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Version 1.0
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Report all error/bugs in the forum post not in the PM for faster fix, Thanks! By downloading this file, you agree with my Terms of Service: You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. If you like it, give me a ?Free1 point -
Your server is pre-renewal or renewal? because that formula is renewal so you need to scroll a little bit lower to find: // Flee stat = status->flee; stat += level + status->agi; status->flee = cap_value(stat, 1, SHRT_MAX); and add / 10 in stat += level + status->agi; // Flee stat = status->flee; stat += level + status->agi/10; status->flee = cap_value(stat, 1, SHRT_MAX); Tested only on pre-renewal1 point
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prontera,155,155,5 script Cornfarmer 4_CORN,{ if (BaseJob == Job_Gunslinger) { if (CORNCOOLDOWN > gettimetick(2)){ mes "you need to wait 1 hour to get one more corn"; close; } getitem 26001,1; CORNCOOLDOWN = gettimetick(2) + 3600; //3600 seconds! = 1 hour mes "you got a corn!"; close; }//gs only mes "corn only for gunslingers sorry"; close; }1 point
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2015 Client Support As of d2d1fd2, rAthena is now able to support 2015 clients! Client Support Feature : 2013-12-23 or Newer (Main Server) Clan System Feature: Requires 2013-12-23 client or newer. Includes the Sword, Arc Wand, Golden Mace, and Cross Bow Clans. Jumping Clan is not yet implemented as more information is needed. Includes official NPC to join and leave Clans. Side note: Confirm your chat window has the Clan Info setting enabled to display messages. Added clan_join and clan_leave script commands. Commit : ecc8cf9 Note: read topic click Cash Shop Sale System Feature: Requires 2013-12-23 client or newer. Requires GM level 99; until permission settings are implemented. Usage: Enter the item(s) you want to sell in your item_cash_db.txt using Type 8. Start the server or @reloaditemdb. The Special tab will be empty at this time, which is fine. Type /limitedsale and hit enter in the chat window in the client. Enter the item name into the Item DB Name field in the sale window. Fill in the data you want for the item: Number of Sale: Amount of this item that is sold to players. Sale Start Time: This is the Month / Day and then Hour : Minute of the start of the sale Time to sell: How many hours the sale will last. 24h is max tested so far. Click Add Limited Item and wait for the start time that was entered to pass. Commit : Pull: 1825 Note: read topic click Client Support Feature : 2014-10-16 or Newer (Main Server) Vending & Buying Store Report Feature: This feature when user close shop, the client showing report for buy/sell Commit : 01adc9c Client Support Feature : 2015-05-13 or Newer (Main Server) One Click Item Identify Feature: This feature allows quickly (ctrl + click right) in you item unidentified Request 1 Magnifier when used. Commit : 5fe8145 Add Body Style & Dressing Room Feature: This feature require the client support before 2015-05-13 or newer user can choose body style and dressing room system Make sure you data&lub support for this Commit : d70b173 Note: now support 5 job only (Guillotine Cross & Genetic & Mechanic & Royal Guard & Arch Bishop Outfit) last update 2016-04-19 Thank you to Rytech for the client Dress pack New Item Random Option Feature: This feature is still in initial release state. Bugs and issues may occur. We hope you could kindly report them to us. Finally, in addition to the feature, we will release more script command support for this feature in the future. Commit : f296409 Note: read topic click RODEX New Mail System Feature: RODEX (RO Delivery Express) is the replacement of the Mail System within RO. (Read more here) Requires PACKETVER 20150513 or newer. All mailbox NPC are disabled as RODEX is accessible through the client. Basic configurations can be found in conf/battle/misc.conf with more configurations in conf/char_athena.conf. mail_return_days and mail_delete_days are defaulted to 15 days for when an unread message is returned and another 15 days for when that returned message is finally deleted. As with the previous mail system, zeny and items can be sent through RODEX. RODEX supports up to 5 attached items now, as opposed to 1. A tax of 2,500 zeny per item (misc.conf::mail_attachment_price) and a tax of 2% zeny when sending zeny (misc.conf::mail_zeny_fee). Players are given a default of 100 mail stamps a day. (misc.conf::mail_daily_count) Commit : Git Hash: 58776da Note: read topic click Achievement System Feature: Title System Feature: Requires client 2015-05-13 and higher. Includes Title System which is integrated into the Achievement System. Rewards are given through the RODEX System. Added new atcommand reloadachievementdb. Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists. Commit : Git Hash: 7f5411d Note: read topic click Client Support Feature : 2015-08-26 or Newer (Main Server) Add New Skill Cart Design Feature (Pushcart Decoration): This feature require the client support 2015-08-26 or newer user can select cart for change to new design for Merchant Class only Make sure you data&lub support for this here. Commit : 71c6896 Note: now not support NPC for this, if you want to test @questskill 2544 Client Support Feature : 2015-10-01 or Newer (Main Server) New Character Creation Windows Feature (Unique Sex): This feature require the client support 2015-10-01 or newer user can choose sex M/F when make new character creation Commit : e3c274a New Class Doram Feature: This feature require the client support 2015-10-01 or newer Thanks to Rytech and Nova for their information! Commit : daa9e01 Note: read topic click Pet Evolution System Feature: This feature isn't supported yet (waiting developer for Implemented). Client Support Download Thanks to @renniw for the preparation of this client! You can download the Client - 2015-09-16a Download (Main Server) - 2015-10-29a Download (Main Server) - 2015-11-04a Download (Main Server) These features require 20150513 or newer. Please report all bugs to the Issue Tracker! NOTE: This 'support' post means rAthena added 2015-09-16 client (source and packets), not "post your issue about installation, how to get, how to make it work of 2015-09-16 client" This is a Christmas gift for the rAthena user, Merry X'mas DressPack.grf sysbox.grf DressPack_v1.3.grf DressPack_v1.4.grf DressPack_v1.5.grf1 point
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(I'm re posting this here since I placed it by mistake first at the Art section). Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting. Name's Arana or Aiko, I've been around the RO community using those nicknames. Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him. I'll place some of my works here displayed in chronological order, also adding information about the server it was used for. (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes). EdoRO My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form. GM Albion Doll Tales of Midgard: Freya I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers. I also made an Unlimited doll hat for him. Star Craft Hydralisk. GM Unlimited Doll CeresRO I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok. Tarou Hat (I know... its probably my ugliest work so far >.> Devilish Horns Just a hat c: (not finished) Le~Mudkips hat Hello Kitty Hairband Nidhoggr's Helm probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats. Strawberry Heavens Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist. Assassin's Creed Hood (reason why I display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done). NobleRO After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends the project was about giving a Rune Factory twist to the Ragnarok Online engine. I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them. Baby Grunty Teen Grunty Grown Grunty I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...) but like I said... those were my first 3 custom monsters I have made, including all animations and sound config. Ent This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch. Final Fantasy Crystal Chronicles Giant Crab As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC this was my last current work for NobleRO, since the team disband and the project was never finished. PlayRO I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them. Juvia Hat I Juvia's Hat requested by the server admin "Juvia" Juvia Hat II I later made a new hat from the same character (Juvia Lockser from Fairy Tail) NPC Juvia I was finally asked for a custom NPC for the server, Juvia Lockser RO version. Aatrox Helm A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO. JustRO Siroma Backpack Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c: ElariaRO Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special. NPC Aurela My first work for ElariaRO was an NPC named Elaria for a quest. Giant Fiddler Bundle I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card. Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game. Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well. A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose. An NPC made for this past 2014 x-mas, was meant to cover a quest. AnotherRO I am currently working for AnotherRO, following our administrator "Nevan" requests. The symbols that AnotherRO's forum will mainly use. Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online. Can you guess which place is which?~ **Update April 2015** I am currently working on NPC projects for Aurela, recreating important characters as a RO version, so far "Freya and Odin from Valkyrie Profile". Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism. I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it! 2Nydhoggr's Helm1.rar1 point
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Edit the file src/map/guild.c In the below function int guild_break(struct map_session_data *sd,char *name) After nullpo_ret(sd); Add // Cannot break guild during Guild Wars! if(agit_flag || agit2_flag) { clif_displaymessage(sd->fd,"Guilds cannot be broken during Guild Wars!"); return 0; } Save the file and recompile your src (also restart your server). Add it in this function too int guild_broken(int guild_id,int flag) Below if(flag!=0 || g==NULL) return 0; Add // Cannot break guild during Guild Wars! if(agit_flag || agit2_flag) { clif_displaymessage(sd->fd,"Guilds cannot be broken during Guild Wars!"); return 0; } It should work now1 point
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