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  1. This is a project that I made back in 2019. Including the three maps, these were my 5th, 6th and 7th RO maps >w< Shrine of the Vanir This is a city conceived as a Shrine of the Gods of Nature, or Vanir. It's a very big map, with plenty of details and places to visit, walk around and sit to take a break and relax. It's got several custom-made and modified models and textures. My goal was to make a beautiful place that felt magical and awe-inspiring, but different to places such as Splendide, as this city is more focused on stonework. When I designed it, I based plenty of the city by observing ancient Norse symbols that appear in runestones, and the very shape of the city is based on them. Additionally, there are "city blocks" that have shapes of animals when looked from the sky (although this detail is somewhat hidden by the various plant models). Interiors 1 This map is designed to be underground, under the city itself, which is the reason why the entrance is the stairs (In the main city map, there's a small building that serves as the entrance). The design includes areas with their respective themes, so that different NPCs can be added according to them, whether they're Quests, Shops or Event NPCs. Although it's a mid-sized map, it's close to being big, and it's relatively big for an interior map. It's got several details and resting areas, which were made with care. It's also got certain custom-made models and textures that aren't present in the original RO. Finally, it's got several custom effects, as well as sound effects in the proper places. My goal was to make a very peaceful and relaxing place to not only visit NPCs in their respective sections, but to also sit around with your friends or guildmates around the tables or benches, or even AFK peacefully by yourself as much as you want, maybe even next to a waterfall! I wanted to convey a feeling that there were several different activities, either fun or relaxing, that you could do in this somewhat hidden place underground. Interiors 2 It's made up of three rooms: Floor 1, Basement 1, and a Small Room. This map is designed to be partly underground, partly inside the structures of the city, which is why there are stairs leading further underground. Moreover, it's meant to have a door leading to "Interiors 1" In the Main city map, and in Interiors 1, there are doors that correspond to the various entrances of these interior rooms. The rooms are very detailed, and they've got several custom effects, as well as sound effects in several places. My goal was to make a smithy or area for forging weapons, that fit neatly as the interiors of "Shrine of the Vanir". This city is meant to convey a feeling of "not entirely made by humans, but also by the gods", thus these rooms had to convey a special feeling as well. So, as the city has huge plants growing in different places, the branches of Yggdrassil have also grown inside the buildings themselves! And the forge had to be big as if to say: the weapons crafted here are unique. Putting aside the design, ellaboration and custom-made elements of this work, all of the official Ragnarök Online content belongs to Gravity and the creators of kRO, jRO, twRO. +=+=+=+=+ Detailed Previews +=+=+=+=+ City Interiors 1 (Main Underground Area) Interiors 2 Smithy F1, Smithy B1 and Small Room Smithy - F1 Previews Smithy - Basement Since this area has certain "uncommon" effects, I'd like to show a video of them first: Previews Small Room Previews And that's it! for now! I hope you liked these maps ^^ Please let me know what you think!, and thank you ^^ Until the next mappinos~
    2 points
  2. Version 1.4

    1268 downloads

    Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed claim my work as yours. • I can give you support, but please, do not message me. If you like it, give me a
    Free
    1 point
  3. Hello rathena , I was wondering if you can add custom title for the achivement ? *and how ? thanks I found the achievement_db.yml in db folder # Reward - A list of rewards that are given on completion. All fields are # optional. # ItemID: Item ID # Amount: Amount of Item ID (default 1) # Script: Bonus Script # TitleID: Title ID When you set the reward like this "TitleID: 1000" , how do u edit the '1000' title description ? and if I add custom achievements only @achievement_db.yml , will it automaticly added inside the game achievement bar / quest ?
    1 point
  4. Version 1.0.0

    303 downloads

    I put all the cards in the bRO, iRO, kRO, jRO and converted to FluxCP. I enjoy it! Extracted from data.grf updated on 2019-02-24
    Free
    1 point
  5. Here's the English Version. In case someone's looking for it. // Ori/Elu Functions //============================================================ function script orimain { if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please try again -"; mes "- after you lose some weight. -"; close; } mes "[" + getarg(0) + "]"; mes "I can purify your"; mes "Rough Oridecons or"; mes "Rough Eluniums. I'll need"; mes "5 Rough Stones to make"; mes "1 pure one for you."; next; switch(select("Make Oridecon:Make Elunium:Ask about Enchanted Stones")) { case 1: if (countitem(756) > 4) { mes "I can make ^FF0000" + countitem(756)/5 + "^000000 Oridecon"; mes "out of your ^0000FF" + countitem(756) + "^000000 Rough Oridecon."; if (select("Go ahead","No") == 1) { set .@ori,countitem(756)/5; delitem 756, .@ori * 5; //delete the rough oridecons getitem 984, .@ori; //get oridecons specialeffect 101; mes " "; mes "Here you are your Oridecon(s)!"; } close; } else { mes "[" + getarg(0) + "]"; mes "You have to be kidding!"; mes "I have just told you that I need 5 Rough Oridecons to make a purified Oridecon."; close; } case 2: if (countitem(757) > 4) { mes "I can make up to ^FF0000" + countitem(757)/5 + "^000000 Elunium"; mes "out of your ^0000FF" + countitem(757) + "^000000 Rough Elunium."; if (select("Go ahead","No") == 1) { set .@elu,countitem(757)/5; delitem 757, .@elu * 5; //delete the rough eluniums getitem 985, .@elu; //get eluniums specialeffect 101; mes " "; mes "Here you are your Elunium(s)!"; } close; } else { mes "[" + getarg(0) + "]"; mes "You have to be kidding!"; mes "I have just told you that I need 5 Rough Eluniums to make a purified Elunium."; close; } case 3: mes "[" + getarg(0) + "]"; mes "Enchanted Stones...?"; mes "I've been a stonesmith for 20 years, so I've heard a lot about them. Supposedly, there are"; mes "four different kinds."; next; mes "[" + getarg(0) + "]"; mes "Each Enchanted Stone possesses one of the following elemental properties: Earth, Wind, Water and Fire."; next; mes "[" + getarg(0) + "]"; mes "If someone combines a Enchanted Stone with a weapon while smithing, that weapon will possess the same property as the Stone."; next; mes "[" + getarg(0) + "]"; mes "Needless to say, you need to have some smithing skill to produce this kind of elemental weapon."; close; } }
    1 point
  6. Hi WillSuranol, It seems like you're missing some libraries required for the configuration... I would try, yum -y install mysql-devel
    1 point
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