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Title: Eden Release Author: jTynne - [email protected] Background History: I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release. This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags. Donations can be made via Paypal to : [email protected] This release is intended for pre-RE servers. You will need to adjust the experience and monster stats before using it on a RE-based server. You can see the maps in action below: http://www.jtynne.co.../packages/eden/ Download: http://rathena.org/b...eden-by-jtynne/ Thank You! The individuals listed below have sent in a donation as thanks for this release.1 point
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E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic1 point
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After 4 grueling days of translation and rewrite, I finally have these scripts in a (sorta) releasable state. Please note that much of the translation was done via line-by-line translations in an online translator, then written by my (and 2 others) interpretation of the translation, so they may not be 100% accurate (SuperHulk also said he wrote it in his own words as well). The quests_mora script written by SuperHulk took the most time due a rewrite I had to do to remove all the copypasta. I also wanted it to be an iRO Wiki Mora Enchants replication and many of those features were non-existent within his script. The (somewhat) finished product being my mora_enchant script. I know it probably still needs some work along with adding/removing some text, but so far it seems to be functioning as intended. The instance script was left unaltered, aside from translation. Any issues you have with it will have to be fixed by someone else or whenever I get around to checking it out in further detail. The file mora.txt within the download has current Mora NPCs in it from the SVN copied over plus SuperHulk's with, of course, translations. Again, these are probably not perfect translations and anyone else can go through and add the correct text. It should, for the most part, be grammatically correct. You should copy over the npc/re/cities/mora.txt with the one in the zip to avoid duplicates. So to get on with it, here is the download link. You may post or message me about any issues you run into. I will try to modify the download file when necessary. You are free to use, modify, copy, send, and re-release as you please. Edit: Oops. Almost forgot. These quest translations were done by JoWei in the other topic. I take no credit for them. 7211#Misty Forest Labyrinth Exploration#SG_FEEL#QUE_NOIMAGE# You have recently entered Misty Forest Labyrinth. Please wait 2 hours and 30 minutes before entering again.# # 7212#Loki's Search#SG_FEEL#QUE_NOIMAGE# You met Loki at the entrance of the Labyrinth, he seemed to seek a ^0000FFwomen with long violet hairs^000000. What does it mean? We should tell Loki that we hope to find her.# # 7213#Wandering Protector#SG_FEEL#QUE_NOIMAGE# Loki was searching that young women in his dragon form. After leaving the labyrinth, go talk to Loki at Mora.# # //-- 2010 ¿¡ÇǼҵå 14.1 1109#Lope & Euridi - The forest survivors#SG_FEEL#QUE_NOIMAGE# Go to the Inn at Mora and ask Pitt if he know anything about Lope.# Talk to Pitt.# 1110#Lope & Euridi - The fog's victims#SG_FEEL#QUE_NOIMAGE# Pitt thinks Lope is already dead, return to Euridi.# Talk to Euridi.# 1111#Lope & Euridi - The Forest of Fog#SG_FEEL#QUE_NOIMAGE# Find ^0000FF30 Lope Clues^000000 and show them to Pitt.# Gather 30 Lope Clues.# 1112#Lope & Euridi - The lost pieces#SG_FEEL#QUE_NOIMAGE# Pitt can't help you. You should return to Euridi and see if she can help you with the clues.# Talk to Euridi.# 1113#Lope & Euridi - Lope's Letter#SG_FEEL#QUE_NOIMAGE# All the pieces restore a letter meant for Pitt. Return to Pitt to show him the personnal letter.# Talk to Pitt.# 1114#Lope & Euridi - The sacrifice's cost#SG_FEEL#QUE_NOIMAGE# Pitt gave you Lope's Ring and confessed about what happened. You should tell the whole story to Euridi.# Talk to Euridi.# 1115#Lope & Euridi - The Abyss sound#SG_FEEL#QUE_NOIMAGE# Black Shadow says that there was a suspicious man near the entrance of the forest. You didn't know?# # 1116#Lope & Euridi - The thruth#SG_FEEL#QUE_NOIMAGE# You found Lope but he told you to relay to Euridi that he wants to live with the monsters. He can no longer be with her like he said so much he would in the past.# Talk to Euridi.# 1117#Lope & Euridi - The fake promise of eternity#SG_FEEL#QUE_NOIMAGE# Euridi didn't took the information about Lope well and gave back Lope's Ring to you... Talk to Euridi's friend.# Talk to Black Shadow.# 1118#Neighborhood Knight#SG_FEEL#QUE_NOIMAGE# Collect 30 Lope's clues. The leader of the Neighborhood Knights want to restore the letter written by Lope.# Gather 30 Lope's Clue.# 1119#Neighborhood Knight#SG_FEEL#QUE_NOIMAGE# Collect 200 Mysterious seeds. The leader of the Neightborhood Knights didn't want to give you anymore information about the mission.# Gather 200 Mysterious Seeds.# Download mora.zip Edit: Messed up an exp function in mora.txt. Sorry about that. Forgot to fix before release. Probably some other small errors. mora.zip1 point
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bonus bFixedCastrate,2*getrefine(), bonus bVariableCastrate,2*getrefine(), bonus bMatk,4*getrefine(); should be bonus bFixedCastrate,2*getrefine(); bonus bVariableCastrate,2*getrefine(); bonus bMatk,4*getrefine();1 point
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getrefine(); getrefine(); here's a good example 1644,Piercing_Staff_M,Staff of Piercing,4,20,,500,80:145,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{} so according to your statement above it should be like this { bonus bFixedcastrate,2*getrefine(), bonus bVariableCastrate,2*getrefine(), bonus bMatk,4*getrefine(); }{}{}1 point
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well, please use our beloved search engine or our beloved always-know-uncle: Google.com1 point
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I tested with a reset of the variable x.x prontera,164,166,5 script FirstLevel 410,{ mes .n$; mes "Lista dos primeiros jogadores a conquistarem o level "+.nvm+"."; mes " "; for( set .@i, 0; .@i < getarraysize($class_fix); set .@i,.@i+1) mes (.@i+1)+" - [^b00808"+ $nmc$[.@i +1] +"^000000] Classe: [^f80b0b"+ jobname($class_fix[.@i]) +"^000000]"; close; OnPCBaseLvUpEvent: OnPCJobLvUpEvent: if(BaseLevel == .nvm && JobLevel == .jbm){ for( set .@i, 0; .@i < getarraysize($class_fix); set .@i,.@i+1 ) if(Class == $class_fix[.@i]) end; announce "Parabéns ao jogador ["+strcharinfo(0)+"] por se o primeiro ["+jobname(Class)+"] a antingir o level "+.nvm+".",bc_all; set $class_fix[ getarraysize($class_fix) ],Class; set $nmc$[ getarraysize($class_fix) ], strcharinfo(0); for(set .@i, 0; .@i < getarraysize(.ipm);set .@i,.@i+1) getitem .ipm[.@i],.qpm[.@i]; } end; OnInit: set .n$, "[^0b85f8First Level^000000]"; set .nvm, 99; // Level maximo do servidor. set .jbm, 70; // Level Job maximo do servidor. setarray .ipm[0], 32002,7828,7773,7829; // ID dos premios. setarray .qpm[0], 1, 150, 150, 150; // Quantidade de premios. end; }1 point
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prontera,157,181,5 script Soul L 992,9,9,{ deltimer strnpcinfo(0) +"::OnTwenty"; addtimer 20000, strnpcinfo(0) +"::OnTwenty"; end; OnTwenty: getmapxy .@map$, .@x, .@y, 0; if( distance( .@x, .@y, .x_npc, .y_npc ) > 9 ) end; addtimer 20000, strnpcinfo(0) +"::OnTwenty"; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; OnInit: getmapxy .map_npc$, .x_npc, .y_npc, 1; end; } Credit to Emistry for the Soul link1 point
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prontera,150,180,5 script restricted_manner -1,{ OnInit: setarray .@bad_word$, "noob", "coward"; // add as your content lol .@size_b = getarraysize( .@bad_word$ ); for( ; .@i < .@size_b; .@i++ ) defpattern 1, "([^:]+):.*\\s"+ .@bad_word$[.@i] +".$", "warning"; activatepset 1; end; warning: @warning++; if ( @warning == 3 ) { @warning = 0; deltimer strnpcinfo(0) +"::OnDelay"; atcommand "@mute 5 "+ strcharinfo(0); } else { deltimer strnpcinfo(0) +"::OnDelay"; addtimer 300000, strnpcinfo(0) +"::OnDelay"; message strcharinfo(0), "Be careful with your language... Warning "+ @warning +"/3"; } end; OnDelay: @warning = 0; end; } But it works only in the range of the hidden npc.1 point
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Thanks!!! After weeks browsing and trying to find how to revert this! anyone could give me a concrete answer.. All I got from the people was.... like "uhh dude, download another client", "this is not working anymore" "I all the time knew that mvps can never stop" or similar douchebaggery it seems like nobody here has ever played ragnarok. that was my question, and the video below before as you can be witness watching this video, you can appreciate how this monster valkyrie still chasing me, even while recieving damage from a blitz beal lvl 30 as nothing. then a barrage of double straffing, and same thing. she came after me like a big deal. BUT Finally I could turn off the hitlock of mvps and minibosses, I made some changes in some lines inside the file src/map/status.c and src/map/unit.c this is how it works after the compilation. you can see, same valkyrie, and is not a complete hitlock, she still approaching at my char. as you can see. I was expecting this, and i solved that by myself. if someone likie this change, feel free to askme how to do it.1 point
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- script storage22 -1,{ OnInit: bindatcmd "storage",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: setarray .Map$[0],"guild_01","guild_02"; if(strcharinfo(3) == .Map$[0] || strcharinfo(3) == .Map$[1]){ message strcharinfo(0),"You can't open your storage here!"; end; } openstorage; end; } then on your groups.conf remove storage: true1 point
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