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Emistry

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Everything posted by Emistry

  1. did you used any floating exp npc script ? or any other script that set / alter the exp rate ?
  2. view it here http://rathena.org/board/files/file/2744-label-onpcattackmobevent/
  3. @reloadbattleconf will reload these settings.. trunk/conf/battle/ @loadnpc only used to load a new npc into the game.
  4. Emistry

    load mob_Db

    depend on your setting here.. trunk/src/config/renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL if it's defined as Renewal...it will load from the RE folder.. trunk/db/re/ if it's NOT defined as Renewal....then it load the PRE-RE folder.. trunk/db/pre-re/
  5. @Miles i didnt use that because i just provide an option for them to use their own custom name they want.. some ppl dont like the "original" name of item...and they prefer somekind of custom name for it..xD
  6. Ouch ~ i forgotten there are some settings for these too... hahaha ~
  7. what you want to change about it ? isnt that you want to remove all these ?
  8. yes...you can remove all the message...you need need to remove all ShowError( ........... ); ShowWarning( .......... ); etc.. but why you need to remove these? if you removed all these..when ur server got problem..you wont noticed about it..... .
  9. edit the msgstrintable.txt Favorite_tab#Msgstringtable
  10. check ur npc script... remove the npc that reset your char stats... something like OnPCLogoutEvent: resetstatus; end;
  11. it dont stack....both are "different"....both run separately....
  12. not sure this still work or not... add this source mod. http://pastebin.com/raw.php?i=67FthjsF then add this npc. http://pastebin.com/raw.php?i=aXvNFnuE last tried on rev 16806....
  13. you need to paid.. http://rathena.org/board/files/file/2795-fluxcp-addon-paypal-shop/ $30.00
  14. did you added the sprite to correct folder inside your GRF...? and get the translated / updated LUA file here. http://subversion.assembla.com/svn/ClientSide/Lua_Project/lua%20files/ and convert it to LUB if your client read LUB....
  15. i believe it has something to do with the src...or the client itself... bonus bMatkRate,<value>; if i am not mistaken....this bonus has not show the bonus in client since very very long time ago....or perhap it never did..... at least i never show this bonus shown in the status there till today ...
  16. work fine for me ..... what client date are you using ? what revision of rAthena you are using ?
  17. are you using Flux CP ? if i am not mistaken Flux CP already have this implemented by default... config/application.php 'PayPalIpnUrl' => 'www.sandbox.paypal.com', // The URL for PayPal's IPN responses (www.paypal.com for live and www.sandbox.paypal.com for testing) 'PayPalBusinessEmail' => 'admin@localhost', // Enter the e-mail under which you have registered your business account. 'PayPalReceiverEmails' => array( // These are the receiver e-mail addresses who are allowed to receive payment. //'admin2@localhost', // -- This array may be empty if you only use one e-mail //'admin3@localhost' // -- because your Business Email is also checked. ), else..................... if you want to do it manually... you can try use the paypal services....or fund transfer / donate settings.. when a player donated to you...you received the money...messages.. then login game and give him the items.. @Nana the release made by goddameit..i think it's just for tracking the donations done through paypal....
  18. Emistry

    DYNAMIC SHOP

    by default.....Euphy only provide 5 shop... // Dummy shop data -- copy as needed. //============================================================ - shop donshop1 -1,909:-1 - shop donshop2 -1,909:-1 - shop donshop3 -1,909:-1 - shop donshop4 -1,909:-1 - shop donshop5 -1,909:-1 you have to duplicate more if you need more than 5 shop / categorys...
  19. now i noticed...you are using 3 condition checking for this.....LOL....i thought you are using only 1 part to check for 2 items...but you are using 3 condition checking to check for 2 items..or checking for 2 items...but display only 1 items..... which you did here.. i would rather do it like this.. mes "[^80B584Xyratra^000000]"; if ( countitem(909) < 20 ) mes "I still require "+( 20 - countitem(909) )+" more Jellopies from porings"; if ( countitem(935) < 20 ) mes "I still require "+( 20-countitem(935) )+" more Shells from chonchons."; or mes "[^80B584Xyratra^000000]"; .@item_1 = countitem(909); .@item_2 = countitem(935); if( .@item_1 < 20 || countitem(935) < 10 ){ mes "[ "+( ( .@item_1 < 20 )? ( 20 - .@item_1 ):.@item_1 )+" / 20 ] "+getitemname( 909 ); mes "[ "+( ( .@item_2 < 20 )? ( 20 - .@item_2 ):.@item_2 )+" / 10 ] "+getitemname( 909 ); } there are alot way to do it... well.. a separated condition checking would be better for your case... anything i missed ?
  20. uhm.....i was thinking to update that outdated script looooonnnnnnggggggg time ago.................. since i saw several topic that used the same scripts...i have updated it ......now... >.< https://rathena.org/board/index.php?/files/file/2821-%7B?%7D/
  21. Version 4.1

    2377 downloads

    A NPC that enable players to change Zeny & Coins easily... Available Exchange Options : Zeny to CoinsCoins to Zeny Configurations : // server max zeny.max_zeny = 1000000000;// coin list + name + valuesetarray .coin_name$,"Silver","Gold","Mithril";setarray .coin_id,675,671,674;setarray .value,10000,1000000,100000000; Credits : @AnnieRuru
    Free
  22. File Name: Coin Exchanger File Submitter: Emistry File Submitted: 15 Feb 2013 File Category: Utilities Content Author: Emistry A NPC that enable players to change Zeny & Coins easily... Available Exchange Options : Zeny to CoinsCoins to Zeny Configurations : // server max zeny.max_zeny = 1000000000;// coin list + name + valuesetarray .coin_name$,"Silver","Gold","Mithril";setarray .coin_id,675,671,674;setarray .value,10000,1000000,100000000; Credits : @AnnieRuru Click here to download this file
  23. Favorite_tab#Msgstringtable
  24. this part... if (countitem(909) >= 20 && countitem(935) <= 19) { user can bypass this when they got ....20 or more item with ID 909....even though they have less than 19 item id 935... what i mean here.....if either one of the item has fulfill part of the condition....the another part of the same condition will be ignored... which resulting your condition checking failed if you are checking for both.....that's why you have to use || and not using the && //item 1 if( countitem( 512 ) < 10 ){ mes "I need "+( 10 - countitem( 512 ) )+" x "+getitemname( 512 )+"."; } // item 2 if( countitem( 607 ) < 15 ){ mes "I need "+( 15 - countitem( 607 ) )+" x "+getitemname( 607 )+"."; } the mesage will only display when the item didnt have sufficient amount..... it will still work for as many item you add here... otherwise...just do like this.. if( countitem( 909 ) < 20 ) mes "I still require "+( ( countitem(909) < 20 )? ( 20 - countitem(909) ):"0" )+" more Jellopy."; did i miss anything ? well, my intention is just to let you know that in your case....using && in your above condition checking are incorrect....
  25. Thank you for the report... the Message i think it's client problems..or maybe problems for packets stuff ? not sure... i dont think it's script problems >.< anyway here is the updated script for Fixing the zeny problems players wont be able to rent a room if their zeny is not sufficient... https://rathena.org/board/index.php?/files/file/2499-%7B?%7D/
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