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cutekram

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    australia
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    www.streamside-ro.com
  • Discord: markmojana#6697

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  1. I need help pls how to fix this i put this onto my SQL /* DROP TABLE IF EXISTS `mission_board`; CREATE TABLE IF NOT EXISTS `mission_board` ( `id` int(11) unsigned NOT NULL, `title` varchar(30) NOT NULL default '', `desc` varchar(255) NOT NULL default '', `mob_list` varchar(50) NOT NULL default '', `mob_qty` varchar(50) NOT NULL default '', `item_list` varchar(50) NOT NULL default '', `item_qty` varchar(50) NOT NULL default '', `class_limitation` int(11) unsigned NOT NULL default '0', `class_branch` int(11) unsigned NOT NULL default '0', `min_lv` smallint(6) unsigned NOT NULL default '1', `max_lv` smallint(6) unsigned NOT NULL default '99', `repeat` smallint(6) unsigned NOT NULL default '0', `duration` int(11) unsigned NOT NULL default '0', `reward_list` varchar(50) NOT NULL default '', `reward_qty` varchar(50) NOT NULL default '', `base_exp` int(11) unsigned NOT NULL default '0', `job_exp` int(11) unsigned NOT NULL default '0', `zeny` int(11) unsigned NOT NULL default '0', `cash` int(11) unsigned NOT NULL default '0', `aid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `time_update` datetime NOT NULL default '0000-00-00 00:00:00', `npc_id` varchar(255) NOT NULL default '', `redo_delay` smallint(6) unsigned NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; DROP TABLE IF EXISTS `player_mission`; CREATE TABLE IF NOT EXISTS `player_mission` ( `id` int(11) unsigned NOT NULL, `mission_id` int(11) unsigned NOT NULL, `aid` int(11) unsigned NOT NULL default '0', `cid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `mob_hunt` varchar(50) NOT NULL default '', `expire` int(11) unsigned NOT NULL default '0', `starting` datetime NOT NULL default '0000-00-00 00:00:00', `completion` datetime NOT NULL default '0000-00-00 00:00:00', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; */ then rest is the script but i have this error : DB error - Table 'ragnarok.mission_board' doesnt exist [Debug]: at script.c:16142 - SELECT 'id IN ( SELECT 'id FROM 'mission_board ect ect ect Can someone can help me pls.?
  2. Sir how to add time for example i want it to set 4 times a day if i would like to pick 12PM 5PM 9PM it this gonna be like this? OnInit: OnClock1200: OnClock1700: OnClock2100: set .LuckyTime,rand(24); OnMinute00: if( gettime(3) == .LuckyTime ){
  3. thank you sir FORD more POWER !!!! THANKS
  4. Could anyone can guide and help me to setup up my Donation in my website. pls??
  5. @F O R D Thanks and how can i make it announce in yellow color?
  6. how can i add a announce to people got a reward when they reach to 99 help pls
  7. can you please help me how to make it like they sell 4 any normal cards then = 1 Card album? how can i change it please help me. Thank you in advance
  8. in E-Inquiry can you help me how to add into my SQL table step by step. after adding SQL table do i need to recompile?
  9. Im sorry sir im a bit new. ok sir i will wait for it thank you so much!!
  10. i have mine actually if i @afk it will automatically like @autotrade it goes logout when i put that script and then it just said @afk then @afk ON but that headgear havent show in the game how is that?
  11. can someone can help me how can i change this into monday to friday exp rate 20x20x time around 19:00 to 21:00 PM please help me thank you //===== EinherjarRO Scripts ================================== //= Floating Rates //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 1.07 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Floating Rates //===== Uses: ================================================ //= Exp and Item Rates Change Dynaimcally based on Online //= Player count and a configurable variables //===== Comments: ============================================ //= [stolao] //= Optimize] //= In Game Menu / @Command? //===== Additional Comments: ================================= //= 1.00 Origional Make //= 1.01 Removed Unessisary Line //= 1.02 Added Config //= 1.03 Made auto collect base rates //= 1.04 Fixed a bug where would keep increasing every hour //= 1.05 Made Multipliers into an array //= 1.06 Fixed typos //= 1.07 Fixed Set -> setarray //===== Contact Ifo: ========================================= //= [stolao] //= Email: [email protected] //============================================================ - script floating_rate -1,{ OnMinute30: set [email protected], getusers(1); set [email protected], rand(.Random[0],.Random[1]); setbattleflag( "base_exp_rate", .R[0] + ([email protected] + [email protected]) * .ExpMulti[0]); setbattleflag( "job_exp_rate", .R[1] + ([email protected] + [email protected]) * .ExpMulti[1]); setbattleflag( "item_rate_common", .R[2] + ([email protected] + [email protected]) * .ItemMulti[0]); setbattleflag( "item_rate_heal", .R[3] + ([email protected] + [email protected]) * .ItemMulti[1]); setbattleflag( "item_rate_use", .R[4] + ([email protected] + [email protected]) * .ItemMulti[2]); setbattleflag( "item_rate_equip", .R[5] + ([email protected] + [email protected]) * .ItemMulti[3]); atcommand "@reloadmobdb"; Announce "[server]: Rates are now "+getbattleflag("base_exp_rate")/100+""+((getbattleflag("base_exp_rate")%100)?"."+getbattleflag("base_exp_rate")%100:"")+"/"+getbattleflag("job_exp_rate")/100+""+((getbattleflag("job_exp_rate")%100)?"."+getbattleflag("job_exp_rate")%100:"")+"/"+getbattleflag("item_rate_common")/100+""+((getbattleflag("item_rate_common")%100)?"."+getbattleflag("item_rate_common")%100:"")+" !",8; end; OnInit: // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Base Exp // [1] = Job Exp // eg: rand = 75 , getuser = 100, Multi = 3 // rates will be increase by 5.25x setarray .ExpMulti ,3,3; // Multiplier Per Player and .Random // Each point is .01x Increase in exp rates // [0] = Common Items // [1] = Healing Items // [2] = Useable Items // [3] = Equipment Items // eg: rand = 75 , getuser = 100, Multi = 1 // rates will be increase by 1.75x setarray .ItemMulti,1,1,1,1; // The Random Variable Min and Max // [0] = Min // [1] = Max setarray .Random,0,100; end; OnInterIfInitOnce: // Dont Touch // Used to collect the base rates setarray .R, getbattleflag("base_exp_rate"), getbattleflag("job_exp_rate"), getbattleflag("item_rate_common"), getbattleflag("item_rate_heal"), getbattleflag("item_rate_use"), getbattleflag("item_rate_equip"); end; }
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