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Start_

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Everything posted by Start_

  1. - script GuideCommands -1,{ OnInit: bindatcmd "guide","GuideCommands::OnGuide"; end; OnGuide: dispbottom "Helpful"; end; }
  2. (Example: bonus2 bSubEle) Use Notepad++ >> Find all in files 'bonus2 bSubEle' at src folders { Or Visual Studio >> Find All 'bonus2 bSubEle' in Entire Project } >> Find the value calculated lines >> use cap_value function. cap_value(xxxxxxxxxx,MIN,MAX) --- Otherwise If you know where is the final xxxx resistance calculation. Just find it and cap it.
  3. No need to change in packet.h Just change on define_pre.hpp Remember you need to use same client date of exe and whole data requirement for old date. (Item Info, etc.)
  4. Umm then try this. After you block them just unblock them instantly. (Or give them 1 seconds before unblock movement) >> So they will leave shop opened without movement input now If I'm not wrong.
  5. Save files and reload scripts {Or restart server} Make sure you edit correct file.
  6. Change spawn maps to 3-2
  7. \doc\script_commands.txt Lines 6201 Set to Block the movement.
  8. gettimestr refer: \doc\script_commands.txt lines 3167
  9. disable both side (Server/Client) \conf\battle\client.conf and when you patching NEMO
  10. Check night mapflag for izlude. (located at 'npc' folders)
  11. Please keep in mind if player dead >= 2 times in same map. I think characters will automatic warp back to savepoint.
  12. Go to \conf\char_athena.conf and map-athena.conf change s1 and p1 to anywords also change it on database (login tables).
  13. Right now there are no commands to reload attendance system.
  14. data > msgstringtable then search for Speed has increased
  15. Have you enable bind_ip? if so try disable it.
  16. 127.0.0.1 should be fine. Please have a look at 1.) \conf\char_athena.conf Line 24, 37 ( Uncomment these lines ). 2.) \conf\map_athena.conf Line 22, 33 ( Uncomment these lines ).
  17. Start_

    Atcommand

    \doc\script_commands.txt line 7747 You can copy their codes and look what happened when ran it. Then just change command to your own. (bts, train)
  18. It should be. Is it display correctly on Client?
  19. Try something like this. You need to change code formula to match your new bonus. case SP_SUBEQUIPWEIGHT: // bonus bSubEquipWeight,x; //[Synel] if (sd->state.lr_flag != 2) sd->subclass[type2] += val; break;
  20. Find bonus2 bSubClass line of code. And look for damage reduction, Then add your new bonus here.
  21. I think about script that made fake players wandering around towns. (I can't remember which topics located). After you implemented it just spawn 1 with same class same look.
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