{ if ( Class==Job_High_wizard ) { bonus bDefRate,-50; bonus bDef2Rate,-50; bonus bInt,20; bonus bDex,20; bonus bVit,20; bonus2 bSkillAtk,"WZ_METEOR",35; bonus2 bSkillAtk,"WZ_JUPITEL",35; bonus2 bSkillAtk,"WZ_STORMGUST",35; bonus2 bSkillAtk,"WZ_VERMILION",35; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bAddEffWhenHit,Eff_Stone,500; bonus bMaxHPrate,20; bonus2 bIgnoreMdefClassRate,Class_Normal,20; bonus3 bAutoSpellWhenHit,"PF_FOGWALL",5,100;} else if( Class==Job_Professor ){ bonus bInt,20; bonus bDex,20; bonus bVit,20; bonus bMaxHPrate,20; bonus2 bSkillAtk,"MG_COLDBOLT",35; bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20; bonus2 bSkillAtk,"WZ_EARTHSPIKE",20; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bDefRate,-20; bonus bDef2Rate,-20; bonus2 bSubEle,Ele_Wind,25;} },{},{}
Try this.