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Showing content with the highest reputation on 03/26/21 in all areas

  1. Hi everyone, A few days ago I started working on an "RSM to glTF 2.0" model converter as an excuse to toy with the glTF file format. I don't know if this'll be useful to anyone but I'm making it open-source so people can re-use it (maybe as an alternative to xarple's converter). glTF, unlike most other formats, allows easily sharing/showcasing models on the web, like so: * https://tinyurl.com/na33zm9s (model made by @Syouji from here) * https://tinyurl.com/22vs9nhm (model made by @Naruto from here) The project is still very early in the development process so it's not refined at all but it should be fairly usable as it is. You can find it on github: https://github.com/L1nkZ/rag2gltf Limitations * glTF 2.0 doesn't support texture animations Releases 0.1.3 - https://github.com/L1nkZ/rag2gltf/releases/tag/v0.1.3 0.1.2 - https://github.com/L1nkZ/rag2gltf/releases/tag/v0.1.2 0.1.1 - https://github.com/L1nkZ/rag2gltf/releases/tag/v0.1.1 0.1.0 - https://github.com/L1nkZ/rag2gltf/releases/tag/v0.1.0 Screenshots Microsoft 3D Viewer Blender Better quality: https://webmshare.com/play/d7BBY
    2 points
  2. Hello, I'm Haziel. I've been a graphic artist for over 15 years. I've made commissions for several Ragnarök Servers and also, worked on the production of some Indie Games either as Concept or Pixel Artist. Spriter is my main role on game development but I'm also able to perform as Designer, Mapper and Programmer, drop me a PM if you're interested in any of those services. For the previews below, keep in mind: Headgears, Garments, Equipment, Weapon/Shield and Monsters. Headgears Divine Headgear Set A Gem Themed Headgear Set carrying the theme of mystical stones, targeted for each of the main class branches. Dragon Headgear Set In a similar fashion of the previous one, having one main headgear targeted to fit certain classes. Equipment Divergent Set The Divergent Set concept is based on evolution. After meeting some requirements, the player would be able to evolve the basic Divergent Equipment (grey-ish blue), to one of 8 different forms: Demon (Purple), Dragon (Green), Fox (Orange), Ox (Black), Phoenix (Red), Shark (Skyline Blue), Tiger (Yellow) and Wolf (White). Each one with its own properties. The Helmet has it's own appearances while the other equipment will have it's colour changed. Arcane Set The Arcane Set was meant to be a magical bundle of equipment with four options of headgears for combining, it also has a Weapon compatible with Wizards, Sages and their evolutions. Sacred Set Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to an 8-piece Equipment Set. Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class. The Shield is currently only available for Crusaders and evolutions but can be adapted for any Class, although a specific Diff from NEMO is required to implement it. An alternative Cursed theme is also available. Elemental Auras Four Aura-like headgears and four monsters/pets to go along the theme. Anime/Show/Game Themed Gears Anime/Game Themed Gears Miscellaneous Gears made based on some Anime/Game characters and/or artefacts. Above, Megaman X and Zero Helmets from Megaman X franchise, Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime. Sword Art Online 2 Headgears/Garments and 3 Weapons based on the Manga/Anime Sword Art Online. Elucidator and Dark Repulser both are available for Knights and Evolutions, Kirito Weapons for Assassins and Evolutions. Event Gears Valentine's Day Halloween Halloween Package includes 5 Headgears with matching Garments and also the Wicked Set, composed of 2 Headgears and a Garment. Auras 32bit Headgear Auras All of them available in 12 colours. Monsters Defence Turrets Those are monsters meant to be summoned and attack anything that goes near. Originally intended to be WoE-related. Untear, Unseal, Unnes & Undine My take on the concept of evolutive Pets, can also be used as monsters. Miscellaneous Monsters Situational mobs to be used in Custom Maps/Quests. Trickster Collection My own take on Trickster Online conversions. Christmas Boss: Evil Santa Meant for Christmas Events, this boss has some weirdly strong Reindeers as minions! Sword Art Online Collection Overlord Collection RE: Zero Collection Bosses Big Bosses Really Big Bosses VIP Badges Those were intended to be exclusive to certain VIP levels, there are alternate versions for PVP purposes. Logo Headgears I also offer the service of recreating a server's Logo in a promotional Headgear. Headgear Edits Examples of minor works I usually receive requests for, that may be, from little corrections or addition of details to recolours and mixing of headgears. Above, a symbolic gift to Nova and his request about a Sunglass equipped on the lower slot. Garments/Robes Garments are visual items Gravity made on Jan/05 of 2011, but even Gravity itself didn't make much of them. They're equipped on Cape or Costume Cape slot and must be made Class by Class to fit perfectly on each movement. Different from Headgears, they are layered correctly behind the character and does not stay floating around it as some custom content out there. Official examples of it are the Archangel Wings and the Adventurer's Backpack. Wing-Themed Collection My current Wing collection consists of several themes divided on Insect, Feathered, Leather and Other categories. Suitable for all classes. Classes Relics A garment bundle created to illustrate an attribute of each class branch in RO. Miscellaneous Garment Collection Another set of Custom Garments, but with another kind of thematic, instead of the usual wings. Weapons Weapons Weapons are specific for classes, but can be adapted to multiple at once. Miscellaneous Equipment Sets These have no visual appearance, are only intended as common gear. Freebies Headgears Garments Monsters Freebies Click on the preview image to be redirected to download thread! Freebies will be posted weekly! Rules 1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work. 3. DO NOT edit my work without my permission, It includes recolours. 4. DO NOT remove my signature included among my files, be respectful. 5. DO use my works as Donation Rewards, be kind and just ask me first. Additional Information • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype (hyering) if you're interested. • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking. • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it. • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level. • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.
    1 point
  3. Disabled it from hexing your client "Disable Walk to Delay"
    1 point
  4. Es bastante simple la verdad. Primero debes descargar el proyecto. Luego para trabajar más ordenado crea una carpeta y ahí empezarás agregando los archivos necesarios para tu "cliente". Luego debes sacar el contenido de la carpeta "Renewal" https://github.com/llchrisll/ROenglishRE/tree/master/Renewal Si tu server es "PRE-Renewal" pega sobre lo que sacaste de la carpeta Renewal, esto https://github.com/llchrisll/ROenglishRE/tree/master/Pre-Renewal Y dependiendo de la fecha de tu cliente, debes compatibilizar luas y demás archivos necesarios, según tu elección PRE-RE: https://github.com/llchrisll/ROenglishRE/tree/master/Client Support Y al final pega este contenido dentro de tu carpeta data/texture/ https://github.com/llchrisll/ROenglishRE/tree/master/Detailed Texture Folder/texture Respecto al: Debes de hacerlo, todo lo que acabo de detallar ahora, está aquí: https://github.com/llchrisll/ROenglishRE/wiki/Project-Guide
    1 point
  5. What a great contribution! I've seen that many mappers seek to convert rsm2 to rsm to use with browedit, it would be great if your converter could do it.
    1 point
  6. Try this: // x and y horizone .. setarray .x_line, 152,155,163; setarray .y_line, 111,109,106,103,101,99,96,93,91,89; Add more x or y line if you want more. and don't forget to add more duplicate npc vend_slot prontera, 1, 1, 4 duplicate(vend_slot) #vend_slot1 858 For my example, x * y = 30 NPC. So i need to duplicate 30 npc: Hope this can help you.
    1 point
  7. try to add: if (.@class == Job_Gunslinger || .@class == Job_Ninja || .@class == Job_Soul_Linker || .@class == Job_Star_Gladiator) { mes "Sorry, you cannot join this race!"; close; }
    1 point
  8. I have been fiddling around with it and found a way to actually make "ok" sprites with it This was my result: http://www.framecompare.com/image-compare/screenshotcomparison/91BFMNNU?fbclid=IwAR0nw7btJdrFkXcXkU7-nfEZ2YMDDu9nWb9CyGVk5KlfGbjEcvbRZyReokQ We should try training a model with ToS Sprites maybe? ---------> https://drive.google.com/drive/folders/0B92X6lQqXBPSbFBfQVdwcHpRaG8 Here are the models I used and the order.. there might be better ones or better order but wtv http://www.mediafire.com/file/vf04k6jz0amflzu/models.rar/file Can you please tell me which models did you use for rune knight? I have been playing around and I found that there are no Pixel res-upscalers that soften the edges which is what almost everyone wants im sure. So the only way I found is to re-pixelize it after it was upscaled to your desired size, these are my results Tests are here: http://www.framecompare.com/screenshotcomparison/7YLZLNNX EDIT: One of the most consistent ways of doing this that I've found is 1x_Alias_200000_G.pth > cartoonpainted_400000.pth after that sharpen the result in Photoshop with Smooth focus 300% 3pix Radius 100% Noise Reduction this usually works best with sprites so Its worth tryng it
    1 point
  9. They solve the problem and don't share the solution, but always come to the forum looking for help...
    1 point
  10. Version 1.0.0

    21 downloads

    Full Coded Theme (bootstrap adaptive design) Includes: PSD logo Enjoy!
    5.00 USD
    1 point
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