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Showing content with the highest reputation on 01/10/25 in all areas

  1. View File AnyMapDrops This mod made in map_drops.yml now allows you to add drops globally (without specifying a map), I also added a parameter where the added item can go directly to the player's inventory if there is space. Example of use ( db\import\map_drops.yml ) Header: Type: MAP_DROP_DB Version: 2 Body: - Map: ANY GlobalDrops: - Index: 0 Item: Union_Token Rate: 50000 DirectInventory: true - Index: 1 Item: Flower Rate: 100000 SpecificDrops: - Monster: Fabre Drops: - Index: 0 Item: White_Gold_Coin Rate: 50000 DirectInventory: true - Index: 1 Item: Izidor Rate: 50000 - Monster: Poring Drops: - Index: 0 Item: Crystal_Jewel__ Rate: 50000 Note 1: To be valid across all maps, set the map name to ANY. Note 2: The new parameter DirectInventory ( false | true ) allows the item to go directly to the inventory. Note 3: I created 2 new mapflags (nomapdrops and mapdrops), the first is self-explanatory (does not drop any items from map_drops ), the second will be effective for instances, as now map_drops does not drop items in instances, so just apply the second mapflag on the instance (in the instance maps) to make it work again. Example of use: OnInstanceInit: setmapflag instance_mapname("1@nyd"),mf_mapdrops; setmapflag instance_mapname("2@nyd"),mf_mapdrops; Next updates I will add a parameter to mapdrops.yml if you want the item to be dropped in instances too instead of having to use the mapdrops mapflag. Submitter Hyroshima Submitted 06/26/24 Category Source Modifications Video Content Author Hyroshima  
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  2. View File Custom EDDA Bioresearch Laboratory Hello Everyone! This is my first ever custom instance made. I hope you enjoy my work! I've join by just recently and wanted to at least showcase my work. In this Custom Edda Biolab Instance, I have added a few modifications to some parts of the instance. Since I cannot follow the Original KRO version, I just tried to come up with a few other ideas. Showcase: https://youtu.be/mcmA-OxAdjI Modifications & Content: 1. I had added a custom story mode accessible only once, before you can choose between Battle Mode & Gauntlet Mode. (No Combat, Dialogues only.) 2. Battle Mode is your regular combat mode where you'll have to fight Nameless Swordsman. 3. Gauntlet Mode is mob doubled but you won't get to fight Nameless Swordsman. 4. Most Dialogues on Battle mode are on script with other servers. 5. Added an extra chest for EDDA Biolab Headgears. 6. Modified chest options to main EDDA Biolab Weapons as well. 7. Custom Enchanter Modified to fit KRO Enchant System. 8. All mobs and mobskills Divine Pride related (Renewal). Some Other things to take note with: 1. I purposely removed Mimic spawns inside the instance. 2. I was not able to implement the player HP Modification whenever they were not able to kill the mobs inside the cages. 3. Minor Issue (Doesn't affect anything): Some parts of the Cages still spawn even though Nameless is dead. 4. On Gauntlet Mode, I didn't double the mobs that spawns on the Crystal Cages. What to expect in a newer version: 1. Most likely I will be adding Ancient Hero Weapons to the mix. 2. Another mode in the instance. 3. Bug Fixes. (If there's any more like the Minor Issue I stated.) But for now I will be working on EDDA Fall of Glastheim first before I go back to this. What's included in the downloadables: Instance Script (instances) Enchanter Script (merchants) instance_db mob_db quest_db mob_skill_db npcidentity.lub OngoingQuestInfoList_True_EN.lub ReadMe.txt I only included parts that I have modified. You can find the Item informations on the rAthena renewal folders. For direct contacts for any concerns. You may contact me through: Discord: Gmail: [email protected] I also accept PayPal donations through that email. Submitter evereyn Submitted 11/05/24 Category Games, Events, Quests Video https://youtu.be/mcmA-OxAdjI Content Author Evereyn  
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  3. All headgear official bRO, cRO, euRO, fRO, idRO, iRO, jRO mysgRO, twRO, tRO Update November 2022 Headgear November 2022.7z Iclude list and miss headgear
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  4. I have updated the repo, try again Invoke-Expression "& { $(Invoke-WebRequest -UseBasicParsing 'https://gitlab.com/SapitoSucio/froggo-rathena-installer/-/raw/main/WSL/rathena_wsl_image_installer.ps1?ref_type=heads&inline=false') }"
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  5. Are you using old emulator? On latest rA it should be in item_group_db.yml https://github.com/rathena/rathena/blob/master/db/pre-re/item_group_db.yml#L3346 or db/re/item_group_db.yml for renewal.
    1 point
  6. I'm releasing a first version of the Star Emperor and Soul Reaper job change quest. This versions are working fine in my server, but im very sure someone with more knowlage can improve the structure and everything. I base this quests in guides from iRo wiki, those guides provide videos of a walk thru for said quests. SoulReaper_StarEmperor.rar
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  7. The thing is, we don't quite understand what are you guys need. can you please be more specific. EDIT: Okay so i re-read it, and somehow i know what you guys want. let me take a few minutes. EDIT 2: Here's what you guys need P.S Dont forget to upvote if i helped prontera,154,177,5 script Yumi Haruka 811,{ mes .name$; mes "Hello, i can reset an instance."; mes "What instance do you want to reset?"; next; for(.@i=0;.@i<getarraysize(.instances$);.@i+=5) set .@menu$,.@menu$+.instances$[.@i]+":"; set .@ans,select(.@menu$)-1; set .@instance$,.instances$[.@ans*5]; set .@qid,atoi(.instances$[(.@ans*5)+1]); set .@item,atoi(.instances$[(.@ans*5)+2]); set .@amt,atoi(.instances$[(.@ans*5)+3]); set .@zeny,atoi(.instances$[(.@ans*5)+4]); next; if(checkquest(.@qid,PLAYTIME)==2 || checkquest(.@qid,PLAYTIME) < 0){ mes .name$; mes "Eh? You don't need to reset this instance. You are already allowed to enter it."; end; } mes .name$; mes "So you want to reset ^FF0000"+.@instance$+"^000000?"; mes "It will cost you: "; if(.@item) mes ""+.@amt+"x ^0000FF"+getitemname(.@item)+"^000000"; if(.@zeny) mes "and ^0000FF"+.@zeny+"^000000 Zeny!"; mes "Would you like to reset now?"; next; if(select("Yes, Please Reset:No sorry")==2){ mes .name$; mes "Okay, Please come at me again once you decided"; end; } close2; if(.@item && countitem(.@item)<.@amt) goto L_NotEnough; if(.@zeny && Zeny<.@zeny) goto L_NotEnough; if(.@item) delitem .@item,.@amt; Zeny-=.@zeny; erasequest .@qid; message strcharinfo(0),"Instance has been Reset!"; end; L_NotEnough: mes .name$; mes "Sorry! But unfortunately, You don't have the requirements to reset the instance"; end; OnInit: // Instance Name, Quest ID, Item ID for Reset,Item Amount, Zeny Amount set .name$,"[ Yumi ]"; setarray .instances$[0], "Endless Tower","60200","501","10","100000", "Nidhogg Nest","3135","502","30","0", "Sealed Shrine","3045","0","0","999999"; end; }
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