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Showing content with the highest reputation on 02/12/13 in all areas

  1. I love Olrox's new avatar, and you ? :333333 NOW THAT YOU ARE SO SMALL I CAN FINALLY END YOU. REVENGE FINAL STEP.
    4 points
  2. Go contact that person.. if no one replies go for refund
    3 points
  3. It takes way less. It shouldn't take 3 days..
    2 points
  4. Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~
    1 point
  5. Topic: http://www.eathena.ws/board/index.php?showtopic=228775 Raw: http://svn.xp-dev.com/svn/tecnocronus_scripts/docs/EN/source_documentation.txt I stumbled upon this a while back. What do you think? Is this worth revising and adding into the SVN? Edit: Cleaned up the file. It needs more technical terminology and some restructuring; if anyone with good knowledge of C would like to take over, go ahead. source_doc.txt
    1 point
  6. Greetings... Sorry for the long absence (kinda busy in RL ). Well, long short story: This is a updated Miruku client version, up to 2013-02-09. Aside that, i reduced the rdata.grf (compared it with data.grf, synchronized both GRFs and removed equal archives in rdata). The result is a very small rdata.grf (2,5mb; Kept the directory tree, for further updates). This Client uses the lastest rsu patchers and opensetup. Already used the client in my test server and no problems at all. Anyway, if you find something wrong, let me know. Download link: http://tinyurl.com/afn7oyb Obs: Client splitted in 10 parts (001-010; EQpatch is not required); Join the files with HJSplit http://www.hjsplit.org/ and decompress the Client with Winrar http://www.rarlab.com/ --- Additional credits to CalciumKid (Miruku) and Ai4rei (rsu patchers and opensetup). Bye!
    1 point
  7. File Name: Scribbling Kid 3 File Submitter: Kurca File Submitted: 12 Feb 2013 File Category: Skins Content Author: Kurca Hello everyone! I'm glad to introduce you to Scribbling Kid 3 [or Scribbling Kid Renewal if you want]! When I was start playing Ragnarok Online, this skin was thing I used pretty much everytime [it's been about 7 years since I started]. And from time renewal is out, skin structure is always changing. This is basically reedited my pre-renewal version. Hope you'll like it Click here to download this file
    1 point
  8. Script: Invasión Al Castillo Del Rey Qlipoth Ver: 1.5 (Año 2009) Idioma: Castellano (Spanish "Spain") Scripter: Ziu Script creado en el 2009 en un evento bastante largo con dos opciones ir por adarve o por los subterraneos, el control del mismo es de los GM. incluye todo lo necesario y por supuesto todo está en castellano. Incluye las BGM especiales que use para este evento. Download
    1 point
  9. Everything you need to know is in the wiki. http://rathena.org/wiki/Main_Page I literally read all pages of the wiki before I made a server.(it was eathena's wiki back then, and today's wiki is much much more informative.)
    1 point
  10. For the question: Use getgroupid() instead of getgmlevel(). For the error: replace if (!.Status) mes .@name$; mes "My master seems to be slacking.."; else { with if (!.Status) { mes .@name$; mes "My master seems to be slacking.."; } else {
    1 point
  11. I could not find that error message. Neither in the source files, nor in msg_athena.conf. Please post a screenshot of that error.
    1 point
  12. Just posting this just in case someone ends up with the same error and looking for a fix: Make sure you have all the files and their contents in fluxcp/data/schemas/charmapdb/ and fluxcp/data/schemas/logindb/. In this case, the files were in the directories but had nothing in them (perhaps from a bad upload). If you don't have them, just pull/checkout the files again or re-upload (and replace) them.
    1 point
  13. I tested it on 2011-06-10 to 2012-04-10 clients and no success connecting with langtype 12.
    1 point
  14. Works fine for me, even all Korean strings miraculously turn into English with lt12 (without custom data).
    1 point
  15. missing some variable... try this.. http://pastebin.com/raw.php?i=8yFzaFMj
    1 point
  16. Open trunk/src/map/clif.c and find this line: if (type == 2 /* && (pc_get_group_level(sd) > 0 || sd->bl.id != id)*/) Change it to: if (type == 2 && (pc_get_group_level(sd) > 0 || sd->bl.id != id))
    1 point
  17. can you show us screenies? coz it ok to me.
    1 point
  18. Define "never works", quick test on a 2012-07-02aRagexeRE shows no objections to langtype 12.
    1 point
  19. maybe your enemy's equipment are unbreakable ??
    1 point
  20. prontera,156,185,5 script kjdhfkdjsf 100,{ mes "wanna sign up"; if ( select( "yes", "no" ) == 2 ) close; else if ( .signup_count == 128 ) { mes "Sorry the whole queue is full"; close; } while ( .signup_aid[.@i] != getcharid(3) && .@i < .signup_count ) set .@i, .@i +1; if ( .@i < .signup_count ) { mes "you have already sign up in this event"; close; } set .signup_aid[ .signup_count ], getcharid(3); set .signup_count, .signup_count +1; mes "You are now signed to the BG event"; // set .@i, 0; // DEBUG // while ( .signup_aid[.@i] ) { // set .@signup_name$, .@signup_name$ +","+ rid2name( .signup_aid[.@i] ); // set .@i, .@i +1; // } // mes "[Debug] Currently have "+ .signup_count +" sign-in and they are "+ .@signup_name$; close2; L_start: if ( .signup_count < .min2start ) end; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) { if ( attachrid( .signup_aid[.@i] ) ) { if ( getmapflag( strcharinfo(3), mf_nowarp ) ) { // player has went into another event deletearray .signup_aid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } else { deletearray .signup_aid[.@i], 1; set .signup_count, .signup_count -1; set .@i, .@i -1; } } if ( .start || .signup_count < .min2start ) end; announce "event started", 0; set .start, 1; for ( set .@i, 0; .@i < .signup_count; set .@i, .@i +1 ) setbgid ( .@i %2 )? .red : .blue, .signup_aid[.@i]; deletearray .signup_aid, .min2start; set .signup_count, .signup_count - .min2start; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; cleararray .score[1], .startingscore, 2; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .start == 1 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; callsub L_reward, .blue; } } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_kickall .red; bg_kickall .blue; set .start, 0; deletearray .score; goto L_start; L_reward: getbgusers getarg(0); for ( set .@i, 0; .@i < $@arenamembersnum; set .@i, .@i +1 ) getitem 501, 1, $@arenamembers[.@i]; // item reward return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; if ( bg_get_data( getarg(1), 0 ) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end; OnInit: set .eventlasting, 30 * 60; // how long would the event last or it auto-reset. 30 *60 = 30 mins set .min2start, 2; // minimum player to start set .startingscore, 3; // score at start set .red, createbgid( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead" ); set .blue, createbgid( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
    1 point
  21. Adding custom palettes to your server can be a very long task. Fortunately, I am here to help ! :3 This day, is very special. I'm proud to announce a fresh new palette race pack. Available for payment, as also to whoever purchased the previous pack for Free!. Enough words. Here is a quick preview of what you will get on the next update: Thanks for choosing KaniShi Paletting Services. A Neon race free small pack will ve available soon for download.
    1 point
  22. <offtopic> @Syouji : SERIOUSLY?! I DIDN'T KNOW XD! OMFG!!! *Orlox is now known as KamiShi </offtopic> Briefing & Concept Well I would like to show you my awesome prontera edit #15. About this map So, what do we have new on this map? EVERYTHING I am the only Orlox.
    1 point
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