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  1. Replies can be posted here: http://rathena.org/board/topic/91431-re-script-commands-additionsupdates/ This topic serves the purpose of informing everyone of new and updated script commands. This topic will not include updates to the scripting system (commits posted here might contain some though). Command: addrid Bug Report or Suggestion - Topic #84892 Revision Added/Updated - 6572a9f Notes - Added addrid command for management of attaching more RIDs. Command: party* commands Bug Report or Suggestion - Topic #82922 Revision Added/Updated - r17414 & r17415 Notes - Added party related script commands for party management. Command: countbound Bug Report or Suggestion - Topic #70372 Revision Added/Updated - r17351 Notes - Counts number of bounded items on a character. Also builds a list using @bound_items. Command: getitembound and getitembound2 Bug Report or Suggestion - Topic #70372 Revision Added/Updated - r17351 Notes - Gives a character a bounded item. Command: getequipisidentify Bug Report or Suggestion - N/A Revision Added/Updated - r17341 Notes - Command removed because it was useless. Command: addmonsterdrop and delmonsterdrop Bug Report or Suggestion - N/A Revision Added/Updated - r17326 Notes - Temporarily add or delete drops from mobs. Will be overwritten on server restart or mob db reload. Check script_commands.txt documentation for usage. Command: sc_start# Bug Report or Suggestion - bugreport:7664 Revision Added/Updated - r17326 Notes - sc_start in scripting now offers much more versatility. Check script_commands.txt documentation for more information. Command: recovery Bug Report or Suggestion -Topic #82374 Revision Added/Updated - r17321 Notes - Recovery command now allows for a multitude of healing options. Check script_commands.txt documentation for more information. Command: unitwalk Bug Report or Suggestion - bugreport:7626 Revision Added/Updated - r17311 Notes - Command was updated from a non-working state. Undocumented changes can be looked up in GitHub commit history.
    2 points
  2. Hello, Since I'm almost done making my GRF Encryptor/Decryptor + Client Configuration , I made a new Project which can prevents hack tools to help rathena members whom cannot afford buying such as Harmony. And im willing too to implement Auto-Ban when using hack tools. So , now i have started adding some source code but , i am still analyzing and studying each of the code written in every source code file. Now , What im gonna asking to all if you can also share what you have learn in every source code file especially to the Community Contributors about the functions to reduce my time studying/analyzing the code. . I would appreciate and glad to those who will share their learning's about this. Just PM me and Feel free to share your knowledge about the source code functions . Thanks
    2 points
  3. This is now an issue because the Hall of Abyss update (Renewal-specific) removes the 'gvg_dungeon' mapflags from gld_dun[01-04] and places them on the Hall of Abyss maps (gld2_[ald/gef/pay/prt]). Since splitting the directory requires some sort of restructuring, we may as well get other things done too: Move conf/mapflag/ to npc/mapflag/ and npc/(pre-)re/mapflag/. Store all Pre-Renewal maps in the root directory (npc/mapflag/), except the guild dungeons (as they're the only ones that have changed from Pre-Renewal to Renewal). Create new mapflag files for all Renewal maps, so that servers in Pre-Renewal don't have to load mapflags for maps they don't use. Drop all empty mapflag files, since we now have all mapflags documented in trunk/doc/mapflags.txt as of r17335: trunk/conf/mapflag/noexp.txt trunk/conf/mapflag/noloot.txt trunk/conf/mapflag/novending.txt Any opinions?
    2 points
  4. Xantara's FluxCP Everyone knows of FluxCP. However, with the creation of rAthena, there became a need to support renewal changes and other features such as the new group system. This is where my Control Panel comes in. Xantara's FluxCP is a free and open source control panel to work with rAthena. Forked from FluxCP by Paradox924X and Byteflux at r1121. I will continually merge updates from the original FluxCP. Demo: http://web.artistic-coder.com/fluxcp-rA Note: this site is used to test new functionality and custom addons so it may not always be functioning properly Features The original/base FluxCP already comes with a lot of features. Here I will only highlight those that came after the fork. For a full list, click here. Updated Ragnarok Data Full Birthdate Functionality Working GM Group System Mob Skills SQLized Zeny Log Page Specific Item Drop Rates Toggle for Pre-Renewal or Renewal SQL Data Alchemist Ranking Blacksmith Ranking Paginated Item Shop Character/job images (static) WIP Account management system (link one or more in-game accounts to one CP account) Queued Accepted Suggestions (have suggestions? post them here!) Search in logs page Pin code functionality Character sprites with palettes (would replace static images) Requirements Apache webserver with PHP 5.2 or greater PDO extension with MySQL support (http://www.php.net/pdo) PHP GD2 for security images (Optional) Enabled Zip extension for exporting guild emblems (Optional) Apache/mod_rewrite for using the "Clean URLs" feature Download There are three ways to get a copy of this Control Panel. For detailed installation instructions, click here (TBD). 1. GIT Clone git clone https://github.com/missxantara/fluxcp-ra.git * For Windows, you can take a look at using TortoiseGit with its friendly user interface. 2. SVN Checkout svn checkout https://github.com/missxantara/fluxcp-ra/trunk/ * For Windows, you can take a look at using TortoiseSVN with its friendly user interface. 3. ZIP Download https://github.com/missxantara/fluxcp-ra/archive/master.zip Extra Downloads Extract to the root folder of your FluxCP system Job Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Jobs_Images_2012-04-28.zip Updated details: April 28, 2013 Credits: Xantara Monster Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Monsters_Eclage_14.2.zip Updated details: Mob ID #2380 of Eclage (Episode 14.2) Credits: Brynner Item Icon Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Icons_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Item Image Files: http://missxantara.github.io/fluxcp-ra/downloads/FluxCP_Item_Images_2012-04-08.zip Updated details: April 8, 2013 Credits: Latheesan's Extractor Quick Links Wiki: https://github.com/missxantara/fluxcp-ra/wiki Bug/Suggestion Reports: https://github.com/missxantara/fluxcp-rA/issues GitPage: http://missxantara.github.io/fluxcp-ra Misc. Feel free to post any suggestions here. If suitable, they may be polled by general users before being decided to be implemented or not. If you have a feature already coded that you would like to share, please do send a GIT pull request or send me an SVN diff of the work - I'd love to take a look at it! Please note that working on this open-source project will furthermore serve as a learning opportunity for me. If you find that I've implemented something that could be improved, I urge you to let me know - your knowledge on this subject would be greatly appreciated! Like my work? Rep up the topic first post
    1 point
  5. 05/06/2013 - Mantenimiento kRO ** ¡¡Puede contener errores de interpretación!! ■ Inspection Time - Mains: 02:30 to 06:30 (Hora españa) - Sakray: 02:30 to 09:30 (Hora españa) Common Patch: - Oboro Icono Modificado: El icono de la habilidad [16th Night] ha sido modificado. Mains Servers: - Se da por fianlizada la venta del artículo [Three Master Package]. -> A la vez se da por finalizado el evento del artículo [sealed Beelzebub Scroll]. Sakray Server: - Se añadide el episodio 15.1 (Fantasmagorica). -> Habla con el jefe de paradise group [알퀴엔 나일] que está buscando aventureros para una nueva aventura. - Se actualiza la representación del sistema de guilds. -> Para que la guild pueda funcionar dentro del reino de midgard ve al palacio real, en la fuente de prontera, dirigase en la dirección 07:00 en las agujas del reloj. - Se añade old glast heim versión(dificil) mazmorra instancia abierta. -> Una vez cada tres 3 días, aparecerá un enemigo muy poderoso en esta actualización de la mazmorra old glast heim. -> Se modifica la probabilidad de obtener articulos de recompensa en la cámara secreta de old glast heim. -> La re-entrada a la mazmorra existente de old glast heim cambia de 23 horas a 18 horas. - El sistema battlefield será corregido para las pruebas de 2:2. - Generic Habilidad Modificada: La habilidad [Fire Expansion] Nivel 5 (Acid Demonstration) se modifica su efecto para aplicar el efecto más nuevo del acid demonstration, ya que se aplicaba la versión anterior. - El éxito de usar una habilidad de mejora''Buff'' en algunos monstruos se ha modificado. -> El efecto de mejora''Buff'' se mantiene durante 30 segundos. -> Los MvP detale y beelzebub reducen el daño físico recibido en un 80%, a la vez aumenta el daño mágico recibido en un 80%. -> Los monstruos necromancer, Hardrock Mammoth y Nidhoggur's Shadow reducen el daño físico recibido en un 60%, a la vez aumenta el daño mágico recibido en un 60%. -> El MvP Lost Dragon(Wandering Purple Dragon) reduce el daño físico recibido en un 20%, a la vez aumenta el daño mágico recibido en un 20%. -> Toda la familia de mob's scaraba reduce el daño físico recibido en un 60%~80%, a la vez aumenta el daño mágico recibido en un 60%~80%. ** NoTa Ziu: Creo que se refiere a la habilidad Stone Skin por el efecto que da. ** Nota Ziu: Puede actualizarse el patch más tarde.
    1 point
  6. - script #chan_autojoin -1,{ OnPCLoginEvent: atcommand "@join #main"; end; }
    1 point
  7. lol. it so easy to do. if you know how to read you will able to fix your problem.
    1 point
  8. hmmm.. the cause of your problem is, your account id. Open your clientinfo.xml and post it here, and let me check
    1 point
  9. check your clientinfo.xml maybe your ACCOUNT ID is included in clientinfo here look for this one in your clientinfo.xml located at your data folder
    1 point
  10. Just change it then? atcommand strcharinfo(0) + "join #main";
    1 point
  11. Si los mensajes te salen en koreano en el cliente pero no tira ningún error puede ser por dos opciones: Tu data no tiene los luas correspondientes para tu .exe Al diffear el .exe no has marcado la opción "Tranlate the client into english" o algo parecido. También asegúrate de que tienes configurado en SRC la versión (fecha) de tu cliente. Si la versión tu cliente es 2012-04-10 debes ir a ~/src/common/mmo.h buscar la siguiente línea 49 y 50 y configurarlas así: #ifndef PACKETVER #define PACKETVER 20120410 PD: Después de modificar el src acuérdate de compilar el emulador. En cuanto al setup, para que se guarden las configuraciones prueba a abrirlo con el programa de compatibilidad de Windos XP (Service Pack 3).
    1 point
  12. //===== eAthena Script ======================================= //= OnLogin AtCommand Settings //===== By =================================================== //= llchrisll //===== Version ============================================== //= 1.0 //===== Compatible With ====================================== //= Every eAthena Version //===== Description ========================================== //= This script will be executing AtCommands on Login, //= depending on what you have put. //===== Comments ============================================= //= None yet..... //============================================================ prontera,139,173,5 script Login Settings 57,{ set .@n$,"[Login Settings]"; mes .@n$; mes "Hello, "+strcharinfo(0); mes "What setting do you want to change?"; menu "Autoloot ["+( (login_loot)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",auto_loot, "Main Chat ["+( (login_main)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",main_chat, "@NoAsk ["+( (login_noask)? "^00BB22On^000000" : "^FF2200Off^000000")+"]",no_ask; auto_loot: next; mes .@n$; mes "Status: "+( (login_loot) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "I want to "+((!login_loot) ? "^00BB22enable^000000" : "^FF2200disable^000000")+" it.",-,"Nothing",L_quit; next; mes .@n$; if(login_loot == 0) { mes "Autoloot is now ^00BB22On^000000."; set login_loot,1; atcommand strcharinfo(0) + "@autoloot"; } else if(login_loot == 1) { mes "Autoloot is now ^FF2200Off^000000."; set login_loot,0; atcommand strcharinfo(0) + "@autoloot off"; } close; main_chat: next; mes .@n$; mes "Status: "+( (login_main) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "I want to "+((!login_main) ? "^00BB22enable^000000" : "^FF2200disable^000000")+" it.",-,"Nothing",L_quit; next; mes .@n$; if(login_main == 0) { mes "Main Chat is now ^00BB22On^000000."; set login_main,1; atcommand strcharinfo(0) + "@main"; } else if(login_main == 1) { mes "Main Chat is now ^FF2200Off^000000."; set login_main,0; atcommand strcharinfo(0) + "@main off"; } close; no_ask: next; mes .@n$; mes "Status: "+( (login_noask) ? "^00BB22On^000000" : "^FF2200Off^000000"); menu "I want to "+((!login_noask) ? "^00BB22enable^000000" : "^FF2200disable^000000")+" it.",-,"Nothing",L_quit; next; mes .@n$; if(login_noask == 0) { mes "@noask is now ^00BB22On^000000."; set login_noask,1; atcommand strcharinfo(0) + "@noask"; } else if(login_noask == 1) { mes "@noask is now ^FF2200Off^000000."; set login_noask,0; atcommand strcharinfo(0) + "@noask off"; } close; L_quit: next; mes .@n$; mes "See ya."; close; OnPCLoginEvent: if(login_loot == 1) { atcommand strcharinfo(0) + "@autoloot"; dispbottom "Autoloot is now On."; } if(login_main == 1) { atcommand strcharinfo(0) + "@main"; dispbottom "Main Chat is now On."; } if(login_noask == 1) { atcommand strcharinfo(0) + "@noask"; dispbottom "@noask is now On."; } end; }
    1 point
  13. use sprintf to mix your string
    1 point
  14. This made my day. HAHAHA.Thankyou guys. with no " " like this for example : 1599 for Angra Manyu it will search all nameid 1599 then you can delete it. Hope this helps you. I can work with this thankyou!
    1 point
  15. If I was on your position, I won't delete any item at all. I'll edit it's item script instead, making them less powerful. In my opinion, GM equipments are made just for fun, not to be used on actual game play, because they like having some sort of 'dark force', it's the same 'dark force' that drives Smeagol to steal and use the Ring for himself! So, I threw those kinds of GM equipments to the 'lava pool' and erases it's memories forever by changing their item script in the item_db.txt, so all the Hobbits could live in peace forever.....
    1 point
  16. Try this point it to your inventory: Then add this to sql query area with no " " like this for example : 1599 for Angra Manyu it will search all nameid 1599 then you can delete it. Hope this helps you.
    1 point
  17. almost forgot about this hehe Find: B9 50 B1 9C 00 75 59 Replace: B9 50 B1 9C 00 EB 59
    1 point
  18. We do plan to move our main repo to GIT in the near future; it'll be much more plausible when that happens. But the main problem is finding developers to maintain a separate branch, as we're nearly all concentrating on Renewal.
    1 point
  19. friend in real life eh? 1st time i caught my own cousin (GM),he also tells me that they got godly items but i never knew that he's the one giving them until i make a fake account .giving items on players... 2nd time i caught my BESTFRIEND giving items to my other friends. from that moment on, i don't trust anyone when it comes to the server.
    1 point
  20. Yes it's normal. And VPS host in US is not a reason for not being able to get lag ingame.
    1 point
  21. Thai Translated By me http://pastebin.com/AqbnH7PW Translated 90% BonesKung.
    1 point
  22. Yup . Just make sure your patch files are also encrypt if you will patch them to your Server GRF.
    1 point
  23. Agree. And true. Seems this point is somewhat omitted... what a mistake. This recalls me those times when we had "stable and trunk" branches in eA. IMO separating Pre-RE on its own branch, is, a better -suitable- way of saying that you are gonna kill it. Guys these* are not the best times to do -radical changes- like the one you are discussing here (About Pre-RE. I'm not refering about GIT move). Remember that there is another emu option now that is preserving Pre-RE. The only difference for now, between each projects is: a strong community backing here, that you surely will put on the fence with this move. So I will say it simple. You want to take the risk and loose your "consumers", for a better "way of coding"?, then, sure do it =P. Not a good idea for me.
    1 point
  24. I stopped reading after "Sirs,".
    1 point
  25. download and install Hamachi configure your Hamachi IP in these rAthena config files: - trunk/conf/char_athena.conf (login_ip, char_ip) - trunk/conf/map_athena.conf (char_ip, map_ip) set your Hamachi IP in clientinfo.xml have your players download & install Hamachi and your client
    1 point
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