_vicente01"; set .@GmMenuAtWhichLevel,99; set .@text_gmMenu$,"Olá GM. Que tipo de menu você quer visualizar?"; set .@text_startInfo$,"Eu tenho todas as informações sobre as Conquistas que estão ativadas nesse servidor."; set .@text_category$,"Por favor, selecione a categoria."; set .@text_whichAch$,"Para qual conquista você quer obter detalhes?"; set .@text_points$,"Você têm essa quantidade de Pontos de Conquista:"; set .@text_close$,"Não estou interessado(a)."; set .@text_worth$,"Vale:"; set .@text_getPoints$,"pontos"; set .@text_bye$,"Tenha um ótimo dia!"; set .@text_kill$,"Cace"; set .@text_mvp$,"qualquer tipo de MvP"; set .@text_pvp$,"qualquer jogador"; set .@text_lvl$,"Alcance o nível de base"; set .@text_jlvl$,"Alcance o nível de classe"; set .@text_mode_item$,"Conquistas de Itens"; set .@text_mode_mob$,"Conquistas de Monstros"; set .@text_mode_mvp$,"Conquistas de MvP"; set .@text_mode_pvp$,"Conquistas de PvP"; set .@text_mode_lvl$,"Conquistas de Nível de Base"; set .@text_mode_jlvl$,"Conquistas de Nível de Classe"; set .@text_mode_other$,"Outras Conquistas"; query_sql("SELECT achievement_points FROM `char` WHERE char_id="+getcharid(0),.@points); //Check if a gm has set the player to a force action query_sql("SELECT ach_id, mode FROM achievement_force WHERE done='n' AND char_id="+getcharid(0),.@ach_id,.@mode$); if(getarraysize(.@ach_id) > 0) { set .@i,0; while(.@i < getarraysize(.@ach_id)) { //Clear log before there is to much trash inside query_sql("SELECT id FROM achievement_log WHERE ach_id="+.@ach_id[.@i]+" AND char_id="+getcharid(0),.@log_id); query_sql("UPDATE achievement_force SET done='y' WHERE done='n' AND ach_id="+.@ach_id[.@i]+" AND char_id="+getcharid(0)); if(.@log_id > 0) query_sql("DELETE FROM achievement_log WHERE id="+.@log_id); if(.@mode$=="add") { if(getd("a_done_"+.@ach_id[.@i]) == 1) { query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"+.@ach_id[.@i])+" WHERE char_id="+getcharid(0)); } setd("a_done_"+.@ach_id[.@i],0); callfunc "achieve",.@ach_id[.@i]; } else { query_sql("SELECT mode FROM achievement WHERE id="+.@ach_id[.@i],.@mode); if(.@mode == 2) { set .@j,0; while(.@j < 9) { set .@j,.@j+1; setd("a_state_"+.@ach_id[.@i]+"_"+.@j,0); } } else if(.@mode == 3) { setd("a_state_"+.@ach_id[.@i],0); } if(getd("a_done_"+.@ach_id[.@i]) == 1) { query_sql("UPDATE `char` SET achievement_points=achievement_points-"+getd("$a_points_"+.@ach_id[.@i])+" WHERE char_id="+getcharid(0)); } setd("a_done_"+.@ach_id[.@i],0); dispbottom "A Conquista "+getd("$a_name_"+.@ach_id[.@i]+"$")+" foi removida!"; } set .@i,.@i+1; } } //Start the true script //cutin .@cutin$,2; //If a gm talks to this npc, call the gm menu, else the normal script if(getgmlevel() >= .@GmMenuAtWhichLevel) { mes .@name$; mes .@text_gmMenu$; next; menu "Menu do GM",L_GM,"Menu do Jogador",-,.@text_close$,L_End; } mes .@name$; mes .@text_startInfo$; next; mes .@name$; mes .@text_points$+" ^00AA00"+.@points+"^000000"; mes .@text_category$; next; set .@i,0; if($a_mode_other > 0) { set .@menu$,.@menu$+.@text_mode_other$+":"; setarray .@tempAr1[.@i],0; set .@i,.@i+1; } if($a_mode_item > 0) { set .@menu$,.@menu$+.@text_mode_item$+":"; setarray .@tempAr1[.@i],1; set .@i,.@i+1; } if($a_mode_mob > 0) { set .@menu$,.@menu$+.@text_mode_mob$+":"; setarray .@tempAr1[.@i],2; set .@i,.@i+1; } if($a_mode_mvp > 0) { set .@menu$,.@menu$+.@text_mode_mvp$+":"; setarray .@tempAr1[.@i],3; set .@i,.@i+1; } if($a_mode_pvp > 0) { set .@menu$,.@menu$+.@text_mode_pvp$+":"; setarray .@tempAr1[.@i],4; set .@i,.@i+1; } if($a_mode_lvl > 0) { set .@menu$,.@menu$+.@text_mode_lvl$+":"; setarray .@tempAr1[.@i],5; set .@i,.@i+1; } if($a_mode_jlvl > 0) { set .@menu$,.@menu$+.@text_mode_jlvl$+":"; setarray .@tempAr1[.@i],6; set .@i,.@i+1; } if(.@i == 0) { mes .@name$; mes "Ops! Não encontrei nenhuma Conquista =/"; //cutin "",255; close; } set .@menu$,.@menu$+.@text_close$; set .@choose,select(.@menu$); set .@choose,.@choose-1; if( .@choose == .@i) goto L_End; next; mes .@name$; mes .@text_whichAch$; set .@i,0; set .@j,0; set .@menu$,""; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_mode_"+.@i) != .@tempAr1[.@choose] || getd("$a_del_"+.@i+"$")=="y") continue; if(getd("a_done_"+.@i) == 1) { set .@menu$,.@menu$+"^00AA00"; } else { set .@menu$,.@menu$+"^FF0000"; } set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+" ["+getd("$a_points_"+.@i)+"]^000000"+":"; setarray .@tempAr2[.@j],.@i; set .@j,.@j+1; } set .@menu$,.@menu$+.@text_close$; set .@choose2,select(.@menu$); set .@choose2,.@choose2-1; if( .@choose2 == .@j) { next; goto L_End; } next; mes .@name$; if(getd("$a_desc_"+.@tempAr2[.@choose2]+"$") != "") { mes getd("$a_desc_"+.@tempAr2[.@choose2]+"$"); next; mes .@name$; } mes "^0000AA"+.@text_worth$+" "+getd("$a_points_"+.@tempAr2[.@choose2])+" "+.@text_getPoints$+"^000000"; if(.@tempAr1[.@choose] > 0) { if(.@tempAr1[.@choose] == 1 || .@tempAr1[.@choose] == 2) { set .@i,0; while(.@i < 9) { set .@i,.@i+1; if(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2])>0 && getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])>0) { if(.@tempAr1[.@choose] == 1) { mes "^0000AA"+getitemname(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+" ["+countitem(getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+"/"+getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])+"]^000000"; } else { mes "^0000AA"+.@text_kill$+" "+callfunc("getMonsterNameById",getd("$a_val"+.@i+"_"+.@tempAr2[.@choose2]))+" ["+getd("a_state_"+.@tempAr2[.@choose2]+"_"+.@i)+"/"+getd("$a_val"+.@i+"a_"+.@tempAr2[.@choose2])+"]^000000"; } } } } else { if(.@tempAr1[.@choose] == 3) mes "^0000AA"+.@text_kill$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" "+.@text_mvp$+" ["+getd("a_state_"+.@tempAr2[.@choose2])+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000"; if(.@tempAr1[.@choose] == 4) mes "^0000AA"+.@text_kill$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" "+.@text_pvp$+" ["+pvp_counter+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000"; if(.@tempAr1[.@choose] == 5) mes "^0000AA"+.@text_lvl$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" ["+BaseLevel+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000"; if(.@tempAr1[.@choose] == 6) mes "^0000AA"+.@text_jlvl$+" "+getd("$a_sval_"+.@tempAr2[.@choose2])+" ["+JobLevel+"/"+getd("$a_sval_"+.@tempAr2[.@choose2])+"]^000000"; } } next; goto L_End; L_GM: mes .@name$; mes .@text_category$; next; switch(select("Forçar Conquista ao Jogador","Habilitar/Desabilitar Conquistas","Limpar o cache","Comparar o Log com os Pontos de Conquista",.@text_close$)) { case 1: mes .@name$; mes "Se o jogador que você indiciar aqui falar comigo, você pode setar algumas ações que acontecerão, por exemplo, dar uma conquista, ou retirá-la."; mes "Qual o nome do jogador?"; next; input .@char_name$; next; mes .@name$; query_sql("SELECT char_id FROM `char` WHERE name='"+.@char_name$+"'",.@char_id); if(.@char_id > 0) { mes "Qual conquista?"; next; set .@i,0; set .@j,0; set .@menu$,""; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_del_"+.@i+"$") == "y") continue; set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+":"; set .@j,.@j+1; setarray .@tempAr1[.@j],.@i; } set .@menu$,.@menu$+.@text_close$; set .@choose,select(.@menu$); if( .@choose == .@j+1) goto L_GM; next; mes .@name$; mes "Adicionando ou removendo essa conquista?"; next; switch(select("Adicionar","Remover",.@text_close$)) { case 1: set .@mode$,"add"; break; case 2: set .@mode$,"del"; break; case 3: goto L_GM; break; } next; mes .@name$; mes "Jogador: "+.@char_name$; mes "Conquista: "+getd("$a_name_"+.@tempAr1[.@choose]+"$")+" (id="+.@tempAr1[.@choose]+")"; mes "Modo: "+.@mode$; mes "Tem certeza?"; next; menu "Sim!",-,"Não",L_GM; mes .@name$; query_sql("INSERT INTO achievement_force(ach_id,char_id,mode) VALUES('"+.@tempAr1[.@choose]+"','"+.@char_id+"','"+.@mode$+"')"); if(.@mode$=="del") { switch(getd("$a_mode_"+.@tempAr1[.@choose])) { default: set achieve_other,achieve_other-1; break; case 1: set achieve_item,achieve_item-1; break; case 2: set achieve_mob,achieve_mob-1; break; case 3: set achieve_mvp,achieve_mvp-1; break; case 4: set achieve_pvp,achieve_pvp-1; break; case 5: set achieve_lvl,achieve_lvl-1; break; case 6: set achieve_jlvl,achieve_jlvl-1; break; } } mes "Ação inserida! "+.@char_name$+" deve falar comigo agora!"; next; } else { mes "Jogador não encontrado!"; next; } goto L_GM; break; case 2: mes .@name$; mes "Vermelho = desabilitada | Verde = habilitada."; mes "Be carefull on your achivements you added without triggers (mode 0). If you don't check there if the achivement is deleted, it may cause problems"; set .@i,0; set .@menu$,""; while(.@i < $achive_amount) { set .@i,.@i+1; if(getd("$a_del_"+.@i+"$") == "n") { set .@menu$,.@menu$+"^00AA00"; } else { set .@menu$,.@menu$+"^FF0000"; } set .@menu$,.@menu$+getd("$a_name_"+.@i+"$")+"^000000:"; } set .@menu$,.@menu$+.@text_close$; next; set .@choose,select(.@menu$); if(.@choose <= .@i) { if(getd("$a_del_"+.@choose+"$") == "n") { set .@updateTo$,"y"; } else { set .@updateTo$,"n"; } query_sql("UPDATE achievement SET deleted='"+.@updateTo$+"' WHERE id="+.@choose); dispbottom "Achivement "+getd("$a_name_"+.@choose+"$")+" updated to deleted='"+.@updateTo$+"'!"; dispbottom "Clear Cache to see any effects!!!"; goto L_GM; } break; case 3: set $a_cached,0; dispbottom "Cache remove Flag has been set. When the next player login, the cache will be cleared"; goto L_GM; break; case 4: //if you build in something like "For 100 achivement points get 1 Cookie", this function would be buggy! query_sql("SELECT char_id,achievement_points,name FROM `char`",.@char_id,.@ach_points,.@char_name$); set .@i,0; dispbottom "Sync started!"; while(.@i < getarraysize(.@char_id)) { cleararray .@ach_id[0],0,getarraysize(.@ach_id); query_sql("SELECT ach_id FROM achievement_log WHERE char_id="+.@char_id[.@i],.@ach_id); set .@j,0; set .@points,0; while(.@j < getarraysize(.@ach_id)) { set .@points,.@points+getd("$a_points_"+.@ach_id[.@j]); set .@j,.@j+1; } if(.@ach_points[.@i] != .@points) { query_sql("UPDATE `char` SET achievement_points="+.@points+" WHERE char_id="+.@char_id[.@i]); dispbottom .@char_name$[.@i]+" had "+.@ach_points[.@i]+" points, but should have "+.@points+" points. Fixed!"; } set .@i,.@i+1; } dispbottom "Sync done!"; goto L_GM; break; case 5: break; } goto L_End; L_End: mes .@name$; mes .@text_bye$; close2; //cutin "",255; end; } I believe there's something wrong in this part: query_sql("SELECT id FROM achievement_log WHERE ach_id='"+.@achieveId+"' AND char_id='"+.@achieveId+"'",.@id); if(.@id>0) { setd("a_done_"+.@achieveId,1); end; } //User already got this achievement... Strange Could anyone help me? Thanks!
  4. Hello guys, I'm having problem setting up FluxCP for multi servers. I have 3 servers, each one of them use a different database. The only thing in common is that they use the same login database (which is one of the 3 servers). So I need FluxCP to register only in one DB. How can I add them to FluxCP? Thanks!
  5. @Ai4rei Thanks for the amazing tool! Is there anyway to make different buttons for different clients? For example, I have 3 different clients, I'd like to make 3 start buttons, one for each client on the same tool, is that possible?
  6. Hello everyone! How can I disable the channel system while woe is happening? Something with OnAgitStart maybe? And then at the end enable it back. Is that possible? Thanks!
  7. Guih

    Apple Tree

    Thank you Emistry, it worked perfectly!
  8. Guih

    Apple Tree

    will work without problem I tried it, but it didn't work =/ It seems that the duplicates also get the variable of the main NPC, so I can't get the apples in the duplicates
  9. Guih

    Apple Tree

    Okay, that worked, thanks Skorm! But I need to duplicate it to a lot of maps, and with this script of yours I can't use the NPC on the other map if I've used it already... How can I make it usable per map? Thanks ;D
  10. Guih

    Apple Tree

    Hello everyone, I'd like to have an NPC where I could collect about 20 Apples per day and only one time independent of the person who collected. Is that possible? Thanks in advance!
  11. just add timer in script Onclock or Onminute Sorry, i'm not good with script... How's that supposed to make it spawn in all maps loaded in the server?
  12. Hey guys, about this script, is there anyway I can make it spawn in all maps automatically? Instead of putting all maps manually in the array... Thanks
  13. Hello everyone! I'm having a problem with the Item Shop in FluxCP. When I go to the Purchase section of it, the items don't show up. It gives me this message: There are currently no items for sale. When I activate the debug and error modes, the following error is shown up: Here are the files: modules/purchase/index.php: <?php if (!defined('FLUX_ROOT')) exit; $title = 'Loja de Itens'; require_once 'Flux/ItemShop.php'; $category = $params->get('category'); $categories = Flux::config("ShopCategories")->toArray(); $categoryName = Flux::config("ShopCategories.$category"); $categoryCount = array(); $shop = new Flux_ItemShop($server); $sql = sprintf("SELECT COUNT(id) AS total FROM %s.%s WHERE category = ?", $server->charMapDatabase, Flux::config('FluxTables.ItemShopTable')); $sql2 = sprintf("SELECT COUNT(id) AS total FROM %s.%s", $server->charMapDatabase, Flux::config('FluxTables.ItemShopTable')); $sth = $server->connection->getStatement($sql); $sth2 = $server->connection->getStatement($sql2); $sth2->execute(); $total = $sth2->fetch()->total; foreach ($categories as $catID => $catName) { $sth->execute(array($catID)); $categoryCount[$catID] = $sth->fetch()->total; } $categoryTotal = isset($category) ? $categoryCount[$category] : $total; $perPage = Flux::config("ItemShopItemPerPage"); $paginator = $this->getPaginator($categoryTotal, array('perPage' => $perPage)); $items = $shop->getItems($paginator, $category); ?> lib/Flux/ItemShop.php <?php require_once 'Flux/TemporaryTable.php'; require_once 'Flux/ItemExistsError.php'; class Flux_ItemShop { /** * @access public * @var Flux_Athena */ public $server; public function __construct(Flux_Athena $server) { $this->server = $server; } /** * Add an item to the shop. */ public function add($itemID, $categoryID, $cost, $quantity, $info, $useExisting = 0) { $db = $this->server->charMapDatabase; $table = Flux::config('FluxTables.ItemShopTable'); $sql = "INSERT INTO $db.$table (nameid, category, quantity, cost, info, use_existing, create_date) VALUES (?, ?, ?, ?, ?, ?, NOW())"; $sth = $this->server->connection->getStatement($sql); $res = $sth->execute(array($itemID, $categoryID, $quantity, $cost, $info, $useExisting)); $sth2 = $this->server->connection->getStatement('SELECT LAST_INSERT_ID() AS insID'); $res2 = $sth2->execute(); if ($res && $res2 && ($insertID=$sth2->fetch()->insID)) { return $insertID; } else { return false; } } /** * Modify item info in the shop. */ public function edit($shopItemID, $categoryID = null, $cost = null, $quantity = null, $info = null, $useExisting = null) { $catQ = ''; $crdQ = ''; $qtyQ = ''; $infQ = ''; $imgQ = ''; $bind = array(); if (!is_null($categoryID)) { $catQ = "category = ? "; $bind[] = (int)$categoryID; } if (!is_null($cost)) { if ($catQ) { $crdQ = ", cost = ? "; } else { $crdQ = "cost = ? "; } $bind[] = (int)$cost; } if (!is_null($quantity)) { if ($crdQ) { $qtyQ = ', quantity = ? '; } else { $qtyQ = "quantity = ? "; } $bind[] = (int)$quantity; } if (!is_null($info)) { if ($qtyQ) { $infQ = ', info = ? '; } else { $infQ = "info = ? "; } $bind[] = trim($info); } if (!is_null($useExisting)) { if ($infQ) { $imgQ = ', use_existing = ? '; } else { $imgQ = "use_existing = ? "; } $bind[] = (int)$useExisting; } if (empty($bind)) { return false; } $db = $this->server->charMapDatabase; $table = Flux::config('FluxTables.ItemShopTable'); $sql = "UPDATE $db.$table SET $catQ $crdQ $qtyQ $infQ $imgQ WHERE id = ?"; $sth = $this->server->connection->getStatement($sql); $bind[] = $shopItemID; return $sth->execute($bind); } /** * */ public function delete($shopItemID) { $db = $this->server->charMapDatabase; $table = Flux::config('FluxTables.ItemShopTable'); $sql = "DELETE FROM $db.$table WHERE id = ?"; $sth = $this->server->connection->getStatement($sql); return $sth->execute(array($shopItemID)); } /** * */ public function buy(Flux_DataObject $account, $shopItemID) { } /** * */ public function getItem($shopItemID) { $db = $this->server->charMapDatabase; if($this->server->isRenewal) { $fromTables = array("$db.item_db_re", "$db.item_db2"); } else { $fromTables = array("$db.item_db", "$db.item_db2"); } $temp = new Flux_TemporaryTable($this->server->connection, "$db.items", $fromTables); $shop = Flux::config('FluxTables.ItemShopTable'); $col = "$shop.id AS shop_item_id, $shop.category AS shop_item_category, $shop.cost AS shop_item_cost, $shop.quantity AS shop_item_qty, $shop.use_existing AS shop_item_use_existing, "; $col .= "$shop.nameid AS shop_item_nameid, $shop.info AS shop_item_info, items.name_japanese AS shop_item_name"; $sql = "SELECT $col FROM $db.$shop LEFT OUTER JOIN $db.items ON items.id = $shop.nameid WHERE $shop.id = ?"; $sth = $this->server->connection->getStatement($sql); if ($sth->execute(array($shopItemID))) { return $sth->fetch(); } else { return false; } } /** * */ public function getItems($paginator, $categoryID = null) { $sqlpartial = ""; $bind = array(); $db = $this->server->charMapDatabase; if($this->server->isRenewal) { $fromTables = array("$db.item_db_re", "$db.item_db2"); } else { $fromTables = array("$db.item_db", "$db.item_db2"); } $temp = new Flux_TemporaryTable($this->server->connection, "$db.items", $fromTables); $shop = Flux::config('FluxTables.ItemShopTable'); $col = "$shop.id AS shop_item_id, $shop.cost AS shop_item_cost, $shop.quantity AS shop_item_qty, $shop.use_existing AS shop_item_use_existing, "; $col .= "$shop.nameid AS shop_item_nameid, $shop.info AS shop_item_info, items.name_japanese AS shop_item_name"; if (!is_null($categoryID)) { $sqlpartial = " WHERE $shop.category = ?"; $bind[] = $categoryID; } $sql = $paginator->getSQL("SELECT $col FROM $db.$shop LEFT OUTER JOIN $db.items ON items.id = $shop.nameid $sqlpartial"); $sth = $this->server->connection->getStatement($sql); if ($sth->execute($bind)) { return $sth->fetchAll(); } else { return false; } } /** * */ public function deleteShopItemImage($shopItemID) { $serverName = $this->server->loginAthenaGroup->serverName; $athenaServerName = $this->server->serverName; $dir = FLUX_DATA_DIR."/itemshop/$serverName/$athenaServerName"; $files = glob("$dir/$shopItemID.*"); foreach ($files as $file) { unlink($file); } return true; } /** * */ public function uploadShopItemImage($shopItemID, Flux_Config $file) { if ($file->get('error')) { return false; } $validexts = array_map('strtolower', Flux::config('ShopImageExtensions')->toArray()); $extension = strtolower(pathinfo($file->get('name'), PATHINFO_EXTENSION)); if (!in_array($extension, $validexts)) { return false; } $serverName = $this->server->loginAthenaGroup->serverName; $athenaServerName = $this->server->serverName; $dir = FLUX_DATA_DIR."/itemshop/$serverName/$athenaServerName"; if (!is_dir(FLUX_DATA_DIR."/itemshop/$serverName")) { mkdir(FLUX_DATA_DIR."/itemshop/$serverName"); } if (!is_dir($dir)) { mkdir($dir); } $this->deleteShopItemImage($shopItemID); if (move_uploaded_file($file->get('tmp_name'), "$dir/$shopItemID.$extension")) { return true; } else { return false; } } } ?> Could anyone help me fixing it? Thanks in advance
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