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  1. oh non pas des accents ! lol Je n'aime pas trop : 1119 Vous êtes monté sur votre Dragon. => "Vous montez désormais votre Dragon" fin les "Vous êtes monté" c'est trop lourd je trouve. 1139 Vous n'êtes pas emprisonné => meme chose bref le passé composé c'est moche 1306: Retourné à l'état normal. => Retour à l'état normal La plupart sont des messages d'état, de feedback pour dire que tel actions est effectué donc pas vraiment besoin de la mettre dans le passé qui fait juste alourdir. ====== Just a few notes on the translation saying some sentence even if ok and correctly translated was too bold. nb : import: conf/import/msg_conf.txt should point to conf/import/msg_frn_conf.txt cause right now all translation point to the same import file wich gonna be a big mess.
    2 points
  2. This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~ P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V SVN rAthena GIT~ https://github.com/rathena/rathena SVN Downloader TortoiseSVN ~ http://tortoisesvn.net/downloads.html Codeplex ~ http://downloadsvn.codeplex.com/ SmartSVN ~ http://www.syntevo.c...n/download.html KRO Installer Miruku ~ http://miruku.rathena.org/ RateMyServer ~ http://ratemyserver....wnload_kROLinks RSU ~ http://nn.nachtwolke.com/dev/rsu/ Clients & Diff Patchers k3dT 2013 Clients - http://k3dt.eu/Ragexe/unpacked/ Weetools Clients ~ https://subversion.a...etools/clients/ Supportmii Clients ~ http://supportmii.com/ro1/Clients/ Earthlingz CleintSide ~ http://www.assembla....bversion/nodes/ ShinsDiffPatcher ~ https://subversion.a...insDiffPatcher/ rAthena's Online Diff Patcher ~ http://rathena.org/t...iff_patcher.php LUA/LUB & Data LUA/Data ~ http://svn6.assembla...svn/ClientSide/ LUB ~ http://code.google.c.../downloads/list Packet_dbs & Packet_lengths Packets ~ http://svn6.assembla...ntSide/Packets/ actRO, Browedit, GRF, Sprite, Client Tools Ratemyserver Tools ~ http://ratemyserver....e=download_tool Supportmii Tools ~ http://supportmii.com/ro1/tools/ Browedit ~ http://browedit.exca...com/?a=download Shins Programs WeeMapCache ~ https://subversion.a...nk/WeeMapCache/ WeeThumbnail ~ https://subversion.a...k/WeeThumbnail/ rAthena's Tools rA's Login Background Screen Generator ~ http://rathena.org/t...gin_background/ Game Server Patchers Thor ~ http://thor.aeomin.net/ Triad ~ http://www.nitroconc...d/index_eng.php Control Panels FluxCP ~ https://github.com/c.../fluxcp-renewal CeresCP ~ http://sourceforge.n.../cerescp/files/ Guides & Info Judas Bible ~ http://supportmii.co.../JudasBible.pdf rAthena Wiki ~ http://rathena.org/wiki/ Misc Helpful Links eAthena Board ~ http://eathena.ws/forum/ RMS Sprite Bible ~ http://ratemyserver....riot_bible_main Web Host Talk ~ http://www.webhostingtalk.com/ Codes / Scripts Paste Sites kPaste ~ http://rathena.kpaste.net/ uPaste ~ http://upaste.me Pastebin ~ http://pastebin.com/ Security / Client Protection Harmony ~ https://harmonize.it/ Setup.exe BlueGhost Setup.exe ~ http://rathena.org/b...up/#entry144124 OpenSetup ~ http://www.mediafire...abj2jau2wxbvoiu
    1 point
  3. File Name: Account Bound Items File Submitter: Xantara File Submitted: 16 Sep 2012 File Category: Source Modifications Content Author: Xantara, Zephyrus, RO Information This system would allow (non-stackable, non-pet-egg) items to be bounded onto a player's account. This means that the bounded items cannot be traded, dropped, auctioned, nor mailed. But, they can be storaged so that it can be shared among the characters of that account. Features: - Item coloration to distinguish bounded items and non-bounded ones (see screenshot) - Script commands (getitembound, getitembound2, equipisbounded) to create and check for bounded items - At commands (@itembound, @itembound2) to create bounded items - New group permission (can_trade_bounded) to allow the group to distribute these bounded items if enabled (mostly just for High GMs / Admins) - Changes to the SQL files to track bounded items. This would effect cart, inventory, and storage databases. Tested on rAthena revision 17294 (using v1.5.1). Script Command Documentations At Commands Documentations Known Issues - When moving a bounded item to storage, item colouration is gone. However, re-opening the storage or re-logging will fix this issue.1 - When moving a bounded item to the cart inventory, item colouration is gone. However, re-logging will fix this issue.1 1 If you are able to find these packets (ie. PACKET_ZC_ADD_ITEM_TO_STORE3 and/or PACKET_ZC_ADD_ITEM_TO_CART3), please let me know! Credits Created by @Xantara Popularized by Zephyrus Idea by Ragnarok Online License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Like my work? Rate/vote this download Rep up my support topic post Do not mirror without my consent. Click here to download this file
    1 point
  4. Since i havent seen a topic with this info (atleast not in full), thought i will share what i found so far. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 One handed Axes = 1300-1349 Two handed Axes = 1350-1399 One handed Spears = 1400-1449 Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 Knuckles = 1800-1899 One Handed Staves/Rods = 1600-1699 Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 Whips = 1950-1999 Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 All the other ids are currently being ignored. Disclaimers: 1) Applicable to 2012-04-10a and older client which don't use the iteminfo.lua file for getting information. 2) I have not tested the entire range of values. They are inferences i got from the client exe file. If you are interested in making the item id flexible try my modified client =>http://rathena.org/board/topic/79646-release-2012-04-10a-with-no-weapon-item-id-restriction/?view=findpost&p=184288
    1 point
  5. these are mostly unpopular scripts that probably not getting a lot of replies more popular ones will be in separated topics getitemname2 function for the moment use version 2.4 Global Function PS: why am I getting rep even before I make any release ? O.O
    1 point
  6. Requested on: Request for PCOnEquipEvent: & PCOnUnEquipEvent: yes, can you do it for me please? I don't know this is usefull or not, there is a share before or not, I don't know. How it's working? Samples OnPutOnEquip: test-onputonequip.txt - script PutOnEquip -1,{ OnPutOnEquip: message strcharinfo(0),"You put on "+getitemname(puton)+"(ID: "+puton+")"; end; } OnPutOffEquip: test-onputoffequip.txt - script PutOffEquip -1,{ OnPutOffEquip: message strcharinfo(0),"You put on "+getitemname(putoff)+"(ID: "+putoff+")"; end; } Download Rev.1: OnPutOn-OffEquip-rA-svn17245-rev1.patch Initial Release: OnPutOn-OffEquip-rA-svn17245.patch *I'm really don't know if this is useful or not. LOL but at least, we will know what item that is put on/off by player. *
    1 point
  7. 1) (Euphy ways): function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set @items[.@idx], getequipid(.@i); set .@idx, .@idx + 1; } } return @items; } callfunc("getEquip"); // @items 2) Your way:function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set .@items[.@idx], getequipid(.@i); set .@idx, .@idx + 1; } } return .@items; } copyarray .@items, callfunc("getEquip"), 128; 3) By reference:function script getEquip { // get all equipped item IDs for (set .@i, 1; .@i < 11; set .@i, .@i + 1) { if (-1 != getequipid(.@i)) { set getelementofarray( getarg(0), .@idx), getequipid(.@i); set .@idx, .@idx + 1; } } return @items; } callfunc("getEquip", .@items);
    1 point
  8. Alternatively, you can set a temporary character array (@var) instead of scope and clear it afterwards (probably more efficient than string manipulation).
    1 point
  9. return .@items; is similar to return .@items[0]; A function can only return one value. I suggest to convert your numeric array to string array, return the concatenate array (Implode), then use Explode outside the function to retrieve the values.
    1 point
  10. Make sure you update your sources respectively (and don't forget to recompile) .. channel command and channel_admin permission are located in map/pc_groups.h and map/atcommand.c files - try to locate them here to make sure your files are up to date.
    1 point
  11. French translation : map_msg.conf Any comments from french community are welcomed.
    1 point
  12. I think you should use Getinventorylist to retrieve the item ID of the inventory with @inventorylist_id[] like icabit said. Then make a loop to check each Item with Getiteminfo getinventorylist; while ( .@i < @inventorylist_count && getiteminfo( @inventorylist_id[ .@i ] ,5 ) != 32 && getiteminfo( @inventorylist_id[ .@i ] ,5 ) != 2 ) .@i++; if ( .@i < @inventorylist_count ) { mes "Sorry you have a weapon or a shield in your inventory."; close; } mes "you pass."; close;
    1 point
  13. its out to date. download SkipPacketHeaderObfuscation" here http://sourceforge.net/projects/atwl/files/WeeDiffGen/
    1 point
  14. Common Patch: - Fixed a bug in the tutorial group paradise when checking the weight. - Added reward experencia the daily adventures for instance the temple of evil. - Added pictures to the dungeon NPC Jitterbug instance. - Added sound effects some monsters. - Sorcerer Skill Revised: In the skill [Elemental Shield] has changed the scope of enchantment with pneuma effect. - Fixed a bug with the tomb of MvP sopreponerse and they could appear in more than one screen. - Krishna Malangdo service was added as remove cards. - There was a change to recognize as MvP nightmare Jitterbug Jitterbug instance dungeon. -Shadow Chaser Skill Corrected: When you used the skill [Play] to copy the ability [Magma Eruption] the mechanic kept using it and will be corrected. Main Servers: - Begin change event cards. -> Period: 03/04/2013 to 10/04/2013 Day maintenance. - Ends the sale of the Shadow Set Box-II - Ends the event gift a box home. -Corrected Sorcerer Skill: Ability Killing Cloud anomalously state applied when creating the toxic cloud coupled with the ability and will be corrected Deadly Infection. - If the consumption of skills acquired by a item is 0 of SP and your SP is 0 is correct to use. - Fixed a bug with leveling boxes (160). Sakray Server: - The car cast the skill [Leap] prohibited maps will be corrected. -Sura Skill Fixed: When using the skill [Rising Dragon] with the letter ended incubus and its effect is not diminished your SP and will be corrected. -Rune Knight Skill Fixed: When using the skill [Dragon Breath] on someone affected by skill [Fiber Lock] is not added successfully increased fire and property damage will be corrected. - Treasure boxes of WoE TE will be modified. (For the stability of the economy of trade Zeny server boxes are changed treasures of WoE TE) (This is in addition to all treasure boxes generated apartir Day 00:00 04/04/2013). This translation was made with google translate using Ziu's spanish translation.
    1 point
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