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Showing content with the highest reputation on 08/11/19 in all areas

  1. izlude,144,121,3 script JohnDoe NPC::JohnDoe 1_M_MERCHANT,{ mes "[JohnDoe]"; mes "Do you need some Novice Potions?"; switch(select("Yes, please.:I don't need them for now, thank you.")){ clear; case 1: .@TIME$ = "" + gettime(DT_YYYYMMDD); if(#JOHNDOE_DAILY$ == .@TIME$){ mes "you already got the Novice Potions for today"; mes "try again in the next day"; end; } mes "Here, take these."; getitem 569,250; #JOHNDOE_DAILY$ = .@TIME$; mes "Good luck!."; end; case 2: mes "Okay, good luck!"; end; } }
    2 points
  2. --------------------------------------- *getitembound <item id>,<amount>,<bound type>{,<account ID>}; *getitembound "<item name>",<amount>,<bound type>{,<account ID>}; This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item ---------------------------------------
    1 point
  3. create a variable called #VARIABLE eg: #accbound
    1 point
  4. 1 point
  5. *cutin "<filename>",<position>; This command will display a picture, usually an NPC illustration, also called cutin, for the currently attached client. The position parameter determines the placement of the illustration and takes following values: 0 - bottom left corner 1 - bottom middle 2 - bottom right corner 3 - middle of screen in a movable window with an empty title bar 4 - middle of screen without the window header, but still movable cutin with header can be closed.., type 0~2 doesnt have header ( dont have the little cross at top )
    1 point
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