Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/24/14 in all areas

  1. I answers on the assumption of the use of NEMO. Disable 1 rag1 type parameters (will be able to start Ragexe by double-clicking.) Restore Login Window (In Ragexe, will be able to enter ID and PASSWORD.)
    1 point
  2. set .@reward,671,1; The problem your mapserv described is a simple bad setting of the .@reward variable. It gives error because it doesn't expect a second argument (,1) on that command. Are you trying to set a variable or an array? Because later on you read .@reward as an array . In that case, an array is set like setarray .@reward[0],1; Where [0] is the position and 1 the value and so on. It seems the array is used like this in your script : Item id, amount so try this setarray .@reward[0],671,1;
    1 point
  3. In src/map/battle.c Find case MG_FIREBOLT: case MG_COLDBOLT: case MG_LIGHTNINGBOLT: if ( sc && sc->data[SC_SPELLFIST] && mflag&BF_SHORT ) { skillratio += (sc->data[SC_SPELLFIST]->val4 * 100) + (sc->data[SC_SPELLFIST]->val2 * 50) - 100;// val4 = used bolt level, val2 = used spellfist level. [Rytech] ad.div_ = 1;// ad mods, to make it work similar to regular hits [Xazax] ad.flag = BF_WEAPON|BF_SHORT; ad.type = 0; } break; Add before `break;` skillratio += XYZ; //Replace XYZ with desired percentage of damage to increase..
    1 point
  4. We are nothing without people around. Developing community wont be need when RO will dead. Summary online of first 10 pages at RMS from different servers around the world, much more in thouthens times then official server online. Most of them using eathena based emulator for sure. That mean, whole Ragnarok Online community in rAthena, hercules, brAthena hands. It's a huge responsibility to the whole Ragnarok Online. I request for the brain of rAthena development team, cause there is no 2006 right now out the window, and RO community mostly by cheats, bots decreased very well by last 2-3 years. Without basic protection agains current software what manipulate by packets with server-side like it want, rAthena will be nothing. Harmony is dead. There is no more alternative to protect RO against first wave of cheaters. Please, we need a plan i guess, how it possible to protect server-side from some famous hacks, tricks. The first thing, i guess must be encrypting headers of packets between server/client, like it work at Hercules. There's more than just WPE that can be used to cheat, and Harmony wasn't exactly groundbreaking protection either. Even so, there are multiple different ways to detect and prevent cheating, a lot of which can be done through scripting alone. To say it's the responsibility of rAthena, Hercules, or any RO emulation project to provide anti-cheat protection is a bit absurd; even some of the best anti-cheat systems are vulnerable to being bypassed. Man, there is 3 types of cheaters: noobs who using public software advanced users who can write own macro/dll/bypass way pro who can write software. First type of cheaters > 95% of all players. Easy and stupud blocking popular software, and make this software unusable = big win.
    1 point
  5. We are nothing without people around. Developing community wont be need when RO will dead. Summary online of first 10 pages at RMS from different servers around the world, much more in thouthens times then official server online. Most of them using eathena based emulator for sure. That mean, whole Ragnarok Online community in rAthena, hercules, brAthena hands. It's a huge responsibility to the whole Ragnarok Online. I request for the brain of rAthena development team, cause there is no 2006 right now out the window, and RO community mostly by cheats, bots decreased very well by last 2-3 years. Without basic protection agains current software what manipulate by packets with server-side like it want, rAthena will be nothing. Harmony is dead. There is no more alternative to protect RO against first wave of cheaters. Please, we need a plan i guess, how it possible to protect server-side from some famous hacks, tricks. The first thing, i guess must be encrypting headers of packets between server/client, like it work at Hercules.
    1 point
  6. try to check my topic. http://rathena.org/board/topic/81747-2012-04-10aragexe-v3-booking-system/
    1 point
  7. //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no
    1 point
  8. //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/char_athena.conf
    1 point
×
×
  • Create New...