how about like this ?
trunk/conf/battle/drops.conf
// The rate at which cards are dropped
item_rate_card: 1
item_rate_card_boss: 1
item_drop_card_min: 1
item_drop_card_max: 1
i think 0 wont work..so i put 1....which will change all card drop rate to ( 0.01 )
not the best / correct way....
but can use it temporary...while you can remove all the card from dropping by monster through the mob_db.txt
trunk/conf/battle/skill.conf
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150
// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale: 530
there is no "Main" or "Sub" quest in my script...if you define it with "Main" or "Sub" quest...then you are wrong with the concept of mine...
my idea is just simply create a npc that have 10 task ( quest ) .....
@Mootie
? the script work fine ...
player can keep re-do the quest anytime they want...the quest will keep repeat and repeat....
but the only part that's repeat only once a day...is this part...
line 25 ~ 28
else {
setd "Quest"+ strnpcinfo(2) +"done", 1;
getitem "Gold_Coin", 15;
}
the rest of the part....is repeating quest.....
@Annie
of course i dont mind... = )
it's great to have my tutor to edit and refine my script
use this
OnSat1600:
refer these..
OnClock<hour><minute>:
OnMinute<minute>:
OnHour<hour>:
On<weekday><hour><minute>:
OnDay<month><day>:
This will execute when the server clock hits the specified date or time. Hours
and minutes are given in military time. ('0105' will mean 01:05 AM). Weekdays
are Sun,Mon,Tue,Wed,Thu,Fri,Sat. Months are 01 to 12, days are 01 to 31.
Remember the zero.
owh...well this is new to be....i mean the "CAST()"
haha i didnt know there is something like that..
and..ya i forgot that the string sorting would be different from integer...LOL... >.< thx for remind....
aw...O.O.....thx for the information and remind..xD
usually i would prefer of using this script..
http://pastebin.com/raw.php?i=QNnfz9T7
because most of the time i can easily find out the data i wan...manipulate it easily in the way i want..
so i less using `global_reg_value` >.<
guess i have to study more on SQL stuff later on ~
haha~
~.~
set .@i,select("Castle 1:Castle 2:Castle 3:Castle 4:Castle 5") - 1;
next time maybe you can also specify what emulator you are using....
and if possible...screenshot of error would be the best ~
try this
http://pastebin.com/raw.php?i=hZYPkcWu
edit your map name and coordinate here..
OnInit:
setarray .Map$[0],"mapname_1","mapname_2","mapname_3","mapname_4","mapname_5";
setarray .X[0],1,2,3,4,5;
setarray .Y[0],1,2,3,4,5;
end;