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Everything posted by Start_
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- script GuideCommands -1,{ OnInit: bindatcmd "guide","GuideCommands::OnGuide"; end; OnGuide: dispbottom "Helpful"; end; }
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(Example: bonus2 bSubEle) Use Notepad++ >> Find all in files 'bonus2 bSubEle' at src folders { Or Visual Studio >> Find All 'bonus2 bSubEle' in Entire Project } >> Find the value calculated lines >> use cap_value function. cap_value(xxxxxxxxxx,MIN,MAX) --- Otherwise If you know where is the final xxxx resistance calculation. Just find it and cap it.
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No need to change in packet.h Just change on define_pre.hpp Remember you need to use same client date of exe and whole data requirement for old date. (Item Info, etc.)
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Umm then try this. After you block them just unblock them instantly. (Or give them 1 seconds before unblock movement) >> So they will leave shop opened without movement input now If I'm not wrong.
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Save files and reload scripts {Or restart server} Make sure you edit correct file.
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Change spawn maps to 3-2
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\doc\script_commands.txt Lines 6201 Set to Block the movement.
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gettimestr refer: \doc\script_commands.txt lines 3167
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disable both side (Server/Client) \conf\battle\client.conf and when you patching NEMO
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Check night mapflag for izlude. (located at 'npc' folders)
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Please keep in mind if player dead >= 2 times in same map. I think characters will automatic warp back to savepoint.
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Console Error: Cannot connect to login-server
Start_ replied to DevilSupremeRO's question in Database Support
Go to \conf\char_athena.conf and map-athena.conf change s1 and p1 to anywords also change it on database (login tables). -
Right now there are no commands to reload attendance system.
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data > msgstringtable then search for Speed has increased
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Have you enable bind_ip? if so try disable it.
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127.0.0.1 should be fine. Please have a look at 1.) \conf\char_athena.conf Line 24, 37 ( Uncomment these lines ). 2.) \conf\map_athena.conf Line 22, 33 ( Uncomment these lines ).
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\doc\script_commands.txt line 7747 You can copy their codes and look what happened when ran it. Then just change command to your own. (bts, train)
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It should be. Is it display correctly on Client?
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Try something like this. You need to change code formula to match your new bonus. case SP_SUBEQUIPWEIGHT: // bonus bSubEquipWeight,x; //[Synel] if (sd->state.lr_flag != 2) sd->subclass[type2] += val; break;
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Find bonus2 bSubClass line of code. And look for damage reduction, Then add your new bonus here.
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This one I found it now.
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Client Crash after message [Replacing item id 0 with unknown item]
Start_ replied to sisgurogames's question in Source Support
Check all of your custom scripts that enabled. -
I think about script that made fake players wandering around towns. (I can't remember which topics located). After you implemented it just spawn 1 with same class same look.