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  1. skill.c add a new function. void DOTASWAPfu (struct block_list *src, struct block_list *bl) { int x=0, y=0; x=src->x; y=src->y; unit_movepos(src, bl->x, bl->y, 1, 1); clif_slide(src,bl->x,bl->y); unit_movepos(bl, x, y, 1, 1); clif_slide(bl,x,y); clif_specialeffect(bl,34,AREA); clif_specialeffect(src,34,AREA); return; } add int skill_castend_nodamage_id (struct block_list *src, struct bl... { ... case MER_BLESSING: if (dstsd != NULL && tsc->data[sC_CHANGEUNDEAD]) { skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; } case DOTASWAP: //add DOTASWAPfu(src,bl); //add clif_skill_nodamage(src,bl,skillid,skilllv,0); //add break; //add case PR_SLOWPOISON: case PR_IMPOSITIO: case PR_LEXAETERNA: case PR_SUFFRAGIUM: ... skill.h add enum e_skill { DOTASWAP = 996, //add NV_BASIC = 1, Client http://goo.gl/BJ0uB db\skill_db,txt 996,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0, DOTASWAP,DOTASWAP db\skill_require_db.txt 996,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DOTASWAP data\lua files\skillinfoz\skillid.lua DOTASWAP = 996, data\lua files\skillinfoz\skillinfolist.lua [sKID.DOTASWAP] = { "DOTASWAP"; SkillName = "DOTASWAP", },
    1 point
  2. like this ? - script impossible_shop_command -1,{ OnCommand: callshop "impossible_shop",1; end; OnInit: bindatcmd("brindes",strnpcinfo(3)+"::OnCommand",0,99); end; } - pointshop impossible_shop -1,impossible_shop_points,502:100,503:20; //put the items here?
    1 point
  3. Version 1.0.0

    100 downloads

    Hello if you ever tried to import pokemon models you will be dissapointed to see the many empty spaces and how its impossible to map... Well i tried my best to make my own Some of you may know i moved to the Unreal Engine due to limited graphical support working on an emulator, While i have not given up on everything I however will be working on a pokemon simulator, just to get myself familiar with the system, and get a bit better at spriting/3d modeling. Its a bit of a workload but.... It doesnt really matter. If your interested I can share more of my pokemon models Enjoy!
    Free
    1 point
  4. Version 1

    2165 downloads

    Town of Beginnings from SAOI'm releasing this map that I made a while ago for a SAO-RAG project that has been put on hold, and i felt like it's too good of a map to put it on a shelf ;]Hope you guys enjoy the release. ;] Some files inside include the color changes on some texture files, so keep that in mind, and delete them if you want.
    Free
    1 point
  5. File Name: GM Right Click Menu. With Script. File Submitter: AllanEpi File Submitted: 10 Aug 2013 File Category: Source Modifications Content Author: AllanEpi Tired of typing GM commands?. Giving Prizes to Event Winners, Kicking, Viewing Players Info and other?. You can now do this by just Right Clicking the Player Open GM-Commands and do scripts you need by NPC scripting. This is customizable you can do the way you want your script to work. So here is it. Just do Right Click and its will show the player's Info with customizable scripts. Pre-Defined Variables you need to use. Character name of target player @gm_rightclick_name$ Character Id of target player @gm_rightclick_charid Account Id of target player @gm_rightclick_accid Click here to download this file
    1 point
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