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  1. Need the latest kRO Install folder for your private server? Look no further! ----> Download <---- Latest: 2023-04-04 Installation: Official kRO Updated: 04/04/2023 Download Link: https://mega.nz/folder/jUsDgRxQ#ttLmLjPY9p9cfU5_ShWVCw Package contains RSU RO Patcher Lite for kRO and kRO RE by [Ai4rei] This package is maintained by [Akkarin] Note: Due to continued abuse of my webservers, the files have been moved to MEGA. You can download an extractable .zip of an installed kRO directory, or you can download the official installer from kRO's website. Note: If you require older maps that are compatible with 2021 and older clients, download the 2021 .zip. A fan of this topic? Hit the rep button
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  2. it works but i got this error and debug
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  3. //===== rAthena Script ======================================= //= World Boss Event //===== By: ================================================== //= Musika6988, Sehrentos //===== Current Version: ===================================== //= 2.9.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Summon random World Boss and when defeated get treasure. //= Leader will have option to distribute or dispose loots. //= GM panel: info/start/stop/skip/lootMode/modify. //= Boss HP will increase or decrease by 1.500.000 per each //= player nearby and is updated every 10 seconds. //= When boss is defeated it will trigger increased exp and //= drop rates to whole server for 1 hour(IF enabled). //===== Additional Comments: ================================= //= 1.x Initial script by Musika6988. //= 2.0 Sehrentos added reward arrays. Randomly select a reward. //= 2.1 Sehrentos changed single random reward into random all rewards. //= 2.2 Sehrentos minor optimizations. //= 2.3 Sehrentos added more loot options. //= 2.4 Sehrentos added GM panel, Default mob attributes(.MOB_), //= Same party check(reward stealing) //= 2.5 Sehrentos added NPC WorldBossRadar to monitor players nearby, //= Removed Flee and Perfect Dodge from Treasure Chest, //= Added timeout to stop the event. Minor text changes. //= 2.6 Sehrentos added loot mode 1 give one reward to one random party member. //= Added loot modes 4-5 give all/one rewards to all nearby players and their party members. //= Added loot modes 6-7 give all/one rewards to all nearby players. //= 2.7 Sehrentos removed Treasure Chest monster. //= Added Treasure Chest NPCs. //= Added multiple events at once, but not in same map. //= Added loot modes 8-9 give all/one rewards to all players in same map. //= Added double server rates for 1 hour after boss is killed event. //= 2.8 Sehrentos added jump_zero optimizations. //= Fixed WorldBossRates::OnInit first run on the server. //= Added $@WB_ACCESS_EXPIRE timer. Clean the access array when it expires. //= 2.9 Sehrentos WorldBossRadar enable/disable option. //= Added loot modes 10 give all rewards to selected party member. //= Added loot modes 11 give one random reward to selected party member. //= 2.9.1 Sehrentos Fixes and additions. //= Added option to turn off mapflags. //= Added more default .MOB_ status points. //= Fix random reward will be selected only once, to avoid abuse ($@WB_REWARD_INDEX). //= Renamed some values. easier to understand. //= 2.9.2 Sehrentos Disabled FOG effect. //= Added more announcements when event fail to start. //= Added unit checks on OnMobDie event. //= Added inarray optimizations. //= 2.9.3 Sehrentos changed the way event starts and announces. //= Fixed WorldBossRates when .use_floating_rates is enabled(report @Quesooo). //= 2.9.4 Sehrentos added loots amounts in array (suggest @Radian). //= !TODO: Loot mode 12 give each reward to selected party member one by one. //============================================================ - script WorldBoss -1,{ OnInit: // Settings .npc_name$ = strnpcinfo(0); // Name of this NPC .event_sleep = 60000; // Event sleep time in milliseconds(60000 = 1 minute) .event_timeout = 7200000; // Event timeout time in milliseconds before Boss is disabled(60000 = 1 minute) .event_access_expire = 900000; // Event access expire time in milliseconds(60000 = 1 minute) // Reward distribution .loot_mode = 4; // Event loot distribution mode. Look npc_loot_mode_desc for descriptions .loop_max = 200; // Maximum number of loops (When selecting a random party member) .duplicate_npc_count = 9; // Number of duplicate Treasure Chest NPC's (Important! 0 counts as well) // Experience increases during event(In current event map) .base_exp_multiplier = 3; // Event base exp rating multiplier(In current event map) .job_exp_multiplier = 3; // Event job exp rating multiplier(In current event map) .use_floating_rates = 0; // Increase servers exp and drop rates for 1 hour after boss kill(0=Disable, 1=Enable) // Monsters default attributes .MOB_MAXHP = 100000000; // How much HP can monster have at maximum .MOB_HP = 5000000; // How much HP monster has on spawn .MOB_SPEED = 130; // Speed .MOB_CRIT = 450; // Crit rate (1000=100%) .MOB_HIT = 300; // Hit rate .MOB_ATKMIN = 1000; // Base Attack Minimum .MOB_ATKMAX = 4000; // Base Attack Maximum .MOB_MATKMIN = 1000; // Magic Attack Minimum .MOB_MATKMAX = 4000; // Magic Attack Maximum .MOB_DEF = 35; // Defence .MOB_MDEF = 35; // Magic Defence .MOB_FLEE = 200; // Flee rate .MOB_PDODGE = 60; // Perfect Dodge .MOB_STR = 150; // Stat strength .MOB_AGI = 150; // Stat agility .MOB_VIT = 150; // Stat vitality .MOB_INT = 150; // Stat intellect .MOB_DEX = 150; // Stat dexterity .MOB_LUK = 150; // Stat luck // Floating monster HP // When player is detected near the mob, update it's HP. .use_radar = 1; // 0=Disable, 1=Enable // Mapflags effects, monster status, party lock, etc. .use_mapflags = 1; // 0=Disable, 1=Enable // Event monster ID's setarray .event_mobs[0], 1093, // Eclipse 1096, // Angeling 1120, // Ghostring 1388, // Archangeling 1582, // Deviling 1795; // Bloody Knight // Event rewards <ID>,<Amount> (One random array is selected) setarray .loots_0, 501,1, 502,1, 503,2, 504,2, 505,3, 506,3; setarray .loots_1, 507,1, 508,1, 509,2, 510,2, 511,3, 512,3; setarray .loots_2, 513,1, 514,1, 515,2, 516,2, 517,3, 518,3; setarray .loots_3, 519,1, 520,1, 521,2, 522,2, 523,3, 525,3; // Event reward ID's array size (Important!) // If you add new .loots_<Number> arrays. You must change this accordingly. .loots_count = 3; // 0 count aswell // Event map names setarray .event_maps$[0], "prontera", "morocc", "geffen", "payon", "alberta", "aldebaran", "xmas", "comodo", "yuno", "amatsu", "gonryun", "umbala", "louyang", "ayothaya", "einbroch", "hugel", "rachel", "veins", "moscovia"; // Event loot distribution mode description setarray .loot_mode_desc$[0], "Give all rewards to all party members", // 0 "Give one reward to one random party member", // 1 "Give all rewards to one random party member", // 2 "Give rewards randomly between all party members", // 3 "Give all rewards to all nearby players and their party members", // 4 (Skip UI) "Give one reward to all nearby players and their party members", // 5 (Skip UI) "Give all rewards to all nearby players", // 6 (Skip UI) "Give one reward to all nearby players", // 7 (Skip UI) "Give all rewards to all players in the same map", // 8 (Skip UI) "Give one reward to all players in the same map", // 9 (Skip UI) "Give all rewards to selected party member", // 10 "Give one random reward to selected party member"; // 11 // TESTS // Log console information // This will report incorrect monster ID's on script load /*for( .@i = 0; .@i < getarraysize(.event_mobs); .@i++ ) { if( getmonsterinfo(.event_mobs[.@i], 0) == "null" ) { debugmes .npc_name$ + ":OnInit Monster ID:" + .event_mobs[.@i] + " DOES NOT EXIST!"; } }*/ // Start event on script load (For testing purposes) //donpcevent .npc_name$ + "::OnEnable"; end; OnEnable: OnClock0402: OnClock2359: // Check free event maps if ( getarraysize($@WB_MAP$) >= getarraysize(.event_maps$) ) { debugmes .npc_name$+"::OnEnable all event maps are active!"; //announce "[World Boss] Event has been cancelled! All event maps are active!", BC_ALL, 0xFF0000; end; } // Select random monster .@rand_mob = rand( getarraysize( .event_mobs ) ); .@monster_id = .event_mobs[ .@rand_mob ]; // Select random map .@i = 0; .@rand_map = rand( getarraysize( .event_maps$ ) ); // Random map index number while(inarray($@WB_MAP$[0], .event_maps$[.@rand_map]) != -1) { if(.@i > .loop_max) { debugmes .npc_name$+"::OnEnable event map max loop count!"; //announce "[World Boss] Event has been cancelled! Could not find free event map!", BC_ALL, 0xFF0000; end; } .@rand_map = rand( getarraysize( .event_maps$ ) ); .@i++; } .@map_name$ = .event_maps$[ .@rand_map ]; // Announce event will start soon announce "[World Boss] A rift on time and space is about to be opened! A World Boss will appear in "+(.event_sleep / 60000)+" minute! Prepare your Hunting Party!",BC_ALL,0xFF0000,FW_BOLD,18; // Sleep until X time have passed and then continue script sleep .event_sleep; // Get last event index .@index = getarraysize($@WB_MOB_GID); // Set mapflags if enabled if ( .use_mapflags ) { // Save event maps original mapflags setarray $@WB_MF_PARTYLOCK[.@index], getmapflag(.@map_name$, MF_PARTYLOCK); setarray $@WB_MF_NOMOBLOOT[.@index], getmapflag(.@map_name$, MF_NOMOBLOOT); setarray $@WB_MF_NOMVPLOOT[.@index], getmapflag(.@map_name$, MF_NOMVPLOOT); setarray $@WB_MF_NOPENALTY[.@index], getmapflag(.@map_name$, MF_NOPENALTY); setarray $@WB_MF_NOMOBTELE[.@index], getmapflag(.@map_name$, MF_MONSTER_NOTELEPORT); setarray $@WB_MF_BASEEXP[.@index], getmapflag(.@map_name$, MF_BEXP); setarray $@WB_MF_JOBEXP[.@index], getmapflag(.@map_name$, MF_JEXP); //setarray $@WB_MF_FOG[.@index], getmapflag(.@map_name$, MF_FOG); // Set new mapflags setmapflag .@map_name$, MF_PARTYLOCK; // Disable changing party(Inviting new players in event map) setmapflag .@map_name$, MF_NOMOBLOOT; // Disable Normal monster loot drops setmapflag .@map_name$, MF_NOMVPLOOT; // Disable Boss monster loot drops setmapflag .@map_name$, MF_NOPENALTY; // Disable Exp and Zeny penalty setmapflag .@map_name$, MF_MONSTER_NOTELEPORT; // Disable monster teleport setmapflag .@map_name$, MF_BEXP, ($@WB_MF_BASEEXP[.@index] * .base_exp_multiplier); // Set Base Exp rating setmapflag .@map_name$, MF_JEXP, ($@WB_MF_JOBEXP[.@index] * .job_exp_multiplier); // Set Job Exp rating //setmapflag .@map_name$, MF_FOG; // Enable FOG effect } // Summon event monster unit monster .@map_name$, 0, 0, "World Boss", .@monster_id, 1, .npc_name$+"::OnMobDie", Size_Large, AI_NONE; .@gid = $@mobid[0]; // Get monster's Game ID // Change unit data to defaults setunitdata .@gid, UMOB_MAXHP, .MOB_MAXHP; setunitdata .@gid, UMOB_HP, .MOB_HP; setunitdata .@gid, UMOB_SPEED, .MOB_SPEED; setunitdata .@gid, UMOB_CRIT, .MOB_CRIT; setunitdata .@gid, UMOB_HIT, .MOB_HIT; setunitdata .@gid, UMOB_ATKMIN, .MOB_ATKMIN; setunitdata .@gid, UMOB_ATKMAX, .MOB_ATKMAX; setunitdata .@gid, UMOB_MATKMIN, .MOB_MATKMIN; setunitdata .@gid, UMOB_MATKMAX, .MOB_MATKMAX; setunitdata .@gid, UMOB_DEF, .MOB_DEF; setunitdata .@gid, UMOB_MDEF, .MOB_MDEF; setunitdata .@gid, UMOB_FLEE, .MOB_FLEE; setunitdata .@gid, UMOB_PDODGE, .MOB_PDODGE; setunitdata .@gid, UMOB_STR, .MOB_STR; setunitdata .@gid, UMOB_AGI, .MOB_AGI; setunitdata .@gid, UMOB_VIT, .MOB_VIT; setunitdata .@gid, UMOB_INT, .MOB_INT; setunitdata .@gid, UMOB_DEX, .MOB_DEX; setunitdata .@gid, UMOB_LUK, .MOB_LUK; // Get units updated data getunitdata(.@gid, .@unit); // Save event arrays setarray $@WB_MOB_ID[.@index], .@monster_id; setarray $@WB_MOB_GID[.@index], .@gid; setarray $@WB_TIMEOUT[.@index], gettimetick(0); setarray $@WB_RADAR_NEAR[.@index], 0; setarray $@WB_MAP$[.@index], .@map_name$; setarray $@WB_X[.@index], .@unit[UMOB_X]; setarray $@WB_Y[.@index], .@unit[UMOB_Y]; // Unit talk unittalk .@gid, "Tremble before me mortals!", BC_AREA; // Announce event started announce "[World Boss] A "+ getunitname(.@gid) +" has appeared in "+ .@map_name$ +" to wreck havoc!! Form a Hunting Party and stop it!!",BC_ALL,0xFF0000,FW_BOLD,18; // Start unit radar if ( .use_radar && getarraysize($@WB_MOB_GID) ) { donpcevent "WorldBossRadar::OnEnable"; } // Start timeout timer if ( !getnpctimer(1, "WorldBossTimeout") ) { donpcevent "WorldBossTimeout::OnEnable"; } end; // Disable event OnDisable: //debugmes .npc_name$+"::OnDisable stop event!"; // Stop timeout timer donpcevent "WorldBossTimeout::OnDisable"; // Stop unit radar if ( .use_radar ) { donpcevent "WorldBossRadar::OnDisable"; } // Reset server exp and drop rates if ( .use_floating_rates ) { donpcevent "WorldBossRates::OnDisable"; } // Loop all events for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { // Kill all units if ( unitexists($@WB_MOB_GID[.@i]) ) { unitkill($@WB_MOB_GID[.@i]); } // Reset all mapflags to original values if ( .use_mapflags ) { callfunc("WB_ResetMapflags", $@WB_MAP$[.@i], .@i); } } // Kill all script or gm summoned monsters //killmonster .event_map$, "All"; // Reset all event arrays callfunc("WB_ResetAllGlobals"); end; OnMobDie: // Event when monster has been killed // Stop unit radar and timeout if no unit is alive if ( !getarraysize($@WB_MOB_GID) ) { if ( .use_radar ) donpcevent "WorldBossRadar::OnDisable"; donpcevent "WorldBossTimeout::OnDisable"; } // Check attached unit .@unit_gid = getattachedrid(); if ( !.@unit_gid ) { // No unit attached. Propably killed by unitkill or other script command //donpcevent .npc_name$+"::OnDisable"; end; } // Get unit type .@unit_type = getunittype(.@unit_gid); if ( .@unit_type == -1 ) { debugmes .npc_name$+"::OnMobDie FATAL no unit type found!"; donpcevent .npc_name$+"::OnDisable"; end; } // Get map coordinates (Treasure Chest NPC will need these coordinates) getmapxy(.event_map$, .event_x, .event_y, .@unit_type); // Announce announce "[World Boss] The World Boss have been killed! Congratulations!", bc_all, 0xFF0000; // Increase server exp and drop rates for limited time if ( .use_floating_rates ) { donpcevent "WorldBossRates::OnEnable"; } // Get index if map name are the same .@event_index = inarray($@WB_MAP$[0], .event_map$); // Check if index was found and stop if not if ( .@event_index == -1 ) { debugmes .npc_name$+"::OnMobDie event index was not found!"; end; } // Reset mapflags to original values if ( .use_mapflags ) { callfunc("WB_ResetMapflags", $@WB_MAP$[.@event_index], .@event_index); } // If unit is not PC, try to attach unit master to the script if ( .@unit_type != BL_PC ) { getunitdata(.@unit_gid, .@data); if (.@unit_type == BL_NPC) { // NPC does not have master debugmes .npc_name$+"::OnMobDie NPC no player attached!"; end; } if (.@unit_type == BL_PET) { if (!attachrid(.@data[UPET_MASTERAID])) { debugmes .npc_name$+"::OnMobDie PET no player attached!"; end; } } if (.@unit_type == BL_MOB) { if (!attachrid(.@data[UMOB_MASTERAID])) { debugmes .npc_name$+"::OnMobDie MOB no player attached!"; end; } } if (.@unit_type == BL_HOM) { .@name$ = strcharinfo(0,.@data[UHOM_MASTERCID]); if (!attachrid(getcharid(3,.@name$))) { debugmes .npc_name$+"::OnMobDie HOM no player attached!"; end; } } if (.@unit_type == BL_MER) { .@name$ = strcharinfo(0,.@data[UMER_MASTERCID]); if (!attachrid(getcharid(3,.@name$))) { debugmes .npc_name$+"::OnMobDie MER no player attached!"; end; } } if (.@unit_type == BL_ELEM) { .@name$ = strcharinfo(0,.@data[UELE_MASTERCID]); if (!attachrid(getcharid(3,.@name$))) { debugmes .npc_name$+"::OnMobDie ELE no player attached!"; end; } } } // Get party ID .@party_id = getcharid(1); // Save event arrays setarray $@WB_MAP$[.@event_index], .event_map$; setarray $@WB_X[.@event_index], .event_x; setarray $@WB_Y[.@event_index], .event_y; setarray $@WB_PARTY_ID[.@event_index], .@party_id; // Select random reward/loots array setarray $@WB_REWARD_INDEX[.@event_index], rand(0, .loots_count); // Enable first available Treasure Chest NPC // Set .event_map$, .event_x, .event_y before enabling ( Important! ) for ( .@i = 0; .@i <= .duplicate_npc_count; .@i++ ) { .@npc$ = "Treasure Chest#wb_"+ .@i; // Name of the NPC if ( getnpcid(0, .@npc$) ) { // If NPC exists if ( !getnpctimer( 1, .@npc$ ) ) { // If has active timer=1 setarray $@WB_NPC_NAME$[.@event_index], .@npc$; donpcevent .@npc$ +"::OnEnable"; break; } } else { debugmes .npc_name$+"::OnMobDie no Treasure Chest#wb_"+.@i+" NPC found!"; } } // Switch by loot mode and save character IDs for access switch( .loot_mode ) { case 0: case 1: case 2: case 3: // In same party or single player case 10: // All to selected party member case 11: // One random to selected party member // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 4: case 5: // In range and party // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); // Attach all available party members if ( getcharid(1) ) { addrid(2, 0, getcharid(1)); } break; case 6: case 7: // In range // Attach all available players in 20 cells from the killer RID addrid(4, 0, (.event_x - 20),(.event_y - 20), (.event_x + 20),(.event_y + 20)); break; case 8: case 9: // In the same map addrid(1, 0, getcharid(1)); break; } // Find matching character IDs from the access array .@access_index = inarray($@WB_ACCESS[0], getcharid(0)); // Exit if character already has access if ( .@access_index != -1 ) { end; } // Save character ID into access array setarray $@WB_ACCESS[getarraysize($@WB_ACCESS)], getcharid(0); setarray $@WB_ACCESS_EXPIRE[getarraysize($@WB_ACCESS_EXPIRE)], gettimetick(0); // Start access expire timer if not already running if ( !getnpctimer(1, "WorldBossAccessExpire") ) { donpcevent "WorldBossAccessExpire::OnEnable"; } end; // Event when player opens Treasure Chest NPC OnTreasureOpen: // Get map coordinates of the player getmapxy(.@event_map$, .@x, .@y, BL_PC); // Search for character ID from the access array .@access_index = inarray($@WB_ACCESS[0], getcharid(0)); // User has no access! if ( .@access_index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Get event index from the map name array .@event_index = inarray($@WB_MAP$[0], .@event_map$); // Check if event index was found if ( .@event_index == -1 ) { debugmes .@name$+"::OnTreasureOpen event map name ( "+ .@event_map$ +" ) not found!"; message strcharinfo(0), "Treasure Chest is empty."; end; } // Select reward array .@rand_reward = $@WB_REWARD_INDEX[.@event_index]; .@loots_size = getarraysize( getd(".loots_" + .@rand_reward) ); //copyarray .@rewards_id[0], getd(".loots_" + .@rand_reward + "[0]"), .@loots_size; // .loots_0 // Rewards array // Get every second value from array. .@i = 0; for( .@j = 0; .@j < .@loots_size; .@j += 2 ) { setarray .@rewards_id[.@i], getd(".loots_" + .@rand_reward + "[" + .@j + "]"); .@i++; } .@reward_size = getarraysize( .@rewards_id ); // Amounts array // Get every second value from array. .@i = 0; for( .@j = 1; .@j < .@loots_size; .@j += 2 ) { setarray .@rewards_amount[.@i], getd(".loots_" + .@rand_reward + "[" + .@j + "]"); .@i++; } switch( .loot_mode ) { case 0: // All to all members case 2: // All to random member case 3: // Randomly to all members case 10: // All to selected party member case 11: // One random to selected party member if ( getcharid(1) ) { goto OnPartyLeader; } else { // Has no party for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards_id[.@i], .@rewards_amount[.@i]; } } break; case 1: // One to random member if ( getcharid(1) ) { // Party Leader will distribute loots goto OnPartyLeader; } else { // Has no party .@rand = rand(.@reward_size); getitem .@rewards_id[.@rand], .@rewards_amount[.@rand]; } break; case 4: // All in range and party case 6: // All in range case 8: // All in same map default: // No UI for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards_id[.@i], .@rewards_amount[.@i]; } break; case 5: // One in range and party case 7: // One in range case 9: // One in same map // No UI .@rand = rand(.@reward_size); getitem .@rewards_id[.@rand], .@rewards_amount[.@rand]; break; } // Remove character ID from the access array (Access is now used) deletearray $@WB_ACCESS[.@access_index], 1; deletearray $@WB_ACCESS_EXPIRE[.@access_index], 1; // Announce player message strcharinfo(0), "Congratulations! You have been rewarded for killing the World Boss."; // Disable current NPC Treasure Chest if ( !getarraysize($@WB_ACCESS) ) { // Disable current NPC Treasure Chest callfunc("WB_ResetBox", .@event_index); // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; } end; OnPartyLeader: // Get party ID .@party_id = getcharid(1); // Check if player is party leader if ( getcharid(0) != getpartyleader( .@party_id, 2 ) ) { message strcharinfo(0), "You're not Party Leader."; end; } // Get event index from the party ID array .@event_index = inarray($@WB_PARTY_ID[0], .@party_id ); // Check if party id has access! if ( .@event_index == -1 ) { message strcharinfo(0), "Treasure Chest is empty."; end; } // Select random reward array .@rand_reward = $@WB_REWARD_INDEX[.@event_index]; .@loots_size = getarraysize(getd(".loots_" + .@rand_reward)); //copyarray .@rewards_id[0], getd(".loots_" + .@rand_reward + "[0]"), .@loots_size; // .loots_0_id // Rewards array // Get every second value from array. .@i = 0; for( .@j = 0; .@j < .@loots_size; .@j += 2 ) { setarray .@rewards_id[.@i], getd(".loots_" + .@rand_reward + "[" + .@j + "]"); .@i++; } .@reward_size = getarraysize( .@rewards_id ); // Amounts array // Get every second value from array. .@i = 0; for( .@j = 1; .@j < .@loots_size; .@j += 2 ) { setarray .@rewards_amount[.@i], getd(".loots_" + .@rand_reward + "[" + .@j + "]"); .@i++; } // Show loot distribution window mes "[ Loot Distributor ]"; mes "Please ensure you distribute the Rewards. If you cancelled this, your party might not able to receive any rewards."; mes "^777777Loot mode : ^000000" + .loot_mode_desc$[.loot_mode]; // Loot mode description next; mes "[ Loot Distributor ]"; for( .@i = 0; .@i < .@reward_size; .@i++ ) { mes "^777777 ~ " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + "^000000"; } next; if( select( "Distribute Loots", "Dispose Loots" ) == 1 ) { // Get party data getpartymember .@party_id, 0; // Name getpartymember .@party_id, 1; // Character IDs getpartymember .@party_id, 2; // Account IDs // Copy the temporary party data .@party_size = $@partymembercount; copyarray .@party_cid[0], $@partymembercid[0], .@party_size; copyarray .@party_aid[0], $@partymemberaid[0], .@party_size; copyarray .@party_name$[0], $@partymembername$[0], .@party_size; // LOOT MODE 0: Give all rewards to all party members if( .loot_mode == 0 ) { mes "[ Loot Distributor ]"; // Loop through each party member for( .@idx = 0; .@idx < .@party_size; .@idx++ ) { // Online check if( isloggedin(.@party_aid[.@idx], .@party_cid[.@idx]) ) { mes " ~ " + strcharinfo(0, .@party_cid[.@idx]) + " was rewarded!"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { getitem .@rewards_id[.@i], .@rewards_amount[.@i], .@party_aid[.@idx]; } } } } // LOOT MODE 1: Give one reward to one random party member else if( .loot_mode == 1 ) { // Select random party member X times. SelectRandom1: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom1; } else { goto OnClose; } } // Give random reward .@rand_item = rand(.@reward_size); .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes "[ Loot Distributor ]"; mes .@name$ + "^777777 ~ " + .@rewards_amount[.@rand_item] + " x " + getitemname( .@rewards_id[.@rand_item] ) + "^000000"; message .@name$, "Gained " + .@rewards_amount[.@rand_item] + " x " + getitemname( .@rewards_id[.@rand_item] ) + " ( Distributed Randomly )"; getitem .@rewards_id[.@rand_item], .@rewards_amount[.@rand_item], .@party_aid[.@rand_party]; } // LOOT MODE 2: Give all rewards to one random party member else if( .loot_mode == 2 ) { // Select random party member X times. SelectRandom2: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom2; } else { goto OnClose; } } // Give rewards .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes "[ Loot Distributor ]"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { mes .@name$ + "^777777 ~ " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + "^000000"; message .@name$, "Gained " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + " ( Distributed Randomly )"; getitem .@rewards_id[.@i], .@rewards_amount[.@i], .@party_aid[.@rand_party]; } } // LOOT MODE 3: Give rewards randomly between all party members else if( .loot_mode == 3 ) { mes "[ Loot Distributor ]"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { // Select random party member X times. SelectRandom3: .@attempts = 0; // Counter for random player select .@rand_party = rand(.@party_size); while( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { if( .@attempts >= .loop_max ) break; .@rand_party = rand(.@party_size); .@attempts++; } // Max attempts reached if( .@attempts >= .loop_max ) { mes "[ Player not found ]"; mes "Tried to select random player " + .@attempts + " times!"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Backup online check (next; will pause script and players can disconnect) if( !isloggedin(.@party_aid[.@rand_party], .@party_cid[.@rand_party]) ) { mes "[ Player not online ]"; mes "Member is ^777777offline^000000"; mes "Do you want to try again?"; next; if( select("Yes:No") == 1 ) { goto SelectRandom3; } else { goto OnClose; } } // Give single reward .@name$ = strcharinfo(0, .@party_cid[.@rand_party]); mes .@name$ + "^777777 ~ " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + "^000000"; message .@name$, "Gained " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + " ( Distributed Randomly )"; getitem .@rewards_id[.@i], .@rewards_amount[.@i], .@party_aid[.@rand_party]; } } // LOOT MODE 10: Give all rewards to selected party member // LOOT MODE 11: Give one reward to selected party member else if( .loot_mode >= 10 && .loot_mode <= 11 ) { SelectMember: // Open Party Select Menu .@select = callfunc("WB_PartySelect", 1, 1); // Refresh selected while ( .@select == -1 ) { message strcharinfo(0), "Refresh menu!"; .@select = callfunc("WB_PartySelect", 1, 1); } // Not in a party (Leaved before select or removed) if ( .@select == -2 ) { message strcharinfo(0), "You don't have a party."; end; } // Is selected member online if ( !isloggedin(.@party_aid[.@select], .@party_cid[.@select]) ) { mes "[ Loot Distributor ]"; mes "Selected party member is not online."; mes "Please select again."; next; goto SelectMember; } // Get more party data .@party_name$ = getpartyname(.@party_id); // Party Name .@party_leader_cid = getpartyleader(.@party_id, 2); // Party Leader Character ID // Party Leader Name .@party_leader_name$ = "[Offline]"; if ( .@party_leader_cid != -1 ) { // strcharinfo(0,.@party_leader_cid); will fail if leader is offline! for (.@i = 0; .@i < .@party_size; .@i++ ) { // Match leader cid with party member cid if ( .@party_leader_cid == .@party_member_cid[.@i] ) { .@party_leader_name$ = .@party_member_name$[.@i]; } } } // Double check // Check for party changes, because players can leave anytime. .@party_id2 = getcharid(1); .@check_failed = false; // Not in a party anymore (Leaved after select or removed) if ( !.@party_id2 ) { message strcharinfo(0), "You don't have a party."; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Check if party ID has changed if (.@party_id != .@party_id2) { message strcharinfo(0), "Failed: Party ID has changed!"; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Get new party data getpartymember .@party_id2, 0; // names .@new_party_size = $@partymembercount; copyarray .@partymembername$[0], $@partymembername$[0], .@new_party_size; // Check if party size has changed during select. if (.@new_party_size != .@party_size) { message strcharinfo(0), "Failed: Party size has changed!"; mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Check if party member names has changed during select. for (.@i = 0; .@i < .@party_size; .@i++ ) { // Match new and old name if ( .@partymembername$[.@i] != .@party_member_name$[.@i] ) { .@check_failed = true; message strcharinfo(0), "Failed: Party member name has changed!"; break; } } // Has any checks failed if ( .@i >= .@party_size && .@check_failed ) { mes "[ Loot Distributor ]"; mes "Your party has made changes during selection."; mes "Please select again."; close; } // Success; Give rewards if (.loot_mode == 10) { // All rewards to selected member .@name$ = strcharinfo(0, .@party_cid[.@select]); mes "[ Loot Distributor ]"; // Loop through each reward for( .@i = 0; .@i < .@reward_size; .@i++ ) { mes .@name$ + "^777777 ~ " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + "^000000"; message .@name$, "Gained " + .@rewards_amount[.@i] + " x " + getitemname( .@rewards_id[.@i] ) + " ( Distributed Randomly )"; getitem .@rewards_id[.@i], .@rewards_amount[.@i], .@party_aid[.@select]; } } else if (.loot_mode == 11) { // Give one random reward to selected member .@rand_item = rand(.@reward_size); .@name$ = strcharinfo(0, .@party_cid[.@select]); mes "[ Loot Distributor ]"; mes .@name$ + "^777777 ~ " + .@rewards_amount[.@rand_item] + " x " + getitemname( .@rewards_id[.@rand_item] ) + "^000000"; message .@name$, "Gained " + .@rewards_amount[.@rand_item] + " x " + getitemname( .@rewards_id[.@rand_item] ) + " ( Distributed Randomly )"; getitem .@rewards_id[.@rand_item], .@rewards_amount[.@rand_item], .@party_aid[.@select]; } } } else { // Disposed loots mes "[ Loot Distributor ]"; } mes "Congratulations!"; // Remove all party members access callfunc("WB_ResetPartyAccess", .@party_id); close2; // Disable current NPC Treasure Chest callfunc("WB_ResetBox", .@event_index); end; OnClose: // Close reward window mes "[ Loot Distributor ]"; mes "Good bye."; close; } // Function: Reset all party members access IDs // callfunc("WB_ResetPartyAccess", <party id>) function script WB_ResetPartyAccess { .@party_id = getarg(0); getpartymember .@party_id, 1; // Character IDs .@party_size = $@partymembercount; copyarray .@party_cid[0], $@partymembercid[0], .@party_size; for ( .@i = 0; .@i < .@party_size; .@i++ ) { for ( .@j = 0; .@j < getarraysize($@WB_ACCESS); .@j++ ) { if ( $@WB_ACCESS[.@j] == .@party_cid[.@i] ) { deletearray $@WB_ACCESS[.@j], 1; deletearray $@WB_ACCESS_EXPIRE[.@j], 1; } } } // Remove party id /*for ( .@i = 0; .@i < getarraysize($@WB_PARTY_ID); .@i++ ) { if ( $@WB_PARTY_ID[.@i] == .@party_id ) { deletearray $@WB_PARTY_ID[.@i], 1; } }*/ return; } // Function: Reset specific WorldBoss event global arrays // callfunc("WB_ResetEventGlobals", <index>) function script WB_ResetEventGlobals { .@index = getarg(0, 0); // Event index Default=0 deletearray $@WB_MOB_ID[.@index], 1; // Rename from $@WB_ID deletearray $@WB_MOB_GID[.@index], 1; // Rename from $@WB_GID deletearray $@WB_TIMEOUT[.@index], 1; deletearray $@WB_RADAR_NEAR[.@index], 1; // Rename from $@WB_NEAR deletearray $@WB_MAP$[.@index], 1; deletearray $@WB_X[.@index], 1; deletearray $@WB_Y[.@index], 1; deletearray $@WB_REWARD_INDEX[.@index], 1; // Rename from $@WB_REWARD deletearray $@WB_PARTY_ID[.@index], 1; // Rename from $@WB_PARTY deletearray $@WB_NPC_NAME$[.@index], 1; // Rename from $@WB_BOX //deletearray $@WB_ACCESS[.@index], 1; //deletearray $@WB_ACCESS_EXPIRE[.@index], 1; deletearray $@WB_MF_PARTYLOCK[.@index], 1; deletearray $@WB_MF_NOMOBLOOT[.@index], 1; deletearray $@WB_MF_NOMVPLOOT[.@index], 1; deletearray $@WB_MF_NOPENALTY[.@index], 1; deletearray $@WB_MF_NOMOBTELE[.@index], 1; deletearray $@WB_MF_BASEEXP[.@index], 1; deletearray $@WB_MF_JOBEXP[.@index], 1; //deletearray $@WB_MF_FOG[.@index], 1; return; } // Function: Reset all WorldBoss event global arrays // callfunc("WB_ResetAllGlobals") function script WB_ResetAllGlobals { deletearray $@WB_MOB_ID[0], getarraysize($@WB_MOB_ID); deletearray $@WB_MOB_GID[0], getarraysize($@WB_MOB_GID); deletearray $@WB_TIMEOUT[0], getarraysize($@WB_TIMEOUT); deletearray $@WB_RADAR_NEAR[0], getarraysize($@WB_RADAR_NEAR); deletearray $@WB_MAP$[0], getarraysize($@WB_MAP$); deletearray $@WB_X[0], getarraysize($@WB_X); deletearray $@WB_Y[0], getarraysize($@WB_Y); deletearray $@WB_REWARD_INDEX[0], getarraysize($@WB_REWARD_INDEX); deletearray $@WB_PARTY_ID[0], getarraysize($@WB_PARTY_ID); deletearray $@WB_NPC_NAME$[0], getarraysize($@WB_NPC_NAME$); deletearray $@WB_ACCESS[0], getarraysize($@WB_ACCESS); deletearray $@WB_ACCESS_EXPIRE[0], getarraysize($@WB_ACCESS_EXPIRE); deletearray $@WB_MF_PARTYLOCK[0], getarraysize($@WB_MF_PARTYLOCK); deletearray $@WB_MF_NOMOBLOOT[0], getarraysize($@WB_MF_NOMOBLOOT); deletearray $@WB_MF_NOMVPLOOT[0], getarraysize($@WB_MF_NOMVPLOOT); deletearray $@WB_MF_NOPENALTY[0], getarraysize($@WB_MF_NOPENALTY); deletearray $@WB_MF_NOMOBTELE[0], getarraysize($@WB_MF_NOMOBTELE); deletearray $@WB_MF_BASEEXP[0], getarraysize($@WB_MF_BASEEXP); deletearray $@WB_MF_JOBEXP[0], getarraysize($@WB_MF_JOBEXP); //deletearray $@WB_MF_FOG[0], getarraysize($@WB_MF_FOG); return; } // Function: Reset all mapflags to original values // callfunc("WB_ResetMapflags", <map name>, <index>) function script WB_ResetMapflags { .@map$ = getarg(0, "null"); // Map name Default="null" .@index = getarg(1, 0); // Event index Default=0 // Map name exists if (.@map$ == "" || .@map$ == "null") { debugmes "WB_ResetMapflags was given:"+ .@map$; return; } // Party Lock if ( $@WB_MF_PARTYLOCK[.@index] ) setmapflag .@map$, MF_PARTYLOCK; else removemapflag .@map$, MF_PARTYLOCK; // No mob loot if ( $@WB_MF_NOMOBLOOT[.@index] ) setmapflag .@map$, MF_NOMOBLOOT; else removemapflag .@map$, MF_NOMOBLOOT; // No MVP loot if ( $@WB_MF_NOMVPLOOT[.@index] ) setmapflag .@map$, MF_NOMVPLOOT; else removemapflag .@map$, MF_NOMVPLOOT; // No penalty if ( $@WB_MF_NOPENALTY[.@index] ) setmapflag .@map$, MF_NOPENALTY; else removemapflag .@map$, MF_NOPENALTY; // No mob teleport if ( $@WB_MF_NOMOBTELE[.@index] ) setmapflag .@map$, MF_MONSTER_NOTELEPORT; else removemapflag .@map$, MF_MONSTER_NOTELEPORT; // Base Exp setmapflag .@map$, MF_BEXP, $@WB_MF_BASEEXP[.@index]; // Job Exp setmapflag .@map$, MF_JEXP, $@WB_MF_JOBEXP[.@index]; // Effect FOG //if ( $@WB_MF_FOG[.@index] ) // setmapflag .@map$, MF_FOG; //else // removemapflag .@map$, MF_FOG; return; } // Function: Reset specific Treasure Chest NPC // callfunc("WB_ResetBox", <index>) function script WB_ResetBox { .@index = getarg(0, 0); // Event index Default=0 if ( $@WB_NPC_NAME$[.@index] != "" ) { if ( getnpcid(0, $@WB_NPC_NAME$[.@index]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent $@WB_NPC_NAME$[.@index]+"::OnDisable"; } } } // Function: Reset all Treasure Chest NPC's // callfunc("WB_ResetAllBoxes") function script WB_ResetAllBoxes { for ( .@i = 0; .@i < getarraysize($@WB_NPC_NAME$); .@i++ ) { if ( $@WB_NPC_NAME$[.@i] != "" ) { if ( getnpcid(0, $@WB_NPC_NAME$[.@i]) ) { // Do these checks or this will select all NPCs on the server when fail donpcevent $@WB_NPC_NAME$[.@i]+"::OnDisable"; } } } } // Function Party Select // callfunc("WB_PartySelect", <INT_show_offline>, <INT_show_refresh>) // Return INT=Party index number, -1=Refresh selected, -2=Not in party function script WB_PartySelect { .@s_offline = getarg(0, 1); // Show offline players in menu? 1=Yes 0=No .@s_refresh = getarg(1, 1); // Show refresh menu item? 1=Yes 0=No .@party_id = getcharid(1); // Party ID // Not in a party if ( !.@party_id ) return -2; getpartymember .@party_id, 0; // Names getpartymember .@party_id, 1; // Character IDs getpartymember .@party_id, 2; // Account IDs // Copy the temporary party data .@party_size = $@partymembercount; copyarray .@party_member_name$[0], $@partymembername$[0], .@party_size; copyarray .@party_member_cid[0], $@partymembercid[0], .@party_size; copyarray .@party_member_aid[0], $@partymemberaid[0], .@party_size; // Create menu if ( .@s_refresh ) .@menu_party$ = "^777777[Refresh]^000000"; .@menu_party$ = .@menu_party$ + ":"; // Loop through each party member and add to menu for ( .@i = 0; .@i < .@party_size; .@i++ ) { if ( isloggedin(.@party_member_aid[.@i], .@party_member_cid[.@i]) ) { if (.@s_offline) .@menu_party$ = .@menu_party$ + .@party_member_name$[.@i] + " ^00cc36[ON]^000000"; else .@menu_party$ = .@menu_party$ + .@party_member_name$[.@i]; } else if (.@s_offline) .@menu_party$ = .@menu_party$ + .@party_member_name$[.@i] + " ^777777[OFF]^000000"; .@menu_party$ = .@menu_party$ + ":"; } // Open select menu (-2 select start from 1 and we have [Refresh] at first) .@select = select(.@menu_party$) - 2; return .@select; } // Treasure chest NPC alberta,0,0,5 script Treasure Chest#wb_0 1324,{ emotion ET_SURPRISE, getcharid(3); // Emotion on the player // Disable current NPC Treasure Chest if empty if ( !getarraysize($@WB_ACCESS) ) { message strcharinfo(0), "Treasure Chest is empty."; donpcevent strnpcinfo(0)+"::OnDisable"; // Stop access expire timer donpcevent "WorldBossAccessExpire::OnDisable"; end; } doevent "WorldBoss::OnTreasureOpen"; end; OnInit: .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); getmapxy(.map$, .x, .y, BL_NPC); disablenpc .@name$; //debugmes .@name$+"::OnInit target=" + .map$ + " NPC="+ .@name$ + " timer="+ .@timer; end; OnEnable: // if enabled getnpctimer(1, strnpcinfo(0)) will return 1 .@id = getnpcid(0); .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); .@npc$ = "WorldBoss"; .@map$ = getvariableofnpc(.event_map$, .@npc$); .@x = getvariableofnpc(.event_x, .@npc$); .@y = getvariableofnpc(.event_y, .@npc$); enablenpc( .@name$ ); unitwarp( .@id, .@map$, .@x, .@y ); // Move to new position initnpctimer( .@name$ ); // Start timeout timer //debugmes .@name$+"::OnEnable target="+ .@map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$ +" timer="+ .@timer; end; // Disable Treasure NPC and clean event array OnDisable: .@id = getnpcid(0); .@name$ = strnpcinfo(0); //rid2name( .@id ); .@timer = getnpctimer(1, .@name$); getmapxy(.@event_map$, .@x, .@y, BL_NPC); stopnpctimer( .@name$ ); // Stop timeout timer unitwarp( .@id, .map$, .x, .y ); // Return to default position disablenpc( .@name$ ); // Clean event data // Get event index from the map name array .@index = inarray($@WB_MAP$[0], .@event_map$); // Check if index was found if ( .@index == -1 ) { debugmes .@name$+"::OnDisable event map name ( "+ .@event_map$ +" ) not found!"; end; } // Remove current event from the arrays callfunc("WB_ResetEventGlobals", .@index); //debugmes .@name$+"::OnDisable target="+ .@event_map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$ +" timer="+ .@timer; end; //OnTimer30000: // 30 seconds //OnTimer120000: // 2 minutes //OnTimer300000: // 5 minutes OnTimer600000: // 10 minutes //OnTimer900000: // 15 minutes .@name$ = strnpcinfo(0); getmapxy(.@map$, .@x, .@y, BL_NPC); //debugmes .@name$+"::OnTimeout target="+ .@map$ +", "+ .@x +", "+ .@y +" NPC="+ .@name$; donpcevent .@name$+"::OnDisable"; end; } // Treasure Chest duplicates (Add more if you run out) // NPC Name = Treasure Chest#wb_<indexNumber> (Important!) alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_1 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_2 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_3 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_4 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_5 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_6 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_7 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_8 1324 alberta,0,0,5 duplicate(Treasure Chest#wb_0) Treasure Chest#wb_9 1324 // World Boss timeout timer - script WorldBossTimeout -1,{ end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Update every 1 minutes OnTimer60000: .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); .@mapflags = getvariableofnpc(.use_mapflags, "WorldBoss"); for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { // Unit must be alive if ( unitexists($@WB_MOB_GID[.@i]) && .@time > ($@WB_TIMEOUT[.@i] + .@timeout) ) { announce "[World Boss] World Boss in "+ $@WB_MAP$[.@i] +" has expired!", bc_all, 0xFF0000; unitkill( $@WB_MOB_GID[.@i] ); // Reset event mapflags if ( .@mapflags ) { callfunc("WB_ResetMapflags", $@WB_MAP$[.@i], .@i); } // Remove event global arrays callfunc("WB_ResetEventGlobals", .@i); } } initnpctimer; end; } // World Boss Unit's Radar // Count users around the world boss and increase it's HP by each Player nearby - script WorldBossRadar -1,{ end; OnInit: .npc_name$ = strnpcinfo(0); .radius = 15; // Cell radius .HPLevel = 1500000; // HP increase per player .MinHP = .HPLevel * 2; // Minimum HP when to stop decreasing HP end; OnEnable: initnpctimer; end; OnDisable: stopnpctimer; end; // Every 10 secods update all World Boss unit data OnTimer10000: for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { .@unit_gid = $@WB_MOB_GID[.@i]; if ( unitexists(.@unit_gid) ) { getunitdata(.@unit_gid, .@udata); .@hp = .@udata[UMOB_HP]; .@maxhp = .@udata[UMOB_MAXHP]; .@x = .@udata[UMOB_X]; .@y = .@udata[UMOB_Y]; .@users = getareausers(mapid2name(.@udata[UMOB_MAPID]), (.@x - .radius), (.@y - .radius), (.@x + .radius), (.@y + .radius)); if ( .@users > $@WB_RADAR_NEAR[.@i] ) { // Increase HP per each player nearby .@new_hp = .@hp + ( .HPLevel * .@users ); // Stop increasing HP after maximum has been reached if ( .@new_hp < .@maxhp ) { setunitdata .@unit_gid, UMOB_HP, .@new_hp; unittalk .@unit_gid, rid2name(.@unit_gid) + " : Mortals has entered my sight!", bc_area; } } else if ( .@users < $@WB_RADAR_NEAR[.@i] ) { // Decrease HP per each player nearby .@new_hp = .@hp - .HPLevel; // Stop decreasing HP after minimum has been reached if ( .@new_hp > .MinHP ) { setunitdata .@unit_gid, UMOB_HP, .@new_hp; unittalk .@unit_gid, rid2name(.@unit_gid) + " : Mortals has left my sight!", bc_area; } } // Update users count setarray $@WB_RADAR_NEAR[.@i], .@users; } } initnpctimer; end; } // World Boss access expire timer // This will clean event access array from getting too big in time. - script WorldBossAccessExpire -1,{ end; OnEnable: //debugmes strnpcinfo(0)+"::OnEnable"; initnpctimer; end; OnDisable: //debugmes strnpcinfo(0)+"::OnDisable"; stopnpctimer; end; // Update every 5 minutes OnTimer300000: //debugmes strnpcinfo(0)+"::OnTimer"; .@time = gettimetick(0); .@expires = getvariableofnpc(.event_access_expire, "WorldBoss"); for ( .@i = 0; .@i < getarraysize($@WB_ACCESS); .@i++ ) { // Check if access has expired if ( .@time > ($@WB_ACCESS_EXPIRE[.@i] + .@expires) ) { // Current access has expired! Remove access and expire time. deletearray $@WB_ACCESS[.@i], 1; deletearray $@WB_ACCESS_EXPIRE[.@i], 1; } } // Continue timer if access is not empty if ( getarraysize($@WB_ACCESS) ) { initnpctimer; } end; } // World Boss Floating Rates - script WorldBossRates -1,{ OnInit: // Will fire before OnInterIfInitOnce on server start // Floating rates are enabled if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end; // Reset rates on script load if ( $wb_base_exp_rate && getBattleFlag("base_exp_rate") != $wb_base_exp_rate ) donpcevent strnpcinfo(0)+"::OnDisable"; end; OnInterIfInitOnce: // Will fire after OnInit on server start // Floating rates are enabled if(!getvariableofnpc(.use_floating_rates, "WorldBoss")) end; // Set once on server start $wb_battle_flags = 0; // Set servers default battle flags $wb_base_exp_rate = getBattleFlag("base_exp_rate"); $wb_job_exp_rate = getBattleFlag("job_exp_rate"); $wb_item_rate_common = getBattleFlag("item_rate_common"); $wb_item_rate_common_boss = getBattleFlag("item_rate_common_boss"); $wb_item_rate_common_mvp = getBattleFlag("item_rate_common_mvp"); $wb_item_rate_heal = getBattleFlag("item_rate_heal"); $wb_item_rate_heal_boss = getBattleFlag("item_rate_heal_boss"); $wb_item_rate_heal_mvp = getBattleFlag("item_rate_heal_mvp"); $wb_item_rate_use = getBattleFlag("item_rate_use"); $wb_item_rate_use_boss = getBattleFlag("item_rate_use_boss"); $wb_item_rate_use_mvp = getBattleFlag("item_rate_use_mvp"); $wb_item_rate_equip = getBattleFlag("item_rate_equip"); $wb_item_rate_equip_boss = getBattleFlag("item_rate_equip_boss"); $wb_item_rate_equip_mvp = getBattleFlag("item_rate_equip_mvp"); $wb_item_rate_card = getBattleFlag("item_rate_card"); $wb_item_rate_card_boss = getBattleFlag("item_rate_card_boss"); $wb_item_rate_card_mvp = getBattleFlag("item_rate_card_mvp"); $wb_item_rate_mvp = getBattleFlag("item_rate_mvp"); $wb_item_rate_adddrop = getBattleFlag("item_rate_adddrop"); $wb_item_rate_treasure = getBattleFlag("item_rate_treasure"); end; OnDisable: // Reset normal rates if ( $wb_battle_flags ) { setBattleFlag("base_exp_rate", $wb_base_exp_rate); setBattleFlag("job_exp_rate", $wb_job_exp_rate); setBattleFlag("item_rate_common", $wb_item_rate_common); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp); setBattleFlag("item_rate_heal", $wb_item_rate_heal); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp); setBattleFlag("item_rate_use", $wb_item_rate_use); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp); setBattleFlag("item_rate_equip", $wb_item_rate_equip); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp); setBattleFlag("item_rate_card", $wb_item_rate_card); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure); } $wb_battle_flags = 0; stopnpctimer; end; OnEnable: // Check already enabled if ( !$wb_battle_flags ) { // Double server ratings setBattleFlag("base_exp_rate", $wb_base_exp_rate * 2); setBattleFlag("job_exp_rate", $wb_job_exp_rate * 2); setBattleFlag("item_rate_common", $wb_item_rate_common * 2); setBattleFlag("item_rate_common_boss", $wb_item_rate_common_boss * 2); setBattleFlag("item_rate_common_mvp", $wb_item_rate_common_mvp * 2); setBattleFlag("item_rate_heal", $wb_item_rate_heal * 2); setBattleFlag("item_rate_heal_boss", $wb_item_rate_heal_boss * 2); setBattleFlag("item_rate_heal_mvp", $wb_item_rate_heal_mvp * 2); setBattleFlag("item_rate_use", $wb_item_rate_use * 2); setBattleFlag("item_rate_use_boss", $wb_item_rate_use_boss * 2); setBattleFlag("item_rate_use_mvp", $wb_item_rate_use_mvp * 2); setBattleFlag("item_rate_equip", $wb_item_rate_equip * 2); setBattleFlag("item_rate_equip_boss", $wb_item_rate_equip_boss * 2); setBattleFlag("item_rate_equip_mvp", $wb_item_rate_equip_mvp * 2); setBattleFlag("item_rate_card", $wb_item_rate_card * 2); setBattleFlag("item_rate_card_boss", $wb_item_rate_card_boss * 2); setBattleFlag("item_rate_card_mvp", $wb_item_rate_card_mvp * 2); setBattleFlag("item_rate_mvp", $wb_item_rate_mvp * 2); setBattleFlag("item_rate_adddrop", $wb_item_rate_adddrop * 2); setBattleFlag("item_rate_treasure", $wb_item_rate_treasure * 2); } announce "[World Boss] Experience and Drop rates has been doubled for one hour! Enjoy!", bc_all, 0x00FF00; $wb_battle_flags = 1; initnpctimer; end; OnTimer3600000: // 1 hour donpcevent strnpcinfo(0)+"::OnDisable"; end; } // NPC World Boss Information prontera,147,174,4 script World Boss#info 495,5,5,{ mes "[ " + strnpcinfo(1) + " ]"; mes "About the world bosses."; if ( getarraysize($@WB_MOB_GID) ) { .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); mes "Status: ^00CC36Active^000000"; for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { .@timeleft = ($@WB_TIMEOUT[.@i] + .@timeout) - .@time; mes (.@i + 1) + ". Location : " + $@WB_MAP$[.@i]; mes " ^777777 Time Left :^000000 " + (.@timeleft / 60000) + " min."; } mes "Good luck!"; } else { mes "Status: ^CC3300Inactive^000000"; mes "Event timetable:"; mes "^777777 ~ 04:02 ^000000"; mes "^777777 ~ 23:59 ^000000"; mes "Wait until the event starts."; } // GM level 60+ has access to menu if( getgmlevel() >= 60 ) { next; switch( select("Information:Start Event:Skip Start Timer:Stop Event:Change Loot Mode:Change Unit Data:Map Flags:Leave") ) { case 1: callsub S_Info; break; case 2: callsub S_Start; break; case 3: callsub S_Skip; break; case 4: callsub S_Stop; break; case 5: callsub S_Loot; break; case 6: callsub S_Unit; break; case 7: callsub S_Mapflags; break; default: break; } } close; S_Info: // Set variables .@enabled = getarraysize($@WB_MOB_GID); .@loot_mode = getvariableofnpc(.loot_mode, .event_npc$); .@time = gettimetick(0); .@timeout = getvariableofnpc(.event_timeout, "WorldBoss"); mes "[ " + strnpcinfo(1) + " ]"; mes "^777777Status: ^000000" + (.@enabled ? "^00CC36Active^000000" : "^CC3300Inactive^000000"); mes "^777777Loot mode: ^000000" + .event_loot_modes$[.@loot_mode]; .@menu$ = "Leave:"; for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { if ( $@WB_MOB_GID[.@i] || $@WB_NPC_NAME$[.@i] != "" ) { // Monster Unit .@timeleft = ($@WB_TIMEOUT[.@i] + .@timeout) - .@time; // ms // Get unit data if ( unitexists($@WB_MOB_GID[.@i]) ) { // Monster unit getunitdata($@WB_MOB_GID[.@i], .@udata); mes (.@i + 1) +". Monster: " + $@WB_MOB_ID[.@i] +" / "+ getmonsterinfo($@WB_MOB_ID[.@i], 0); mes " ^777777 GID: ^000000" + $@WB_MOB_GID[.@i]; mes " ^777777 Name: ^000000" + rid2name($@WB_MOB_GID[.@i]); mes " ^777777 HP: ^000000" + .@udata[UMOB_HP] + " / " + .@udata[UMOB_MAXHP]; mes " ^777777 Location: ^000000" + mapid2name(.@udata[UMOB_MAPID]) + " ^777777 x ^000000" + .@udata[UMOB_X] + " ^777777 y ^000000" + .@udata[UMOB_Y]; mes " ^777777 Time Left :^000000 " + (.@timeleft / 60000) + " min."; } else if (unitexists(getnpcid(0, $@WB_NPC_NAME$[.@i]))) { // NPC unit getunitdata(getnpcid(0, $@WB_NPC_NAME$[.@i]), .@udata); mes (.@i + 1) +". Treasure Chest"; mes " ^777777 GID: ^000000" + getnpcid(0, $@WB_NPC_NAME$[.@i]); mes " ^777777 Name: ^000000" + $@WB_NPC_NAME$[.@i]; mes " ^777777 Location: ^000000" + mapid2name(.@udata[UNPC_MAPID]) + " ^777777 x ^000000" + .@udata[UNPC_X] + " ^777777 y ^000000" + .@udata[UNPC_Y]; } mes "^777777-------^000000"; .@menu$ += "Go to "+$@WB_MAP$[.@i]; } .@menu$ += ":"; } .@selected = select(.@menu$) - 2; if ( .@selected >= 0 ) { if ( unitexists($@WB_MOB_GID[.@selected]) ) { // Warp to the monster location getunitdata($@WB_MOB_GID[.@selected], .@data); warp mapid2name(.@data[UMOB_MAPID]), .@data[UMOB_X], .@data[UMOB_Y]; } else if ( $@WB_NPC_NAME$[.@selected] != "" ) { // Warp to the NPC location if (unitexists(getnpcid(0, $@WB_NPC_NAME$[.@selected]))) { getunitdata(getnpcid(0, $@WB_NPC_NAME$[.@selected]), .@data); warp mapid2name(.@data[UNPC_MAPID]), .@data[UNPC_X], .@data[UNPC_Y]; } } end; } return; S_Mapflags: mes "[ " + strnpcinfo(1) + " ] Mapflags"; .@size = getarraysize($@WB_MOB_GID); .@mapflags = getvariableofnpc(.use_mapflags, "WorldBoss"); if ( .@mapflags && .@size ) { for ( .@i = 0; .@i < .@size; .@i++ ) { .@map$ = $@WB_MAP$[.@i]; mes .@map$ + " : Original Flags"; mes " ^777777 PartyLock : " + $@WB_MF_PARTYLOCK[.@i] + "^000000"; mes " ^777777 NoMobLoot : " + $@WB_MF_NOMOBLOOT[.@i] + "^000000"; mes " ^777777 NoMVPLoot : " + $@WB_MF_NOMVPLOOT[.@i] + "^000000"; mes " ^777777 NoPenalty : " + $@WB_MF_NOPENALTY[.@i] + "^000000"; mes " ^777777 NoMobTele : " + $@WB_MF_NOMOBTELE[.@i] + "^000000"; mes " ^777777 BaseExp : " + $@WB_MF_BASEEXP[.@i] + "^000000"; mes " ^777777 JobExp : " + $@WB_MF_JOBEXP[.@i] + "^000000"; //mes " ^777777 Fog : " + $@WB_MF_FOG[.@i] + "^000000"; mes .@map$ + " : New Flags"; mes " ^777777 PartyLock : " + getmapflag(.@map$, MF_PARTYLOCK) + "^000000"; mes " ^777777 NoMobLoot : " + getmapflag(.@map$, MF_NOMOBLOOT) + "^000000"; mes " ^777777 NoMVPLoot : " + getmapflag(.@map$, MF_NOMVPLOOT) + "^000000"; mes " ^777777 NoPenalty : " + getmapflag(.@map$, MF_NOPENALTY) + "^000000"; mes " ^777777 NoMobTele : " + getmapflag(.@map$, MF_MONSTER_NOTELEPORT) + "^000000"; mes " ^777777 BaseExp : " + getmapflag(.@map$, MF_BEXP) + "^000000"; mes " ^777777 JobExp : " + getmapflag(.@map$, MF_JEXP) + "^000000"; //mes " ^777777 Fog : " + getmapflag(.@map$, MF_FOG) + "^000000"; mes "^777777-------^000000"; } } else { mes "No mapflags has been set."; } return; S_Start: donpcevent .event_npc$ + "::OnEnable"; message strcharinfo(0), "Event has been started!"; return; S_Skip: awake .event_npc$; // Cancels any running sleep timers on the NPC message strcharinfo(0), "Event timer has been skipped!"; return; S_Stop: awake .event_npc$; // Cancels any running sleep timers on the NPC donpcevent .event_npc$ + "::OnDisable"; // Announce event stopped announce "[World Boss] The event has been stopped!", bc_all, 0xFF0000; message strcharinfo(0), "Event has been stopped!"; return; S_Loot: .@size = getarraysize(.event_loot_modes$); for( .@i = 0; .@i < .@size; .@i++ ) { message strcharinfo(0), "Loot mode "+ .@i +" : " + .event_loot_modes$[.@i]; } // Change event loot mode option input .@input, 0, .@size; set getvariableofnpc(.loot_mode, .event_npc$), .@input; message strcharinfo(0), "Event loot mode changed: " + .event_loot_modes$[.@input]; return; S_Unit: // Create menu .@menu$ = "Leave:"; for ( .@i = 0; .@i < getarraysize($@WB_MOB_GID); .@i++ ) { if ( unitexists($@WB_MOB_GID[.@i]) ) { .@menu$ += $@WB_MAP$[.@i] +" - "+ getmonsterinfo($@WB_MOB_ID[.@i], 0); } .@menu$ += ":"; } .@selected = select(.@menu$) - 2; // Change unit data (HP,Level,Atk,Etc.) if ( .@selected >= 0 ) { mes "[ " + strnpcinfo(1) + " ]"; getunitdata($@WB_MOB_GID[.@selected], .@udata); for (.@i = 0; .@i < getarraysize(.@udata); .@i++ ) { mes .UMOB$[.@i] + " = " + .@udata[.@i]; } .@select = select(.UMOB_menu$) - 1; message strcharinfo(0), "Write a new unit ( " + .UMOB$[.@select] + " ) value."; input .@val, 0, 1000000000; setunitdata($@WB_MOB_GID[.@selected], .@select, .@val); // Confim data has changed getunitdata($@WB_MOB_GID[.@selected], .@confirm_udata); message strcharinfo(0), "New unit data is: " + .@confirm_udata[.@select]; } return; OnInit: // Event NPC name .event_npc$ = "WorldBoss"; // Event loot mode descriptions // Copy array from other NPC copyarray .event_loot_modes$[0], getelementofarray(getvariableofnpc(.loot_mode_desc$, .event_npc$),0), getarraysize(getvariableofnpc(.loot_mode_desc$, .event_npc$)); // Unit data attibute names setarray .UMOB$[0], "Size","Level","Hp","Max Hp", "Master AID","Map ID","Map X","Map Y", "Speed","Mode","Ai","Scoption", "Sex","Class","Hair style","Hair color", "Head bottom","Head middle","Head top","Cloth color", "Shield","Weapon","Look dir","Can move tick", "Str","Agi","Vit","Int", "Dex","Luk","Slave cpymstrmd","Dmg immune", "Atk range","Atk min","Atk max","Matk min", "Matk max","Def","Mdef","Hit", "Flee","Pdodge","Crit","Race", "Ele type","Ele level","A-motion","A-delay", "D-motion"; // Unit data menu string .UMOB_menu$ = implode(.UMOB$, ":"); // Set NPC size if class_id supports .@npc_class = rand(495, 498); .@npc_size = rand(0, 2); // 0=normal, 1=small, 2=big setnpcdisplay(strnpcinfo(0), strnpcinfo(1), .@npc_class, .@npc_size); end; OnTouch: // Player attached end; OnTouchNPC: // Monster attached .@UNIT_GID = getattachedrid(); //.@UNIT_NAME$ = rid2name(.@UNIT_GID); //debugmes "Target unit name:" + .@UNIT_NAME$; // Get unit data as Array getunitdata(.@UNIT_GID, .@data); .@MASTER_AID = .@data[UMOB_MASTERAID]; // UMOB_MASTERAID=4 // Unit has a master if ( .@MASTER_AID ) { .@MASTER_NAME$ = rid2name(.@MASTER_AID); .@online = isloggedin(.@MASTER_AID); if ( .@online ) { end; // Do not target players unit } } // NPC emotion emotion ET_KEK; // Warp monsters away from the NPC unitwarp 0, "this", -1, -1; end; } im using this script
    1 point
  4. - script asdfjkl -1,{ if(pvp_announce) .@menu$ = "Warp:[^00ff00Enabled^000000]Announce:Close"; else .@menu$ = "Warp:[^ff0000Disabled^000000]Announce:Close"; mes "[ PVP Warper ]"; mes "Warp?"; switch(select(.@menu$)){ case 1: close2; warp "prontera",0,0; .@enter$ = strcharinfo(0); addrid(0); if(pvp_announce){ announce "[ PvP Announcement ]: "+.@enter$+" has entered the PvP Room",bc_blue|bc_self; } end; case 2: if(pvp_announce){ pvp_announce = 0; mes "Announce disabled"; close; } else{ pvp_announce = 1; mes "Announce enabled"; close; } case 3: break; } end; OnInit: .announce = 1; // 0 = off end; } Untested.
    1 point
  5. sorry have some typo and error. here already fix the script prontera,155,176,4 script Map Warper 512,{ mes "Hello, ^0000FF"+strcharinfo(0)+"^000000,"; mes "Where do you want to go?"; next; switch(select("Prontera["+getmapusers("prontera")+"]:izlude["+getmapusers("izlude")+"]:aldebaran["+getmapusers("aldebaran")+"]")){ Case 1: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "prontera", 0, 0; close; Case 2: mes "ok bye"; close; } Case 2: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "izlude", 0, 0; close; Case 2: mes "ok bye"; close; } Case 3: mes "Are you sure?"; next; switch(select("Yes:No")){ Case 1: warp "aldebaran", 0, 0; close; Case 2: mes "ok bye"; close; } } } here my ss
    1 point
  6. waitingroom " Test [ "+( getmapusers("custom_fild01") + getmapusers("custom_fild02") + getmapusers("custom_fild03") + getmapusers("custom_dun01") )+" ]",0; you mean add all value together ?
    1 point
  7. prontera,151,190,5 script PvP Warper 843,{ announce ""+strcharinfo(0)+" has entered PvP Arena [Ancient - Nightmare ]", bc_all; warp "guild_vs2.gat",0,0; delwaitingroom; waitingroom "PvP Warper ["+getmapusers("guild_vs2")+"]",0; end; OnInit: while(1) { waitingroom "PvP Warper ["+getmapusers("guild_vs2")+"]",0; sleep 10000; delwaitingroom; } end; } I was asleep yesterday..
    1 point
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