Since there's no options on doing that on/off thing. I added a new section and replace this part
case Job_Novice:
// First job change
Job_Options(.@job_opt,Job_Swordman,
Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja);
if( .BabyNovice )
Job_Options(.@job_opt, Job_Baby);
break;
into this
case Job_Novice:
// First job change
Job_Options(.@job_opt,Job_Swordman,
Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
Job_Super_Novice);
if( .Expanded )
Job_Options(.@job_opt,Job_Taekwon, Job_Gunslinger, Job_Ninja);
if( .BabyNovice )
Job_Options(.@job_opt, Job_Baby);
break;
and then on the OnInit: part add this
.Expanded = true; // Enable Ninja, Taekwon, Gunslinger Class