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Showing content with the highest reputation on 11/15/19 in all areas

  1. I made a folder for the directory of Soul Linker weapon based from this: Reference_Sheet and this: http://ratemyserver.net/riot_bible/riot_bible.txt data\sprite\Àΰ£Á·\¼Ò¿ï¸µÄ¿ and placed 4 filenames there: ¼Ò¿ï¸µÄ¿_¿©_1600.act ¼Ò¿ï¸µÄ¿_¿©_1600.spr ¼Ò¿ï¸µÄ¿_³²_1600.act ¼Ò¿ï¸µÄ¿_³²_1600.spr for a custom rod. My sprite is not showing whereas I am inside the range of the rod and I have made 6 other customs aside from this and they are all working. My only question is: ¼Ò¿ï¸µÄ¿_ = Soul Linker Weapon folder? Any help will be appreciated.
    1 point
  2. Unit.cpp - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) ))
    1 point
  3. If you're using secret's mod, then it should work as intended. Not sure how this can be translated to item bonuses, possibly bonus2 bSkillAtk,skill id here,getskilllv(skill id here) * 200; bonus2 bSkillAtk,skill id here,getskilllv(skill id here) * 60; bonus bMaxHP, readparam(Baselevel) * 100; bonus bVit,readparam(bInt)/5;
    1 point
  4. Version 1.0.0

    613 downloads

    In response to this post : I just added success rate function. Enjoy! Original Script is by Euphy and I just added some functions to this. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?
    Free
    1 point
  5. Hello! I am on vacation until 18 November. ?
    1 point
  6. Heya peeps. Long time! Sorta got inspired watching the Matrix one day lol so I made a quick and dirty map for everyone to enjoy. Its designed as a PVP map but go crazy and change it up to whatever you want. The spawn zone is just South of the map in the white space to pretend like its a loading program etc. Have fun! Download Link:
    1 point
  7. in core.h #define MIN_CHARS 12 // Default number of characters per account. #define MAX_CHAR_VIP 3 // This must be less than MAX_CHARS in mmo.h #define MAX_CHARS 15
    1 point
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