OnTouch will only trigger when you move near to the npc ....
this effect can be add using script...but not a good result ....
for example....2 Players..named X and Y
X come to the area..saw the waterfall effect...
Y come...and saw the waterfall effect too...
now.. X..do @refresh....so..the effect gone.....but Y still can see the effect...
now...X walk near the NPC...the effect show up again....
but... Y will saw stacking waterfall effect...
samething keep repeating if you do this by using script...
349 is the waterfall effect....i believe it's better for you to create / edit your map using browedit ..
those method above...can make ur "waterfall effect" worst only when it keep stacking...
theoretically its the same with the current socket system of RO
trunk/npc/merchants/enchan_arm.txt
it's depend that how you going to "generate" the socket items..and which slot will be used for socket or how many item can be enchanted into the equipment.
prontera,155,181,5 script Sample 757,{
mes "Change Item ?";
if( select("YES:NO") == 1 ){
set .@i, countitem(7179);
if (.@i) {
delitem 7179,.@i;
set #CASHPOINTS, #CASHPOINTS+ ( .@i * 500 );
}
}
close;
}
swt.... make all ur request in 1 posts .... =='' sometime it's troublesome to keep changing / adding the codes again and again...
trunk/conf/groups.conf
permissions: {
any_warp: true
}
trunk/doc/permissions.txt
any_warp : Ability to bypass nowarp, nowarpto, noteleport and nomemo mapflags.
This option is mainly used in commands which modify a character's
map/coordinates (like @memo, @mapmove, @go, @jump, etc...).
just remove this part if you wan to enable all job..
if ( BaseLevel != 1 || Class != 0){
mes "[^0000FFZombie Vs. Novice^000000]";
mes "You must be a level 1 Novice.";
close;
}
because players who have a mount are usually having bonus in movement speed.
oh, didn't notice it. thanks for this information.
But, is it possible to be unequip when the player enters the restricted map and cannot be equipped on the restricted map?
if i am not mistaken...the item that listed inside item_equip.txt will be auto stripped off when entering these restricted maps.
which script you are using ?
erm... i havent download the latest svn...i am still using revision 17049...it should be working...but you have to diff it manually...
for the limitation...everything that done through source mod can work better than script..and have a higher / greater limit than the npc script itself.
i dont know what is the limit for using source, but i am sure it can be higher than 128 players.
@help-help
use rAthena ... else there would be alot things you have to change to make it compatible in non-rAthena emulator.
@fbrulz
just add at the array part...
// Filter Words
setarray .filter_word$,"fuck","you";
you can view it inside the login table inside your SQL machine..
or...you can use @accinfo to view their PIN Code.
if you want to create some function / features to retrieve the PIN Code then some little works have to be done.
these is the origin idea why these @auraset command are created...
because...your method wont work perfectly to give the aura effect to players...
there is no way for you to check your character having the specific effect applied on them using the current script command...
the only way you can solve this is just applying those @auraset command patch..or any similar source mod.
inside trunk/db/item_delay.txt
remove or comment out this line
607,5000 // Yggdrasil_Berry
change the item type.
13517,Yggdrasilberry_Box,Yggdrasil Berry Box,0,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 607,3; },{},{}
trunk/doc/item_db.txt
The Blackhole Event was written by @goddameit , and yes it did consume some permanent variable stuff...not a good choices for newbie who dont know the consequences of using too muc of these variable...even thought we know the variable will be removed if players logout.
for Capuche method, althought i didnt try it...but the trick will fail if the online users goes up to above 128....so its only limited to 127 players as stated by Capuche in his script .
but still can be used in a small population server..
@skorm
relax.. ^^
i believe Capuche try to voice out what he think about the script...
and he is just trying to show another method to done this trick / request ~
Since i have time, i tried this with a minor source mod...
for TS..if you want,..you can try this...
Apply this showmapusers.patch ( perfer diff manually )
* Usage :
* showmapusers( <toggle>,<color> );
* Toggle : 1 = On , 2 = Off
Example :
showmapusers( 1,0xFF0000 );
Inside Item_db.txt
.....{},{ showmapusers( 1,0xFF0000 ) },{ showmapusers( 2,0xFF0000 ) }
Preview :
erm..sorry the picture quite blur as i try to enlarge it.
i seen you post alot same posts alot topic....which ask for "share share"....
instead you should have try search for it or explore the forum..or the server files itself..
trunk/conf/groups.conf
permissions: {
can_trade: false
}
previously i remember there is a topic that discuss on only remove drop / trade for low gm level group too.