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Version 2.2.0
40928 downloads
Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!Free1 point -
Release for the 2016-12-28aRagexeRE client. Packet shuffles and encryption keys can be found at the bottom in the text file provided. After seeing the success of the unpacking of the last 2 clients I felt its time to finally get a new one out. A very new one to help drive things in motion again. So here's a late xmas president to everyone. Packet lengths, shuffles, and encryption keys are provided in the text file. Big thanks to Nova for helping with the testing of the client and the connection fixes and giving me the motivation to make this possible. 1. Due to a big change in how regular client are being packed by Gravity, its not possible to do a stable unpacking of them. Only RE clients can be done without issues. So please don't ask for regular ones. 2. Because RE clients are sakray test clients, im only doing releases that I feel are stable and will only make them as needed. So maybe one or 2 clients will be released a year. 3. As with all newly released clients itl take time to get them fully supported. This is a very new client and will have some issues at the start. Its stable but do expect some things to not work right away. DO NOT PM ME OR ANY OTHER DEV'S ON HOW TO GET IT TO WORK!!!! Your PM's will be ignored. 4. Currently as of this time, the client will not work with Hercules or rAthena even if you add the shuffles and encryption keys. Ive tested and gotten this to work on 3CeAM and a friend's test server that uses rAthena with a small fix. ill provide info on how to fix this. You can apply it yourself or wait for dev's to add it. Other Info: Here's what to expect so far.... Nemo Msgstringtable.txt and exe's english translation patches do not work. Its not possible to extract the latest msgstringtable ether. Also got word that the hair style patch also fails. Don't know what else fails but do expect a number of patches to not work or cause issues. If you find any other patches that fails, report them in the Nemo Patcher topic. Hercules / rAthena The client's login and character select will function. But after selecting a character, the client will sit for a moment and then time out. This is because Gravity is no longer using the ZC_ACCEPT_ENTER3 packet and went back to using the older ZC_ACCEPT_ENTER2. So you have to edit the source to have it use the 2nd version of ACCEPT_ENTER or else the timeout issue will happen. Im not going into tech details on how to apply the change. Thats for you to do or just wait for someone to do it. Client Be sure to have your client's data.grf and rdata.grf patched to 2016-12-28 or newer to support the client. Being behind this date could result in client file errors and/or crashes. Do I even need to say this? If anyone has any questions, ask here. Again, DO NOT PM ME OR OTHER DEV'S FOR HELP!!!!! ASK HERE FOR HELP AND INFO!!!!! 2016-12-28aRagexeRE.zip1 point
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Yes, i dont mind installing it for you, im doing it namn most of the time sa mga clients ko1 point
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add me sa skype jaryljameschiong, i can install if for you1 point
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i get you, i mean all i see here is so much hate towards RE is what i was trying point out. Sure RE isn't perfect but from what i read here, people seem to demonize it1 point
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did you try going to run>cmd and typing ipconfig? you just find your internet source (say, if you use an ethernet to connect to your router, you would look under "Ethernet" and use the IPv4 address, if you use a wireless card, you would pick that instead) and put that in the the correct IP part. So in the Char conf, try this: // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: (ipconfig IPv4) In Map conf, try this: // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: (ipconfig IPv4) And then in Subnet conf (which I don't have TOO much experience in, but I have run into issues here before) try this subnet: 255.0.0.0:IPv4:IPv4 ^ sometimes this is 255.255.255.0 instead of just ONE 255. and then just try running it and see what comes of it I am not support or anything, I just have the feels for you, I have run into stupid non-connecting servers and my fair share of socket errors in my time and I HOPE this works for you. Good luck P.S. I know I have left some addresses at 127.0.0.1, I do this because those are for the servers to connect to eachother, and on my offline server they do that PERFECT with that IP, so I am just ASSUMING it will work with putting the server online because they are on the same machine. I may be wrong, I do not know xD1 point
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Solved. It was "Change walk delay" option from NEMO.1 point
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The simple answer is yes but it varies greatly based on how much effort you are willing to put into learning. To get started check out the links below. Installing Connecting Learning some basic Scripting won't be difficult but you won't be creating custom systems and instances without putting in the time. Just as well you can check open positions and work with a group if you can contribute just one thing to a server project. Regards, ~Azura Skyy1 point
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Because the downloads section seems to still be being a sack of poop, I am going to post my sprites here. I am currently going through and making sure the sprites work 100%, and also adding itemInfo.lua's for those who need them (for my headbands, you can use the file to save your fingers by just making modifications to my script, or it's just there as a reminder to edit those files). Here are the sprites that have passed testing and have their itemInfo.lua's. If you are using a newer client (say 2013-08-07) you won't need to use the idnum2-whatever files, you will just need to do itemInfo.lua, accname.lua, and accessoryid.lua. I have still included the other files though for any older clients. Wolf Ears Changelog 1.3/5-13-16 - Last tweak I promise, just wanted to make sure everything works good. 1.2/5-12-16 - Added itemInfo.lua for new clients. 1.1 - Changed sprite so it looks better. I can't remember all that I did, but I know major changes are the side view and possibly rear view. 12/28/2011 - Er, rezipped and reuploaded, because previous zip ruined the ASCII. Wolf Ears Download Wolf Ears Recolored Download Naruto Headbands Changelog 5/13/2016 - Fixed .act problems with female regular headband and recolored version. Also found two errors in accname.lua. Added itemInfo.lua. 1.3 - Added more missing sprites/drop sprites. 1.2 - A sprite and some .act's reported missing, also noticed a glitch in which some frames were grabbing the color from the wrong part of the palette and fixed that. 1.1 - Tweaked .act a little bit (realized the headband was a little "off" in some frames). Warning: Without recolors this will add 72 items to your server with recolors is a total of 180 (original release included in number). I have added files to make it less painful to add them but if you would like to modify, just be aware of this. Naruto Headbands (Also has combination of nukenin and shippuden versions) Download Recolors Hokage Hat Changelog 5/16/2016 - Found problem in item_db/SQL scripts, fixed. 5/15/2016 - Fixed problem with Kokorokage description (string was reading ^_~ and messing up the hexadecimal color change, had to cancel it out). 5/14/16 - Fixed item drop bmp. Was not 8bit. Hokage Hat Download Download Tobi Mask Download (No recolors unless requested, didn't think it would be desired.) Hunter Nin Mask Download (Recolors to come, may fiddle with shading.) Realistic/ Friendly Wolf The idea behind this sprite was that the wolf sprite was extremely aggressive looking and horribly exaggerated. I wanted something a little more realistic. Some people think this is a "friendly" looking wolf, to me this is just realistic. The wolf will pant when running around, it listens to its surroundings, actually has a tail (I mean, unless it is part bobcat...), and has black eye rims and lips (though this gives a "cute" appearance in-game, this is just a feature of wolves). One frame even had the legs spaced so far apart as to give the wolf the appearance of being barrel chested, when wolves are the exact opposite. I would like to, sometime in the future, also create other wolf coloration's for this sprite (coat colors of subspecies and such), but that will come later. Anywho, here you are. Enjoy. Replace the actual mob with it, or make it a pet, it's up to you. (Animation speed varies slightly in-game.) Download ~ 8/6/2016 - I am done spriting for now, taking a little break to work on my server. ~1 point