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Showing content with the highest reputation on 03/06/17 in all areas

  1. The topic has been removed because of rAthena staff double standards and hypocrisy things. (rA staff blame me that I made a money on this topic while it's not and never was) All that I did for the last 2.5 years with around ~1k answers from my side is help for free for newbies here, but to rA staff, my topic is a pain in the ass. Sorry guys, but the topic can't be maintained on such a community anymore because of its admins. Bye
    1 point
  2. rAthena C++ Migration It's a well-known fact that people can get old. A software can also get old. It has been years that rAthena forked from eAthena, which is a fork of jAthena. Countless changes were committed. A large number of developers come and go. So, we think that it's time to move forward and leave things from 200x behind. I'd like to announce the project that was started by @Lighta, picked up later by the rA dev team, Project rAthena++. It is an attempt of converting rAthena source code from C language to C++ with utilizing object-oriented programming in mind. We believe that libraries available in C++ will facilitate us greatly in creating new features in the future. Code for the project can be found in our GitHub Repository. However, the project has its downside. It may break every single source mods out there. Although, I believe that it will be much easier to recreate mods in the future. In addition, rAthena being in C++ open the possibility for a nice plugin system to make mod developers' life easier. Also, currently the project will not compile on Linux. We will make a change to our Makefile later to support Linux. Additionally, I'd like to ask you to help test this new branch of rAthena throughout the development process for bugs or bad merges that may happen here and there. The project is still in very early stage. Its code is not much different to what we currently have now, but it will get refactored everywhere possible to make a good code base to develop in the future. Finally, special thanks to @Lighta for a good base of code. @Sirius_Black for his refactored solution for rAthena. @Aleos for great advices and tips. @Lemongrass for great advices and tips. @Cydh for a great piece of code that get me out of the compile errors hell. Secrets signing out! Links: C++ development branch: https://github.com/rathena/rathena/tree/refactor/rA-cpp
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  3. rAthena doesn't implement changes based on episode, they're based on whatever information we can obtain at the time so that list will be all over the place. It's virtually impossible for a team of volunteers to produce a timeline when they have new features and bugs to fix at the same time. Life issues, along with whether or not they even feel in the mood to do anything RO related are big factors when we have a small team.
    1 point
  4. Common Patch: - Wildlife protection event starts. -> Period: 5/07/2015 until 5/27/2015 (Postponed) Mains Servers: - Smelting Ore Box X sales event started. -> Period: 5/07/2015 until 5/20/2015 -> Extra bonus item [Mad Bunny Scroll] in each box. - Game rankings Rising Commemoration event (increase exp/drop rate by 30%) ended. Sakray server: Mad Bunny Scroll - among other items in theory be able to get one of the shields. (low chance). __________________ The sprite should fit to each job... My personal opinion, this shield is great for cart cannon skill (combo Knight Card + White Night Card). The cursed version don't have slot and ASPD +3 (in shield) only is good a few jobs.
    1 point
  5. February Digest 2017 The following digest covers the month of February, 2017. Staff Changes None Development Highlights CORE: Added a code to close the shop when player disconnects (Git Hash: baa91f8) Fixed VIP gemstone requirement setting (Git Hash: 320bf90) Added missing SCB for Geffen Magic statuses (Git Hash: bb42b31) Added missing Elemental Resist Potion icon (Git Hash: 84df170, Git Hash: 778e96e) Fixes AgitEnd2 Scriptcommand (Git Hash: 929384c) Fixed a broken character in `skill.c`'s comment (Git Hash: ae182ef) Fixed Cart Weight calculation (Git Hash: 52f9bf6) Cleaned up character saving (Git Hash: d99c914, Git Hash: 90e3f89, Git Hash: 4623d37) bindatcmd now supports the new event name length (Git Hash: 7377f0f) Update name for all party members on rename (Git Hash: aa7de20) Fixed market shop weight calculation (Git Hash: 068d18c) Added the packet db entry for 0x0A0E (Git Hash: cc3b39c) Added some missing string escapes (Git Hash: 3b5699e) Removed Freezing and Crystalize from OPT1 (Git Hash: ca051d1) Expanded script command setbattleflag (Git Hash: 0c20c59) Cleaned up processing of secondary tables (Git Hash: 5d22e1c) Remove sleep timers when a script is unloaded (Git Hash: afa880e) Fixed invalid damage on WoE maps (Git Hash: 2f659e4) Fixed character rename feature (Git Hash: 7cf081c) Initial release of the cash shop sales (Git Hash: aaa4ea9) Fixed the day of the year function (Git Hash: 93f74cf) Fixed cashshop removal issue (Git Hash: 03ffd99) Increased the integer storage type for EXP (Git Hash: 6c0debb) Moved the knockback check to the correct location (Git Hash: 6c0debb) Adjusted check to remove prereqs from skill_tree (Git Hash: 2931b76) Expanded VIP Gemstone configuration (Git Hash: 251c400, Git Hash: 8bdaf1e) Fixed some misc. stuff (Git Hash: 4a2964f) DATABASE: Skill update: Back Slide, Cloud Kill (Git Hash: c853ef0, Git Hash: 431f30a) Fixes Queen Scaraba Card (Git Hash: e1e2bfa) Corrected Shoes of Valor bonus (Git Hash: 987901f) SCRIPT: Fixed Clearchus Mercenary NPC (Git Hash: 4270ef8) OTHERS: Added better documentation for skill splash range (Git Hash: c770990) Added batch file for Windows Mapcache user (Git Hash: 196017c) Updated Issue and Pull Request templates (Git Hash: 66cfa06) Fixed a compile warning on centos (Git Hash: eebbf1d) Statistics Excluding merges, 9 authors have pushed 39 commits to master and 47 commits to all branches. On master, 75 files have changed. There have been 1,437 additions and 410 deletions. There are 11 merged Pull Requests and 3 Proposed Pull Requests. There are 18 new Issues and 39 Closed Issues. List of Contributors @Akkarinage, @aleos89, @alxalmora, @Angelic234, @Atemo, @CairoLee, @cydh, @daisyanne1380, @Everade, @exneval, @FrFrMako, @Fyrus, @Hactus, @hendra814, @Jeybla, @Joy-Ro, @KrokusPokus, @kukuasir1, @Lemongrass3110, @lighta, @macabu, @mrjnumber1, @keitenai, @Playtester, @RadianFord, @RagnarokNova, @secretdataz, @technoken, @Tokeiburu, @Triedge, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster
    1 point
  6. Good Night I do not know this is the area but let's try I really wanted this sprint of this Beta Balloon if someone ae has it or pfv link send me it would help me a lot
    1 point
  7. Finally found a solution by looking in another existing script.. First step : get the inventory and loop on it. In my case I only took the elements having the number 6 (card). We add the ID of the card inside the array and we also create the menu by adding the name of the card. getinventorylist; for (; .@i < @inventorylist_count; .@i++) { if(getiteminfo(@inventorylist_id[.@i],2) == 6){ .@items[.@count] = @inventorylist_id[.@i]; .@menu$ = .@menu$ + getitemname(@inventorylist_id[.@i]) + ":"; .@count++; } } Get the selected element : .@select = select(.@menu$) - 1; Delete the selected item and give money : delitem .@items[.@select],1; set Zeny, Zeny + 500000; I hope it will be useful for seomeone else.
    1 point
  8. the item db exist in player db but has been removed in item_db.txt the monster are dropping these items but has been removed in item_db.txt
    1 point
  9. to be clear this issue , he has been scammed by another , not from functor What do you mean scammed? Is this Facebook page really him? https://www.facebook.com/gepardshield/ I think I got scammed too just now. Where can I see his page or website if I wanted to order gepard? wew... gepard u can directly buy with functor. hes only available via email / rathena / skype.. wew i just quote that yesterday.. that facebook page = fake as far as i read brizzle post
    1 point
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