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balanar12321

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About balanar12321

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  1. After I Break the Emp,, the Emperium did not summon again, Also the KOE Duration
  2. Can help me make this events scripts to choose events prize instead of putting id# and amount? ex: when gm starts the event, he choose what's the prize instead of inserting id# and amount @AnnieRuru cluckers.txt disguise.txt
  3. yes im using the cluckers in event npc custom, can help me how to edit the prize list? i just want to add choices in the prize list instead of inserting id# and amount of prizes, example. when gm start the event, the gm will choose event prizes in the list instead of inserting id#item and amount
  4. //===== Hercules Script ======================================= //= Cluck! Cluck! Boom! //===== By: ================================================== //= Keale //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= //= Click the chicken and try retrieve the item at a low //= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep. //= The prize is configurable and triggered by the NPC. //===== Additional Comments: ================================= //= 1.0 First release. //= 1.1 Using 'switch rand' instead. //= 1.2 Cleaned and standardized. [Euphy] //= 1.2a Switched 'atcommand' to 'unitskilluseid'. //============================================================ payon,160,226,4 script Cluckers 4_NFCOCK,{ set [email protected],80; // GM level required to access NPC if (.startcluck) { specialeffect(EF_HIT3, AREA, playerattached()); switch(rand(15)) { case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 1: npctalk "Cluuuuuck!~"; break; case 2: unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; break; case 3: sc_start SC_FREEZE,1000,0; break; case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 5: sc_start SC_SLEEP,1000,0; break; case 6: sc_start SC_STONE,1000,0; emotion 29; break; case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 9: sc_start SC_STUN,1000,0; break; case 10: sc_start SC_SLEEP,1000,0; emotion 29; break; case 11: npctalk "Cluck! Cluck!"; break; case 12: sc_start SC_STUN,1000,0; break; case 13: unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; break; default: if (rand(50) < 4) { npctalk "WOOF!..........."; specialeffect(EF_SPHERE, AREA, playerattached()); announce "[Cluck! Cluck! Boom!] " + strcharinfo(PC_NAME) + " squeezed out the prize! Well done!",0; getitem $cluck_item_id,$cluck_item_amount; set .startcluck,0; } else { npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(CHAR_ID_ACCOUNT),"NPC_SELFDESTRUCTION",1; } break; } end; } mes "[Cluckers]"; if (getgmlevel() >= [email protected]) { mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(PC_NAME) + ", Wanna play today?~^000000"; mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000"; next; while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) { case 1: mes "[Cluckers]"; mes "CLUCK! ^FF0000~Sure thing!~^000000"; emotion 33; close2; announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue; initnpctimer; end; case 2: mes "[Cluckers]"; mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000"; next; break; case 3: mes "[Cluckers]"; mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input($cluck_item_id, 0); next; mes "[Cluckers]"; mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000"; input($cluck_item_amount, 0); next; mes "[Cluckers]"; mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000"; emotion 33; next; break; case 4: mes "[Cluckers]"; mes "Cluck cluck cluck..."; close; } } mes "Cluck cluck! Cluuuuuck?"; mes "Cluck...."; close; OnTimer10000: announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue; end; OnTimer20000: announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue; end; OnTimer30000: announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue; end; OnTimer40000: announce "GO! Click the chicken to get the prize!",bc_blue; stopnpctimer; if (!$cluck_item_id) set $cluck_item_id,512; if (!$cluck_item_amount) set $cluck_item_amount,1; set .startcluck,1; end; } cluckers.txt
  5. Hi, anyone has an Event Npc that choose what to reward instead of Inserting the id# and amount? or someone teach me the script of adding reward in Events/Npc Events, like: GM will chose either in this item (apple,jellopy,bottle) and amount (1,5,7) to auto give to the winner after the event done,? #sorry cant explain well, still hope someone understand
  6. Can you guys please help me on this script set $rand, rand(14232),(7227);getitem $rand,1; i want the prize of each correct answer in disguise event in random either of the 2 items Thx and More Power
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