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Showing content with the highest reputation on 10/26/12 in all areas
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No, the project is far away from being dead. I've got a new job more than a month ago and this caused the project to slow down quite a bit. I've spent a lot (and I mean a lot) time with investigating a good way to allow scriptable effects (since I'm too lazy to implement all of them myself) that can be created easily even by non-developers. I think this is one of the most crucial steps to make this project a success. Everything else (besides rendering itself) is just some easy stuff. Also, there was a major cleanup which allows everyone to customize almost everything they want easily. I've splitted the code base into two seperate projects, which consist of the rendering part (world, gui, ...) and the content creation (networking, data storage, ...). These can be used like frameworks or be completely replaced without breaking the other part. For example, someone could inherit the content creation and add advanced control that allows to interact with a modified rendering part which displays 3D characters that move around like inside a first person shooter. Both parts are combined inside a core library, which represents the controller. So yes, the project now uses the MVC pattern and everyone of you should know yourself what benefits this has. Here are two small screenies. But don't expect too many visual improvements, since I have worked more on the code instead of the rendering. And don't worry, I will still make sure to release the source code as soon as I have either no interest anymore or when the project is in a usable (for others to develop with) state. Thanks for everyone who is supporting this project! PS: I don't have a cool project name, any ideas? I thought of WeeRagnarokClient or WeeClient, but dunno. Or maybe rMinerva Client, because of Athene and Minerva, lol.3 points
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2 points
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Your best option is to use a program called "screen". There's some examples on how to use it near the bottom of screen2 points
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This is my 2nd script release Market Bulletin (SQL) Version 1.9 Compatibility - rAthena SVN Requirement - MySQL - run this SQL on your RO database or import the attached .sql file CREATE TABLE IF NOT EXISTS `market_bulletin` ( `id` int(11) NOT NULL AUTO_INCREMENT, `type` varchar(1) NOT NULL DEFAULT 'O', `char_name` varchar(23) NOT NULL, `message` varchar(70) NOT NULL, `post_time` datetime NOT NULL DEFAULT '2012-01-01 00:00:00', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Dumping data for table `market_bulletin` -- INSERT INTO `market_bulletin` (`id`, `type`, `char_name`, `message`, `post_time`) VALUES (1, 'S', 'Testing', 'Test message', '2012-01-01 00:00:00'); Description - A bulletin where players can read and post market offers like buying, selling, trading and others. Additional Info - Player can have a maximum of 5 posts by default. - Posting fee is 1M. Player can also post and broadcast at the same time. Broadcasting fee is 3M zeny. - Includes managing of posts where the player can edit, delete or broadcast their posts. - Also includes search function. - Posts will be deleted after 72 hours (3 days) by default. Special Thanks - Venom --- Please report bugs here if you found any. Market_Bulletin_SQL.txt mbsql.sql1 point
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Hi all, In my opinion, the current FluxCP default theme is just .... bleh. So, I've decided to create a theme that will be included in the main branch of my " Xantara's FluxCP for rAthena" project. I'm not sure if I should replace the current default theme with this or just add it in as a custom theme. Anyways, please let me know what you like and dislike about this design~ Please don't just say "8/10" without explaining. Click image to see it in full dimensions. Note: I'm planning to make the navigation be able to dropdown but I forgot to show it in the design. Home Page: Things to Note - Server status will be extended to include WoE status and player online peak information - A "remember me" feature for logins - Rotating banner/screenshots (with FancyBox popups?) - Automatic RSS news (first shows full message, links to second and third previous) - Breadcrumb - Server logo in top left and middle footer Viewing Accounts Page: Things to Note - Account Management (link several in-game accounts to one CP account) - Avatar (linked to an in-game account for quicker recognition of which account you are currently using to view) - Generic class pictures (to be also used in ranking pages and such) - Better pagination system (includes "jump to page" selector and "display amount per page" dropdown) - Tables are skinned - More graphical approach to message displays for errors, success, etc Navigation Setup Page: SOON TO COME! Yes, it will be an admin page. Should be do-able without too much work... xD; Other Pages: There are quite a few more features that I have planned but I don't want to reveal too much just yet =p ~ Xantara1 point
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Extended War of Emperyum Castles by Olrox Briefing Hello. Let me introduce myself. I'm Olrox, that guy you might remember that has to do with all it comes about "mapping". First of all, I was not sure to post this thread in this area of the forum. I was more about posting it into the "map showcase". But since it is a -long time- project that consist of more than realising a single map (so as it has to do with adding new scripts and maybe new source patchs), I thought it would be fine here. Back to the thread... you might ask. What is this "Extended Castles" stuff??? Well. Maybe all of you have wondered for ex. Why Morroc doesn't have a castle in all those realms we have as "Prontera", "Aldebaran", "Payon", and so on. Morroc is my favorite city. I have been allways wondered why Morroc didn't deserve a WoE Castle by default? (alpha RO doesn't counts ) I don't know... but what I'm sure it is that this idea has crossed my mind since ever. It was only some days ago that I was thinking what could be awesome to share as a free release to the whole community. Actually I don't run a server as most of the people around, but I believe I have to be thankfull by some way to all here. Then, this Idea crossed my mind. How about making that Morroc WoE Castle I have allways dreamed for? .. but hey -I said to myself-, why we can't give other cities in ragnarok the same chance as morroc too? Okay, but WoE Castles are for me, the most complex maps of all. It requires a lot of time, effort, and well... motivation. A map of this kind for me are almost priceless and seriously I must be crazy to think about doing this kind of work for Free! even when my time to work on this kind of works is very limited .... but as I said before I want to do something really good in exchange to all. Basic Features This project is about making a set of High Quality WoE 2.0 castles. We will begin with Morroc City, but other cities are crossing my mind to being in the list: Brasilis, Amatsu, Glast Heim, Gonryun. Those are glorious cities that it can be possible to recreate a WoE 2.0 area based on those of course. It is a matter of imagination and conceptualization of developing ambience and recreation for each to make them sucessfull. I'm sure a set of castles of this kind would be a very attractive PLUS to all the private servers out there. Just try to remember those old days when we knew that new 2.0 castles were comming from gravity. I was so excited. The idea is to make only one WoE 2.0 castle per realm. But in addition, this WoE Castle will recreate the most representative areas of the realm it is about. Let me explain with an example. This is arug_cas03 map sketch that is intented to be a guide of what I'm doing. In the case of Morroc: - Pink area: Morroc Interiors style - Red area: A mix between Sphinx/Pyramids ambience style - Blue area: Sograt dessert ambience. - Yellow area: Throne area, inspired in the Morroc city central structure (before satan morroc) - Green area: Assasins Guild inspired. - Orange area: Rogue Guild inspired Remaining areas are still in my mind. But for now, this idea is very promising. At least for enclosing what it is "All Morroc" about in only 1 castle. Changelog and Progress I'm still in my initial state of this idea. My free time to even think about invest my time for something for free is very limited, due to the high amount of requests from my customers that I have. However, I took my time the past weeks to begin building the initial idea of the pink and red area of the sketch that corresponds to the first main area, so as the entrance of the castle. The following screens are from a scratch -under development- map stage: Lights, structures, empty areas, textures, objects... might be are only for reference and take this as a far teaser of the final work. It shows roughly how the entrance with the morroc interior style, so as the pyramid/sphinx ambience applied with some sort of a small maze in the entrance. Maze style that is common in the sphinx dungeon area The idea is becoming good. Being an initial state of a work of some days it is getting really promising. The entrance maze is somewhat the idea of the sphinx area. Some hieroglyphics, some sphinx tombs. At the time we will work with effects, there will be better lights, torch effects etc. This is like provisional, and not the serious thing, But I had to show something more than words here, so there you have it. My intention is that when the castle is ready, they will be posted in the Map Showcase Forum. Until that time I will ask for help from scripters/database editors around to adapt the castle and release the scripts and maps bundled up in the download module of rathena forum. People that might be interested into the database/script area are welcome. But only at the time the first map is ready.(I don't want to waste your time with something that is still in the initial state). Consider to Support this! This is a LONG TERM project. I have to say it again.... this is a LONG TERM Project seriously! Please consider that my free time to work on this is very limited, as also doing a map takes a lot of time... more with the castle style ones. To have even the first woe castle will take 2,3 months, more or less, no one knows. Updates will be really sporadics. I will appreciate to not ask very often when it will be ready. Remember this is a Free Release project made for the community. Easily I could make this first castle and the other ones in the future with the only intention to make a profit... or well, I could invest this time on this in my current paid requests. But I'm not doing that!. If you like the idea, if you think this worths the time... consider post your feedback. Follow this thread, rate it with starts. Motivation takes a big part in this cases. Reading all your feedback here is for me, the only motivation I need to make this possible. I believe there are people out there that appreciate a lot my work. Private or Free ones all counts... For those people that might be interested, you can go far and try this userbar I did with my limited photoshop abilities but with all my heart on it! Thank you all. And have a nice day.1 point
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prontera,155,181,5 script Sample 757,{ if( select("PVP Room [ "+getmapusers("prontera")+"/50 ]:Cancel") == 1 ) if( getmapusers("prontera") < 50 ) warp "prontera",0,0; close; }1 point
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about viewpoint I think I need to loop through every battleground members at the same time when a flag is captured and the color adjustment need to set to white if neutral however like I said the viewpoint in RO system is not perfect I can feel the location is slightly off from the mini-map which, this one need to tweak again after the map is complete and 2nd one, currently my respawn system is respawn to the nearest captured flag but Eradicate said the respawn point should be the last captured flag from team members ... so weird I don't understand why wow use this kind of respawn system, but its do-able don't worry, I think I can script everything out of this by my ownself EDIT: I start to have doubt about the respawn system or issit... players can go to the captured flag to set to respawn there ?1 point
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Healing formula is in skill.c, find: #ifdef RENEWAL /** * Renewal Heal Formula (from Doddler) * TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out * - Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10] * - Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10] **/ hp = ( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) - ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) ) + rnd()%( ( ( ( status_get_lv(src) + status_get_int(src) ) / 5 ) * 3 ) * skill_lv + status_get_matk_min(src) + status_get_matk_max(src) + ( ( status_get_matk_max(src) * status_get_wlv(src) ) / 10 ) ); #else hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);1 point
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Looks like you've put it in a misplaced div tag.. or managed to float a p o.O Could be css, could be you. We can't really help you unless you paste the bit of code and location (file name) where it's coming from.1 point
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0% Means there is no effect, it is the normal damage. If you want to INCREASE the power, you have to give a number above 0 like: 10% - 20% 30% etc ( 10% more damage, 20% more damage and so on ). If you want to REDUCE the power you need to give a negative number like -10%, -20% etc.1 point
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you mean countitem ?? if( countitem( 2000 ) < 100 ){ mes "You cant enter..."; close; }else{ delitem 2000,100; }1 point
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I see, yea I converted mine to text and went from there... ended up being less difficult. Sorry.1 point
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the answer is OFFSET select * from mob_db limit 10 OFFSET 5; but yeah ... putting a limit 5,5 also works, like you did select * from mob_db limit 5,10;1 point
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// ------------ kRO 10-23-2012 ------------ 6673#Bosnia_Ticket# 16026#RWC_Memory_Mace# 1670#RWC_Memory_Staff# 13092#RWC_Memory_Dagger# 18821#Five_Colored_Feathers# 17262#Special_Defense_Box# 14613#2012_RWC_Scroll# 19651#Costume:_RWC_Shouting_mouth# 19650#Costume:_Five_Colored_Feathers# 6665#RWC_Initialization_Issues# 14614#Special_Defense_Potion# // ------------ kRO 23-10-2012 ------------ 16026# '2012 RWC'를 기념하기 위해 순금으로 만들어진 둔기. RWC 반지와 함께 착용하면 숨겨진 힘을 끌어낸다 Every 3 refines Add ATK +30 If refined to +6 o more increase damage on all monsters by 5%. If refine to + 9 o more increase damage on all monsters by 5% and Add low chance autocast [Weapon Perfection] Lv 1 when used physical attack. [^000088 + RWC commemorative ring ^000000] Each weapon refine add ATK + 5. Class :^777777 Mace^000000 Attack :^777777 100^000000 Weight :^777777 80^000000 Weapon Level :^777777 3^000000 Required Level :^777777 1^000000 Applicable Job :^777777 Swordman Class, Acolyte Class, Merchant Class^000000 # 1670# '2012 RWC'를 기념하기 위해 제작된 신비한 마력이 깃든 순금의 지팡이. RWC 펜던트와 함께 착용하면 숨겨진 마력을 끌어낸다 MATK + 30, Every 3 refine add MATK + 30. If refined to +6 o more increase damage on all monsters by 5%. If refine to + 9 o more increase damage on all monsters by 5% and add low chance autocast [Mystical Amplification] Lv 1 when used magic attack. [^000088 + RWC commemorative pendant ^000000] Each weapon refine add MATK + 5. Class :^777777 One hand Staff^000000 Attack :^777777 25^000000 Weight :^777777 50^000000 Weapon Level :^777777 3^000000 Required Level :^777777 1^000000 Applicable Job :^777777 Mage Class, Acolyte Class, Soul Linker Class^000000 # 13092# '2012 RWC'를 기념하기 위해 순금으로 화려하게 장식된 단검. 검신에 RWC 로고가 새겨져 있다. Every 3 refines add ATK, MATK + 20. If refined to +6 o more increase damage on all monsters by 5%. If refine to + 9 o more increase damage on all monsters by 5% and Add low chance autocast [Weapon Perfection] Lv 1 when used physical attack. [^000088 + RWC commemorative ring ^000000] Each weapon refine add ATK + 10. [^000088 + RWC commemorative pendant ^000000] Each weapon refine add MATK + 10. Class :^777777 Dagger^000000 Attack :^777777 50^000000 Weight :^777777 65^000000 Weapon Level :^777777 3^000000 Required Level :^777777 1^000000 Applicable Job :^777777 novice class, Swordman Class, Mage Class, Archer Class, Merchant Class, Thief Class, Soul Linker, Ninja^000000 #1 point
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There aren't easy way, you will have to port them into rA and run mapserv. Then apply those table updates SQL to overcome those errors.1 point
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English pronounciation would be akin to; Ye-roon But with a short 'roon' not as in Wayne Rooney, but shorter. Ah the hell with it. Welkom Jeroen.1 point
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RO Empire has been around forever and I found one on there. Here are some other ones though they aren't iRO open beta, Austrailia RO open beta, kRO open beta or alpha? Will keep looking but those are probably the oldest you'll find...1 point
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@^rotestserver, you can use mine here. // http://rathena.org/board/topic/66794-broadcaster/#entry148563 prontera,147,172,5 script Broadcast Agent 57,{ set .@Price, 100000; setarray .@Color$[0], "Red", "Green", "Blue"; setarray .@ColorCode$[0], "0xFF0000", "0x00FF00", "0x0000FF"; mes "[broadcaster]"; mes "Hello, ^0055ff" + strcharinfo(0) + "^000000."; mes "Do you want to broadcast something? The price is " + .@Price + "z."; next; if (select("Yes:No") == 2) { mes "[broadcaster]"; mes "Oh that's a bummmer."; mes "Feel free to talk to me again."; close; } if (Zeny < .@Price) { mes "[broadcaster]"; mes "I don't think you have enough zeny."; close; } mes "[broadcaster]"; mes "Now please pick a color:"; next; for (set .@i, 0; .@i < getarraysize(.@Color$); set .@i, .@i + 1) set .@Menu$, .@Menu$ + .@Color$[.@i] + ":"; set .@i,(select(.@Menu$) - 1); mes "[broadcaster]"; mes "Please type your message now:"; next; input .@Msg$; mes "[broadcaster]"; mes "Alright, message is broadcasted now! Thank you."; set Zeny, Zeny - .@Price; announce strcharinfo(0) + ": " + .@Msg$, bc_all, .@ColorCode$[.@i]; close; } Edit: Here is link for proper tabbed ver: http://www.heypasteit.com/clip/0JE51 point
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It's fake, i've had around 40 of those sent to me when i was hosting eA servers a few years ago. 1. Why use a facebook URL to your site? 2. Representing Gravity Europe, why are they using american spellings.. Europeans use en-GB. 3. Why didn't it come from Gravity itself, instead of a European subsidiary? 4. I hate to say it, but there's traces of pinoy grammar in that thar letterz. 5. In official Gravity letters, they address you by Salutation then Surname. However, on what you should do, is entirely up to you.1 point