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Showing content with the highest reputation on 04/01/17 in all areas

  1. Yes, i stepped down when i went into hospital. I understand you have concerns, but please be assured that between Aleos and I, we have everything under control. I have no intention of developing cancer again, so i'm not going anywhere. We've been doing everything to ensure that rAthena remains on the up! Paid files is a two sided coin, as with anything that we introduce into the community, it gets talked about, we weigh up the pros and cons, then we talk to the staff (this has been in discussion since September last year), then we push it out to the community after we've made sure that a procedure is in place. Things that happened in the past can be learned from. This is one of those things that had a knock-on effect to other systems and deteriorated because it wasn't managed properly. We've learned from that mistake. If i wasn't confident that we could provide a service that every member of rAthena deserves, we wouldn't have re-introduced it.
    2 points
  2. Version 2.2.0

    37608 downloads

    Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!
    Free
    1 point
  3. Try to add this for( set .@i,1; .@i <= 6; set .@i,.@i+1 ) { + if( !getequipisequiped(.@i) ) continue; if ((.@i == 3) && (getiteminfo(getequipid(3),5) == 32) && (getequipisequiped(.@i))) { // Only catch shields set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } if(getequipisequiped(.@i) && (.@i != 4) && (.@i != 3)) { set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@arr[.@j], .@i; set .@j, .@j + 1; set .@menu$, .@menu$ + ":"; } } The warning appears because getiteminfo is triggered even when there's nothing equipped. If you wanted your question to be answered ASAP. You can hire your own developer
    1 point
  4. https://github.com/zackdreaver/ROenglishPRE
    1 point
  5. This might help https://github.com/zackdreaver/ROenglishPRE
    1 point
  6. As said, weapons having Matk is a renewal thing. In pre-renewal this doesn't exist. All wands just gave Matk+15%.
    1 point
  7. Yeah I know you are not a noob, but even the experieced one can miss something... We need to ask, even if you know what are you doing, we need to know how you did it. If is a emulator issue, open a issue in github and wait for the fix...
    1 point
  8. Check the item structure, the attack and magic attack will be togheter like 70:100 (atk:matk) or with the bonus in the item script (bonus bMatk,100)
    1 point
  9. Fixed MATK bonus only works in renewal I think. Use bMatkRate for those items instead.
    1 point
  10. Does anyone have this map? The link to download this broken!
    1 point
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