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  1. If you would like to use your root account you can go straight to fluxcp installation guide below HOW TO MAKE SECONDARY MYSQL/PHPMYADMIN ACCOUNT FOR YOUR FLUXCP 1. I recommended to make a secondary account of mysql/phpmyadmin, for this step you need to login in your mysql/phpmyadmin as root and find the User Account in the upper 2. After you click the User accounts find the Add user account in the center left and press 3. After you click the Add user account make your User name and Password and make sure that you put in the Host name is Any host so that your web hosting can connect and now press the GO in the lower right 4. Now that you've added secondary account, all you have to do is press Database in the upper left 5. Once you get there look for your database and highlight it and press GO in the lower right 6. Check all selected database and press GO in the lower right 7. Now you have a secondary account HOW TO INSTALL FLUXCP 1. You need to download FluxCP and upload in your Web hosting File Maner /www/public_html/ 2. Goto your FluxCP config/ edit your applications.php ServerAddress This is your domain name like .com .net and etc.. BaseURL This is the path where your fluxcp located, if you used FluxCP Folder in /www/public_html/FLUXCP make sure your 'BaseURL' => '/FLUXCP', InstallerPassword You need this when you need to update your fluxcp or install 3. Goto your Fluxcp config/ edit your servers.php Hostname Your ragnarok server IP Username Your root/secondary username Password Self explanation Database Your ragnarok database 4. And now go to your domain.com to setup your FluxCP and put your InstallerPassword in your config/applications.php and press the Authenticate 5. After you authenticate your InstallerPassword you will need to login your root/secondary mysql/phpmyadmin account and press the Update FluxRO<- If you dont change the 'ServerName' in the config/servers.php 6. Congratulation your FluxCP is installed correctly
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  2. only in English! try use this lua files https://github.com/llchrisll/ROenglishRE/tree/master/Ragnarok/data/luafiles514/lua files
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  3. Look at error in map console. My guess is replace TAP to space Like this guild_vs3 mapflag nowarp change to guild_vs3<TAB HERE>mapflag<TAB HERE>nowarp
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  4. guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo change to your map.
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  5. I miss your quotes, You using 2010 clients date maybe that's not had this system yet.
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  6. I typed "weather script" into the search bar and found two straight away that you can modify easily for what you need.
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  7. But.. so is cron.. and you wouldn't need to install another package just to echo out the same code that you'd put into cron in the first place o.O
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  8. Introduction Well this idea came up when evilpunker asked about the possibility of having a patch which loads a second file which overrides the iteminfo file. But there is a better way to do that with lua itself. How to do it? The key idea is that the item information is added using the main function by the client. so in your custom file you just need to modify the main function to accept your items. Here is how it can be done. -- Load the original file. As you might have guessed you can also load your translated file here instead -- (just make sure the "tbl" array contains your item info) dofile("System/iteminfo.lub") -- Now as a simple example . I am simply going to change name of Red Potion to Crimson Potion. -- But you can add anything in the same way. Format is same as the original one, just -- the table name is different tbl_custom = { [501] = { unidentifiedDisplayName = "Crimson Potion", unidentifiedResourceName = "»¡°£Æ÷¼Ç", unidentifiedDescriptionName = { "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Crimson Potion", identifiedResourceName = "»¡°£Æ÷¼Ç", identifiedDescriptionName = { "^000088HP Recovery Item^000000", "A potion made from", "grinded Red Herbs that", "restores ^000088about 45 HP^000000.", "^ffffff_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 }, } -- Now for a helper function because i hate repetitions -- It adds items from curTable if it is not present in refTable function itemAdder(curTable, refTable) for ItemID,DESC in pairs(curTable) do if refTable == nil or refTable[ItemID] == nil then result, msg = AddItem(ItemID, DESC.unidentifiedDisplayName, DESC.unidentifiedResourceName, DESC.identifiedDisplayName, DESC.identifiedResourceName, DESC.slotCount, DESC.ClassNum) if not result then return false, msg end for k,v in pairs(DESC.unidentifiedDescriptionName) do result, msg = AddItemUnidentifiedDesc(ItemID, v) if not result then return false, msg end end for k,v in pairs(DESC.identifiedDescriptionName) do result, msg = AddItemIdentifiedDesc(ItemID, v) if not result then return false, msg end end end end return true, "good" end -- And the newly designed main function function main() result, msg = itemAdder(tbl_custom, nil) -- add custom items (including official overrides) if result then result, msg = itemAdder(tbl, tbl_custom) -- add non-overridden official items end return result, msg end How is it useful? Think how item_db2.txt is useful for adding custom items in a server. Its the same strategy here. You can keep your official items in a base file (or you can just use the official iteminfo.lub file if you want the korean names) and keep your custom items in a different file (make sure the first dofile function calls the base file). The above code is error free, so feel free to copy and add your items . Hope the topic was not too confusing The lua code can be further expanded for overriding only parts of an official item. But i will leave that update for the future P.S. The client should be patched to accept your custom file not the base file.
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  9. Here you are Do not forget to give me a reputation akatsuki.rar
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