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Showing content with the highest reputation on 07/10/22 in all areas

  1. 4CrAM-Open Hey everyone. Today marks a very special day for the 4CrAM project. A day that will change the private server community. The project has been a big success and it has not only made it possible to have fully working for 4th jobs on private server's a thing but it also allowed me to recover from a difficult situation I was in at the start of the project. Im very thankful to the people who have supported me up to this moment. Without you this project wouldn't of been possible. But its been about a year and a half and with the code finally reaching a point that im happy with it, I feel its time to reveal it to the public. Today is the day I make all of the work ive done up to this point public for the community but with a little extra in it. The code contains fully working 4th jobs, fully working traits system with the sub-stats working 100% official, the AP system fully working, all 4th job skills working, a few new commands along with some others modified for developing purposes, a custom job changer NPC for all the latest jobs, and a few other goodies. But the last feature to be included with this release is something I felt would be a good thing for the player base, overall community, and my way of saying thanks. I don't want players to be divided into 2 sides due to one side having access to 4th jobs and the other side having their character's potential limited. So with this I decided to also release full ready to play support for all of the expanded jobs. This will allow all players to reach their final jobs and gain access to base level 250 and the traits system. However, none of their skills are coded in yet. The power gap between 4th jobs and older renewal era expanded jobs was just too great to keep this from the community and with this release the gap can be minimized. I hope everyone enjoys this release and have as much fun with it as I did coding it all. This is my gift to the community. Enjoy. Also be sure to leave me a thank you if your not too lazy. One final note. CHECKMATE AND FUCK YOU TO A CERTAIN PERSON!!!! You know who you are. >=D 4CrAM-Open Github Link Note: A 2020-09-02bRagexeRE client or newer is needed for 4th jobs access. A 2021-11-17aRagexeRE or newer is needed to access everything. Be sure to adjust the set client date your using in the defines_pre.hpp file. Keep in mind the 2021-11-17 client is still new and issues are likely to still exist with its support. https://github.com/Rytech2/4CrAM-Open
    1 point
  2. This is going to be a blunt post. For some time now the rAthena staff have been actively working to reduce the number of reseller advertisements that crop up on our forums, our Discord server, Facebook, websites, etc. We strongly advise that rAthena users do not engage with resellers. The code/content isn’t theirs to sell. You receive little to no support. You are at risk of being scammed. You are not supporting the developers of their respective projects or original content creators. You are lining the pockets of thieves and scammers who have no idea what they’re doing. The original project authors begin to feel demotivated - this can cause them to stop working on this and upcoming projects altogether. The number of reports from our users who have been scammed has increased significantly over the last year. If you wish to hire the services of a known and trusted developer, please use https://rathena.org/board/thirdpartyservices/ - this list of members of our forum has been vetted and approved. This is a list of members who are not going to scam you. If you decide to give your money to some random idiot that claims to have “full working premade x, y, z” then that’s on you. We can’t stop you, but you’re certainly adding fuel to the fire and these idiots will continue to take advantage of other members of our community. If you receive a DM from anyone trying to sell content on rAthena’s Discord or forum and the person is not listed on the Third Party Services page, we suggest taking evidence and report the users to a member of staff. So, what should you do instead? Setting up rAthena and a working client is easy. You don’t need someone else to do it for you - that is not how you learn. Using any of the multitude of tutorials and wiki pages will help you get your rAthena server up and running. If you don’t do it yourself, you will not learn where the configurations are. You won’t learn how to modify an item/mob. You won’t know how to enable an NPC. If you’re now thinking “well, I don’t have time, that’s why I pay someone” then maybe running a game server is not for you. Reseller = Bad. Learning and Self-Betterment = Good. I’m hoping this post gets our point across loud and clear.
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  3. According to this code in skill.cpp, pnuema already doesn't work on land protector (iRO wiki says the same thing): switch (skill_id) { case AL_PNEUMA: //Pneuma doesn't work even if just one cell overlaps with Land Protector if(g_skill_id == SA_LANDPROTECTOR) break; If you want it to disappear on land protector, perhaps try one or more of these: Adding it to the return null list here in skill.cpp (look for the first part of the code, I've added it to the bottom): case WM_SEVERE_RAINSTORM: case SO_WATER_INSIGNIA: case SO_FIRE_INSIGNIA: case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: case AL_PNEUMA: if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; Or look for first part of this code in skill.cpp and add pneuma right before the break like I've done: switch (skill_id) { case SA_LANDPROTECTOR: if( unit->group->skill_id == SA_LANDPROTECTOR ) {//Check for offensive Land Protector to delete both. [Skotlex] (*alive) = 0; skill_delunit(unit); return 1; } //It deletes everything except traps and barriers if ((!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP))) || unit->group->skill_id == WZ_FIREPILLAR || unit->group->skill_id == GN_HELLS_PLANT) { if (skill_get_unit_flag(unit->group->skill_id)&UF_RANGEDSINGLEUNIT) { if (unit->val2&UF_RANGEDSINGLEUNIT) skill_delunitgroup(unit->group); } else skill_delunit(unit); return 1; } if( unit->group->skill_id == AL_PNEUMA ) { (*alive) = 0; skill_delunit(unit); return 1;} break;
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  4. Open "../src/map/clif.cpp" and change: void clif_user_count(struct map_session_data* sd, int count) { int fd = sd->fd; WFIFOHEAD(fd,packet_len(0xc2)); WFIFOW(fd,0) = 0xc2; WFIFOL(fd,2) = count; WFIFOSET(fd,packet_len(0xc2)); } to: void clif_user_count(struct map_session_data* sd, int count) { /* int fd = sd->fd; WFIFOHEAD(fd,packet_len(0xc2)); WFIFOW(fd,0) = 0xc2; WFIFOL(fd,2) = count; WFIFOSET(fd,packet_len(0xc2)); */ } Save changes and re-compile emulator.
    1 point
  5. db/import/skill_db.txt and paste: 80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,5,magic,0,0x1, WZ_FIREPILLAR,Fire Pillar src/map/skill.cpp Find this line: case WZ_FIREPILLAR: if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; if((flag&1)!=0) limit=1000; val1=skill_lv+2; break; And comment below case WZ_FIREPILLAR: //if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) //return NULL; if((flag&1)!=0) limit=1000; val1=skill_lv+2; break; Search this: //It deletes everything except traps and barriers if ((!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP))) || unit->group->skill_id == WZ_FIREPILLAR || unit->group->skill_id == GN_HELLS_PLANT) { if (skill_get_unit_flag(unit->group->skill_id)&UF_RANGEDSINGLEUNIT) { if (unit->val2&UF_RANGEDSINGLEUNIT) skill_delunitgroup(unit->group); } else skill_delunit(unit); return 1; } break; and remove: unit->group->skill_id == WZ_FIREPILLAR || //It deletes everything except traps and barriers if ((!(skill_get_inf2(unit->group->skill_id)&(INF2_TRAP)) && !(skill_get_inf3(unit->group->skill_id)&(INF3_NOLP))) || unit->group->skill_id == GN_HELLS_PLANT) { if (skill_get_unit_flag(unit->group->skill_id)&UF_RANGEDSINGLEUNIT) { if (unit->val2&UF_RANGEDSINGLEUNIT) skill_delunitgroup(unit->group); } else skill_delunit(unit); return 1; } break; Then recompile your server, i've tested by myself. Hope it helps.
    1 point
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