- script resspvp -1,{
end;
OnPCDieEvent:
if( strcharinfo(3) == "pvp_map" ) {
mes "Continue PVP or Quit?";
next;
switch(select("Continue:Quit")) {
case 1:
atcommand "@alive "+strcharinfo(0);
warp "pvp_map",0,0;
break;
case 2:
end;
}
close;
}
}
Maybe you can do it like this. Not test. But it's just an idea.