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tedexx

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  1. I manage fix the problems above. Got the newest kRO grf and worked just fine. (not sure why a fresh and fully updated iRO grf wanst working tho) Having problem with hair palettes now, the files are found and loaded, but not applied to the hair. Any sugestions? (cloth palettes are fine)
  2. Thanks for the reply! I dont know what to do anymore. Its pretty strange. I tested with a fully updated iRO grf, the file is there but the script cant find it. I did 2 tests, the first one was testing with juts one clean grf (iRO) and nothing more. The results: The second test was trying with multiples grfs and it was way better, but the heads are still missing (images in the first post). Some sprites missing & Spr/Act heads failing. And yes, all the grfs are 0x200 @Akkarin Maybe is the version of ROCharGen I'm using? Can you pm-me your version? (Oficial repository is down by dmca)
  3. got a fresh copy of ROCharGenPHP from KeyWorl, but having some problems with file loading from grf. I'm loading the same GRF I use in the game (and even checked with GRF Editor to make sure the files were there, and it was), but ROCharGen cant load the files. I tried with other grfs, same results. Using full updated iro grf. Every file the script acuse to not found, I checked and exists. Same path. /avatar/tedex - rendering avatar /monster/1002 - rendering a poring Tested with multiples grfs, was able to load some files but got some other error.
  4. Solved. It was "Change walk delay" option from NEMO.
  5. Latest rAthena with no modification at all. The IC storm gust was with dex99 + angra. A client patch maybe?
  6. Tried 3 different clients with a fresh install of rAthena (it seems much more a source problem then client). Probably everyone here has this issues too. Running preRE.
  7. I'm having an interaction bug that is not default of RO and pretty annoying. It would be impossible to run a production server with that. I tested with a fresh installation of rAthena. - When clicking a NPC that have no mes() function, the npc click event is triggered but the player also walks to the mouse position. - When using skill (only one click): The skill is evoked but the player also walks to the mouse position How can this be fixed? NPC interaction demo (GIF): NPC code: (npctalk2 is only a example, it could be anything besides mes() and it would still happen) prt_fild01,280,144,5 script empty_npc 4W_SAILOR,{ heal(100,100); dispbottom("...."); end; } Skill interaction demo (GIF):
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