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Showing content with the highest reputation on 06/19/22 in all areas

  1. I have been ripping sprites from other games and transforming into ragnarok items. What you guys think? OBS¹: My sprites/effects/images will never have the same style because i get it from a lot of sources. OBS²: Please don't ask for raw images/sprites, and i'll not teach how to get it.
    1 point
  2. It's actually both in pre-renewal. It's HardDef+SoftDef basically. ATK_RATE2(wd->damage, wd->damage2, attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_R)*(def1+vit_def) : (100-def1)), attack_ignores_def(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ?100:(is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L) ? (int64)is_attack_piercing(wd, src, target, skill_id, skill_lv, EQI_HAND_L)*(def1+vit_def) : (100-def1)) ); Only need to change the (def1+vit_def) part if you want to customize it.
    1 point
  3. Go to src/map/battle.cpp and search if (def1 > 100) def1 = 100;
    1 point
  4. You need implement the bonus in status.cpp go to src/map/status.cpp and find static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk) now put impositio bonus below: if (sc->data[SC_VOLCANO]) matk += sc->data[SC_VOLCANO]->val2; and add then: if (sc->data[SC_VOLCANO]) matk += sc->data[SC_VOLCANO]->val2; if (sc->data[SC_IMPOSITIO]) matk += sc->data[SC_IMPOSITIO]->val2;
    1 point
  5. maybe its too late to reply but the problem its your background.jpg its have big size file Try to compress your background.jpg and your problem will be fixed
    1 point
  6. Open ../src/map/clif.cpp and in the function clif_parse_LoadEndAck remove: #if PACKETVER >= 20070918 clif_partyinvitationstate(sd); clif_equipcheckbox(sd); #endif #if PACKETVER >= 20141008 if( battle_config.pet_autofeed_always ){ // Always send ON or OFF if( sd->pd && battle_config.feature_pet_autofeed ){ clif_configuration( sd, CONFIG_PET_AUTOFEED, sd->pd->pet.autofeed ); }else{ clif_configuration( sd, CONFIG_PET_AUTOFEED, false ); } }else{ // Only send when enabled if( sd->pd && battle_config.feature_pet_autofeed && sd->pd->pet.autofeed ){ clif_configuration( sd, CONFIG_PET_AUTOFEED, true ); } } #endif #if PACKETVER >= 20170920 if( battle_config.homunculus_autofeed_always ){ // Always send ON or OFF if( sd->hd && battle_config.feature_homunculus_autofeed ){ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, sd->hd->homunculus.autofeed ); }else{ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, false ); } }else{ // Only send when enabled if( sd->hd && battle_config.feature_homunculus_autofeed && sd->hd->homunculus.autofeed ){ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, true ); } } #endif In the function clif_parse_LoadEndAck after: // Notify everyone that this char logged in [Skotlex]. map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); add: #if PACKETVER >= 20070918 clif_partyinvitationstate(sd); clif_equipcheckbox(sd); #endif #if PACKETVER >= 20141008 if( battle_config.pet_autofeed_always ){ // Always send ON or OFF if( sd->pd && battle_config.feature_pet_autofeed ){ clif_configuration( sd, CONFIG_PET_AUTOFEED, sd->pd->pet.autofeed ); }else{ clif_configuration( sd, CONFIG_PET_AUTOFEED, false ); } }else{ // Only send when enabled if( sd->pd && battle_config.feature_pet_autofeed && sd->pd->pet.autofeed ){ clif_configuration( sd, CONFIG_PET_AUTOFEED, true ); } } #endif #if PACKETVER >= 20170920 if( battle_config.homunculus_autofeed_always ){ // Always send ON or OFF if( sd->hd && battle_config.feature_homunculus_autofeed ){ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, sd->hd->homunculus.autofeed ); }else{ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, false ); } }else{ // Only send when enabled if( sd->hd && battle_config.feature_homunculus_autofeed && sd->hd->homunculus.autofeed ){ clif_configuration( sd, CONFIG_HOMUNCULUS_AUTOFEED, true ); } } #endif
    1 point
  7. Pude arreglar eso simplemente editando skill.cpp Go to : src/map/skill.cpp Debajo : void skill_weaponrefine(struct map_session_data *sd, int idx) Find : Add : Success :
    1 point
  8. Version 2.2.0

    40743 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  9. LOL sorry I'm sure now case SA_ELEMENTWATER: case SA_ELEMENTFIRE: case SA_ELEMENTGROUND: case SA_ELEMENTWIND: //if (sd && (!dstmd || status_has_mode(tstatus,MD_STATUS_IMMUNE))) // Only works on monsters (Except status immune monsters). // break; comment it out
    1 point
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