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Showing content with the highest reputation on 10/06/18 in all areas

  1. Idea Create a package of code compiler for the emulator, which took up little space, and will as portable as possible, it will not require installation, and which can be stored on a USB flash drive. Current Status: semi-done (works with almost emulator, except rAthena for reasons inside CMakeList.txt and other broken parts in code) Download Link: MEGA or Google Drive (189MB) How to use? Like on Linux, but on windows (thx to Cygwin) Download, extract, run start_console.cmd cd D:\path\to\your\emulator make clean && ./configure && make server wait when compilation will finish ./run-server.bat make sure that your SQL server is working fine (if you don't have any install, or take OpenServer from RO offline pack) If you wish to run a server outside the Cygwin environment, you need a lot of dlls copy-paste from /bin/ folder to emulator I give up to finish it and fix rAthena compiler issue (because the issue with CMake files, they are weird), because I have no time and it's out of my interest. Extra Notes Request: please, someone who can fix the rAthena to make work with this release. 189MB compiler is very helpful, because not need to download 1.9GB for lite MSBuild, and ~8-9GB for Visual Studio. Feel the difference. Note: cygwin always slower than original native code. Note: rAhena can't compile with -stl=c++11, use -stl=gnu++11 Note: even with this -stl=gnu+11 you will get a crash a char-server, if you are a developer, try to debug it by yourself and fix, this is rAthena issue, not a package issue. Note: tested: hercules, eathena, brathena, 3ceam -> works fine without any issues, even in gdb mode.
    1 point
  2. This is not mine . but credits to the owner ! i use it a lot ! Use it with your own risk http://rod.2-d.jp/npc.html Dont forget to add some reputation on me (c) Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved.(c) GungHo Online Entertainment, Inc. All Rights Reserved.当コンテンツの再利用(再転載・配布など)は、禁止しています。
    1 point
  3. Yea its forbidden but to work around it just check the patch list and add it to the repository site like this... http://ropatch.xcache.kinxcdn.com/Patch/2018-10-02bRagexeRE.rgz
    1 point
  4. Battle.cpp if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100; rdamage = i64max(rdamage,1); Change to if (flag & BF_SHORT) {//Bounces back part of the damage. if ( (skill_get_inf2(skill_id)&INF2_TRAP || !status_reflect) && sd && sd->bonus.short_weapon_damage_return && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) { rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
    1 point
  5. Version 1.0.0

    449 downloads

    Hello everyone! I'm maken06. I'm learning to create sprites and this is my first monster "Wooden Training Doll from Maple Story". Special thanks to @smiths12 thanks to his teachings, I managed to animate the monster. pd: Do not forget to give me a reputation or reaction. ?
    Free
    1 point
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