Help-Help

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  1. Help-Help

    Help-help

    prontera,158,190,4 script + / - Skillpoint 904,{ set .buy,100000; set .sell,0; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "Hello! I can sell you skill points"; mes "And take away your extra skill points aswell"; next; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "What do you want to do now?"; next; switch(select("Buy Skillpoints!:Deduct Skill Points")){ case 1: mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "How many skill points you want to buy?"; input @amt,0,Zeny/.buy; if( @amt == 0 ) close; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "There you go!"; set SkillPoint,SkillPoint + @amt; set Zeny, Zeny - ( @amt * .buy ); close; case 2: if (SkillPoint < 1) { mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "Sorry, you don't have any Skill Point to complete this transaction."; close; } mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "Do you want me to take away all your extra skill points?"; menu "Yes",-,"No",Nope; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "There you go!"; set SkillPoint,0; set Zeny,Zeny+.sell; close; Nope: mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "Thank you for using my service."; close; } } can you pls edit if your a novice you can buySKILL point will appear a mes like this [ Buy / Deduct Skillpoints ] mes "I'm afraid I am not allowed to help you, young adventurer. You should do it on your own."; can you edit too the buy system coz if i buy 100 skillpoints and i only have 1m he will give me 10skill points iWANT to make it like this if i buy 100 and i dont have theMONEY he will said mes "I'm sorry you don't have enough money for that..."; and can you pls edit this script in deduct remove the zenny 0 pls and if you buy 0 skill points close no need to apper the "I'm sorry you don't have enough money for that...";
  2. Help-Help

    Exchanger

    how can i change my script Gold To Cash Points - script sample -,{ mes "I can exchange your gold to credits."; next; mes "How many would you like to exchange?"; menu "1000 gold",gold_1k,"2000 gold",gold_2k,"5000 gold",gold_5k,"10,000 gold",gold_10k,"30,000 gold",gold_30k,"None",end1; end1: next; mes "See you again."; close; gold_1k: if (countitem(969) < 1000) goto end2; next; mes "Here you go."; getitem 29999,100; delitem 969,1000; mes "Thank you. Come again."; close; gold_2k: if (countitem(969) < 2000) goto end2; next; mes "Here you go."; getitem 29999,200; delitem 969,2000; mes "Thank you. Come again."; close; gold_5k: if (countitem(969) < 5000) goto end2; next; mes "Here you go."; getitem 29999,500; delitem 969,5000; mes "Thank you. Come again."; close; gold_10k: if (countitem(969) < 10000) goto end2; next; mes "Here you go."; getitem 29999,1000; delitem 969,10000; mes "Thank you. Come again."; close; gold_30k: if (countitem(969) < 30000) goto end2; next; mes "Here you go."; getitem 29999,3000; delitem 969,30000; mes "Thank you. Come again."; close; end2: next; mes "Sorry, you don't have enough gold for this transaction."; close;
  3. and this right for the ticket item db2 30000,Job_Change_Scroll,Job Change Scroll,2,1,1,10, , , , ,0xFFFFFFFF,7,2, , , , , , { CallFunc("F_ChooseJob"); },{},{}
  4. function script F_ChooseJob { SetArray([email protected][0], 4060, 4073, 4061, 4074, 4062, ((Sex) ? 4075 : 4076), 4063, 4077, 4064, 4078, 4065, 4079, 24, 25, 4046, 4047, 4049); Set([email protected]$, "[Job Master]"); While(1) { Mes([email protected]$); Mes("Please choose your desired job."); For(Set([email protected], 0); [email protected] < GetArraySize([email protected]); Set([email protected], [email protected] + 1)) Set([email protected]$, [email protected]$ + (([email protected]) ? ":" : "") + JobName([email protected][[email protected]]) + (([email protected] == GetArraySize([email protected]) - 1) ? ":Close" : "")); Set([email protected] ,Select([email protected]$) - 1); If([email protected] >= GetArraySize([email protected])) Close(); Else { Next(); Mes([email protected]$); Mes("Are you sure that you wish to become " + JobName([email protected][[email protected]]) + "?"); If(Select("Yes:No") == 2) Next(); // back to job selection Else { Next(); JobChange(Job_Novice_High, 1); ResetLvl(1); Set(JobLevel, 10); Switch([email protected]) { case 0: jobchange 4002; set JobLevel, 50; jobchange 4008; set JobLevel, 70; jobchange 4060; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 1: jobchange 4002; set JobLevel, 50; jobchange 4015; set JobLevel, 70; jobchange 4073; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 2: jobchange 4003; set JobLevel, 50; jobchange 4010; set JobLevel, 70; jobchange 4061; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 3: jobchange 4003; set JobLevel, 50; jobchange 4017; set JobLevel, 70; jobchange 4074; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 4: jobchange 4004; set JobLevel, 50; jobchange 4012; set JobLevel, 70; jobchange 4062; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 5: jobchange 4004; set JobLevel, 50; if(Sex == 0) jobchange 4021; else jobchange 4020; set JobLevel, 70; if(Sex == 0) jobchange 4076; else jobchange 4075; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 6: jobchange 4005; set JobLevel, 50; jobchange 4009; set JobLevel, 70; jobchange 4063; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 7: jobchange 4005; set JobLevel, 50; jobchange 4016; set JobLevel, 70; jobchange 4077; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 8: jobchange 4006; set JobLevel, 50; jobchange 4011; set JobLevel, 70; jobchange 4064; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 9: jobchange 4006; set JobLevel, 50; jobchange 4017; set JobLevel, 70; jobchange 4078; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 10: jobchange 4007; set JobLevel, 50; jobchange 4013; set JobLevel, 70; jobchange 4065; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 11: jobchange 4007; set JobLevel, 50; jobchange 4018; set JobLevel, 70; jobchange 4079; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 12: set StatusPoint,StatusPoint - 52; jobchange 24; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 13: set StatusPoint,StatusPoint - 52; jobchange 25; set BaseLevel, 150; set JobLevel, 70; PercentHeal(100, 100); close; case 14: set StatusPoint,StatusPoint - 52; jobchange 4046; set BaseLevel, 150; set JobLevel, 50; PercentHeal(100, 100); close; case 15: set StatusPoint,StatusPoint - 52; jobchange 4046; set JobLevel, 50; jobchange 4047; set BaseLevel, 150; set JobLevel, 50; PercentHeal(100, 100); close; case 16: set StatusPoint,StatusPoint - 52; jobchange 4046; set JobLevel, 50; jobchange 4049; set BaseLevel, 150; set JobLevel, 50; PercentHeal(100, 100); close; } } } } } Error
  5. Who have the Job changer but you need a ticket
  6. http://pastebin.com/p3skUpPS
  7. gonryun,164,139,4 script Treasurer 804,{ function RandomizeItem; while( 1 ){ mes "[ Treasurer ]"; mes "Would you like to go to the Treasurer Room?"; switch( select( "What is Treasurer Room?:Get in and farm stuff" )){ Case 1: next; mes "You can call it, Farm Zone."; mes "Inside, you'll find a lot of mobs"; mes "And they'll give you rewards."; mes "when you are able to kill them."; next; mes "But there are some Condition:"; mes "You can only get inside the Room once every ^FF0000 "+.RoomCleanMin+" minutes.^000000"; mes "And only a maximum of ^FF0000"+.MaxPlayers+" Players.^000000"; mes "are allowed per ^FF0000"+.RoomCleanMin+" Minutes.^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 too"; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "When you die, or get warped out for whatever reason it may be, ^FF000015 minutes^000000 of re-entry delay will be applied. You can't re-enter."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set [email protected], .last % ( 24 * 3600 ) % 3600 / (60); next; mes "Wait for ^FF0000"[email protected]+" more minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,10; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000000000; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,10; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"gonryun",160,110; monster .Map$,0,0,"--ja--",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"--ja--",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "Treasurer: Treasurer has been Cleaned up, another 10 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"Treasurer: Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],969; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],7227,671; for( set [email protected],1; [email protected] <= getarg(1); set [email protected],[email protected] + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); //dispbottom "Treasurer: Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "gonryun",160,110; } return; } }
  8. anakid can you pls edit if your a novice you can buy skill point will appear a mes like this [ Buy / Deduct Skillpoints ] mes "I'm afraid I am not allowed to help you, young adventurer. You should do it on your own."; anakid can you edit too the buy system coz if i buy 100 skillpoints and i only have 1m he will give me 10skill points i want to make it like this if i buy 100 and i dont have the money he will said mes "I'm sorry you don't have enough money for that..."; ty ty . any one.
  9. kk i will try it i will update you if i get error hehehehe Anakid can you pls edit againt if i enter in deductno need to gibe zeny
  10. change the deduct part like that part coz in deduct i need to type how many i want to delete in my skill points i want to make like that just choose yes or no haahha
  11. prontera,158,190,4 script + / - Skillpoint 904,{ mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "Hello! I can sell you skill points"; mes "And take away your extra skill points aswell"; next; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "What do you want to do now?"; next; set .buy,100000; set .sell,50000; switch(select("Buy Skillpoints!:Deduct Skill Points")){ case 1: mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "How many skill points you want to buy?"; input @amt,0,Zeny/.buy; if( @amt == 0 ) close; next; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "There you go!"; set SkillPoint,SkillPoint + @amt; set Zeny, Zeny - ( @amt * .buy ); close; case 2: mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "How many skill points you want to deduct?"; input @amt,0,SkillPoint; if( @amt == 0 ) close; next; mes "[ ^ff0000Buy / Deduct Skillpoints^000000 ]"; mes "There you go!"; set SkillPoint,SkillPoint - @amt; set Zeny, Zeny + ( @amt * .sell ); close; } } the deduct part pls can you make it like this
  12. Help-Help

    Who have

    Who have Vote for CAsh point i mean if you vote you will get cash point no need special npc to buy item
  13. prontera,164,190,4 script Treasurer#prt::Treasurer 804,{ function RandomizeItem; while( 1 ){ mes "[ Treasurer ]"; mes "Would you like to go to the Treasurer Room?"; switch( select( "What is Treasurer Room?:Get in and farm stuff" )){ Case 1: next; mes "You can call it, Farm Zone."; mes "Inside, you'll find a lot of mobs"; mes "And they'll give you rewards."; mes "when you are able to kill them."; next; mes "But there are some Condition:"; mes "You can only get inside the Room once every ^FF0000 "+.RoomCleanMin+" minutes.^000000"; mes "And only a maximum of ^FF0000"+.MaxPlayers+" Players.^000000"; mes "are allowed per ^FF0000"+.RoomCleanMin+" Minutes.^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 too"; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "When you die, or get warped out for whatever reason it may be, ^FF000015 minutes^000000 of re-entry delay will be applied. You can't re-enter."; next; break; Case 2: if( #HuntRoomDelay > gettimetick(2) ){ set .last,#HuntRoomDelay - gettimetick(2); set [email protected], .last % ( 24 * 3600 ) % 3600 / (60); next; mes "Wait for ^FF0000"[email protected]+" more minutes^000000."; close; }else if( getarraysize( .Hunter ) >= .MaxPlayers ){ mes "Currently the Room is Full. Please try again later."; close; }else{ warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )],strcharinfo(0); set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 ); set #FarmHunt,0; end; } } } OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,10; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000000000; // Map that will be used in thos Zone. set .Map$,"guild_vs5"; // Clear Map Every X Minutes. set .RoomCleanMin,10; // Mapflag Initialization setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nomobloot; setmapflag .Map$,mf_nomvploot; setmapflag .Map$,mf_nowarpto; setmapflag .Map$,mf_nochat; setmapflag .Map$,mf_novending; setmapflag .Map$,mf_nocommand,60; setmapflag .Map$,mf_nogo; setmapflag .Map$,mf_nojobexp; setmapflag .Map$,mf_nobaseexp; while( 1 ){ killmonster .Map$,"All"; mapwarp .Map$,"gonryun",160,110; monster .Map$,0,0,"--ja--",-1,80,strnpcinfo(0)+"::OnNormalKill"; monster .Map$,0,0,"--ja--",-3,5,strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter,getarraysize( .Hunter ); announce "Treasurer: Treasurer has been Cleaned up, another 10 Players may go in now.",bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"Treasurer: Room Clean Up now...All Users will be warped Out.",0; killmonster .Map$,"All"; sleep 3000; } end; OnNormalKill: RandomizeItem( 0,rand(1,5) ); monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill"; end; OnBossKill: RandomizeItem( 1,rand(1,3) ); monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill"; end; // Function that used to Generate Random Items function RandomizeItem { set #FarmHunt,#FarmHunt + getarg(1); // Normal Monster in Zone Drops Lists if( getarg(0) == 0 ) setarray .ItemList[0],17971,17972,969; // Normal Boss in Zone Drops Lists if( getarg(0) == 1 ) setarray .ItemList[0],19600,7539; for( set [email protected],1; [email protected] <= getarg(1); set [email protected],[email protected] + 1 ){ getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1; } deletearray .ItemList,getarraysize( .ItemList ); //dispbottom "Treasurer: Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items"; if( #FarmHunt >= .MaxItemLimit ){ message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "gonryun",160,110; } return; } } error [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill] [Error]: npc_event: event not found [Treasurer#prt::OnNormalKill]
  14. not working i think its much better to but die and alive and he will warp at gold room can you put on this prontera,164,190,4 script Treasurer#prt::Treasurer 804,{ menu "Proceed",pro,"Ignore",ig; ig: mes "Nothing"; close; pro: mes "READ CAREFULLY"; mes "This is the antiBot login"; mes "Please enter the input number correctly ###### << if you see that .. and what is it color...enter the input number same as the ##### color"; next; mes "For Example"; mes "^ffff001021177^000000"; mes "^5500001009311^000000"; mes "^0000ff1014758^000000"; mes "^550000##########^000000"; mes "So the answer would be"; mes "1009311, Because they are in the same color of ######"; mes "So lets now Proceed to the anti-BOT"; next; set number1, rand (1000000,9999999); set number2, rand (1000000,9999999); set number3, rand (1000000,9999999); set number4, rand (1000000,9999999); set number5, rand (1000000,9999999); set number6, rand (1000000,9999999); set number00, rand (1000000,9999999); set number01, rand (1000000,9999999); set number02, rand (1000000,9999999); set number03, rand (1000000,9999999); set number04, rand (1000000,9999999); set number05, rand (1000000,9999999); set number06, rand (1000000,9999999); set number07, rand (1000000,9999999); set number08, rand (1000000,9999999); set number09, rand (1000000,9999999); set number10, rand (1000000,9999999); set number66, rand (1000,9999); set number99, rand (100,999); set @Col, rand (0,6); if(@Col == 0) goto colred; if(@Col == 1) goto colorg; if(@Col == 2) goto colblu; if(@Col == 3) goto colvio; if(@Col == 4) goto colgre; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number06 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^F7F7FF"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "^F8F8FF"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^0000FF"+ number3 +"^000000^F8F8FF"+ number01 +"^000000"; mes "^F5F9FD"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number03 +"^000000"; mes "0^F7F7FF#^F5F9FD#^FFF9FA#^A52A2A##########^FFF9EE##^F8F8FF#"; next; input number; next; goto brochk; close; colgre: mes "^FFF9EE"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^FFF9FA"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number03 +"^000000"; mes "^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^FFF9EE"+ number66 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number01 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9FA"+ number99 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F5F9FD"+ number66 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "0 ^F7F7FF#^FFF9FA#^F5F9FD#^008000#########^F5F9FD#^F8F8FF#^FFF9EE##"; next; input number; next; goto grechk; close; colvio: mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^FFF9EE"+ number99 +"^000000^F7F7FF"+ number66 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number01 +"^000000"; mes "0 ^F5F9FD#^FFF9EE#^FFF9FA#^9400D3 #########^F8F8FF#^F5F9FD##^F7F7FF##"; next; input number; next; goto viochk; close; colblu: mes "^F8F8FF"+ number01 +"^000000^FFA500"+ number2 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number09 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number08 +"^000000^FF0000"+ number1 +"^000000^F7F7FF"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F8F8FF"+ number07 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "^FFF9EE"+ number06 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number66 +"^000000^FFF9EE"+ number99 +"^000000"; mes "^F5F9FD"+ number05 +"^000000^9400D3"+ number4 +"^000000^F7F7FF"+ number66 +"^000000^F5F9FD"+ number99 +"^000000"; mes "0#^FFF9EE###^0000FF #####^F8F8FF######^F5F9FD#^FFF9FA#^F7F7FF##"; next; input number; next; goto bluchk; close; colorg: mes "^FFF9EE"+ number4 +"^000000^A52A2A"+ number6 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F8F8FF"+ number3 +"^000000^9400D3"+ number4 +"^000000^F5F9FD"+ number00 +"^000000"; mes "^F5F9FD"+ number1 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number06 +"^000000"; mes "^F8F8FF"+ number2 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number04 +"^000000"; mes "^F5F9FD"+ number5 +"^000000^FF8C00"+ number2 +"^000000^F5F9FD"+ number08 +"^000000"; mes "^F5F9FD"+ number6 +"^000000^008000"+ number5 +"^000000^F8F8FF"+ number10 +"^000000"; mes "0 ^F5F9FD#^FFF9EE####^FFA500 ######^F5F9FD#^F5F9FD####^F7F7FF##^FFF9FA##"; next; input number; next; goto orgchk; close; colred: mes "^F5F9FD"+ number6 +"^000000^A52A2A"+ number6 +"^000000^F8F8FF"+ number10 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^008000"+ number5 +"^000000^F5F9FD"+ number09 +"^000000"; mes "^F5F9FD"+ number3 +"^000000^9400D3"+ number4 +"^000000^F8F8FF"+ number08 +"^000000"; mes "^F8F8FF"+ number1 +"^000000^0000FF"+ number3 +"^000000^F5F9FD"+ number07 +"^000000"; mes "^F5F9FD"+ number2 +"^000000^FFA500"+ number2 +"^000000^F5F9FD"+ number05 +"^000000"; mes "^F8F8FF"+ number5 +"^000000^FF0000"+ number1 +"^000000^F5F9FD"+ number02 +"^000000"; mes "0 ^F5F9FD##^FF0000 ####^F8F8FF#######^FFF9FA#^FFF9EE#^F7F7FF#"; next; input number; next; goto redchk; close; redchk: if(number < number1 || number > number1) goto LOG_FAIL; goto OK; close; orgchk: if(number < number2 || number > number2) goto LOG_FAIL; goto OK; close; bluchk: if(number < number3 || number > number3) goto LOG_FAIL; goto OK; close; viochk: if(number < number4 || number > number4) goto LOG_FAIL; goto OK; close; grechk: if(number < number5 || number > number5) goto LOG_FAIL; goto OK; close; brochk: if(number < number6 || number > number6) goto LOG_FAIL; goto OK; close; LOG_FAIL: mes "Rathena:"; mes "Failed to Enter The Correct Number"; next; mes "I Will Kick You now From This Server!"; next; atcommand "@kick " + strcharinfo(0); end; OK: mes "Rathena:"; mes "Hi, ^4233F4"+strcharinfo(0)+"^000000!"; mes "Thanks For Entering the Number Correctly...."; percentheal 100,100; next; warp "bossnia_02", 0, 0; close; end; } bossnia_02 mapflag nosave SavePoint bossnia_02 mapflag nomemo bossnia_02 mapflag nobranch bossnia_02 mapflag noexp bossnia_02 mapflag nodrop bossnia_02 mapflag nochat bossnia_02 mapflag novending bossnia_02 mapflag nowarp bossnia_02 mapflag nowarpto bossnia_02 mapflag noreturn bossnia_02 mapflag pvp off bossnia_02,203,203,5 script Gold Miner 807,{ mes "[Gold Miner]"; mes "Would you like to go back to prontera?"; next; menu "Yes",M_TELEPORT,"No",M_Bye; close; M_TELEPORT: mes "[Gold Miner]"; mes "Thank You for mining!!."; next; warp "prontera",155,180; end; M_Bye: mes "[Gold Miner]"; mes "Alright, Go get more Golds~."; close; } //Monster bossnia_02,0,0,0,0 monster Marin 1595,1000,0,0,0 Help. Help.