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Monthly Digest #4 Hello and welcome, this is rAthena's fourth development digest. Below is a small report for July 12th - August 14th period (past 33 days). Development Team @Cookie joined as Core Developer joined as Script / DB Developer @Joseph joined as Script / DB Developer @Kisuka joined as Script / DB Developer @Salepate joined as Core Developer Development Highlights Further npc/custom/ updates Improved Homun-S support New group permissions show_bossmobs, disable_pvm and disable_pvp Ability to bind atcommands to NPC events Initial Oboro/Kagerou Skill Support Favorite Item Tab Further Oboro/Kagerou Support NPC Folder Redesigned Item elvMax support Euphy's slaughtering spree of script file sizes (aka optimizations all over the place). Many skill behavior fixes by malufett and team. Misc. Stats During the period there were 218 commits. Of these 218 commits 97 were bug-fixes.3 points
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Borf (the author of BrowEdit Mapping Software) is in need of developers for his new BrowEdit 2.0 project. He is looking for skilled developers who are comfortable working in environments of C++, Open GL & User Interfaces to help him with his new BrowEdit 2.0 project. Please submit an application via a message to my rAthena forum name Syouji if you are interested in being a part of his team. This is a volunteered based project. BrowEdit 2.0 SVN Log: http://svnlog.borf.info/browedit.log New Feature Possibilities for BrowEdit 2.0 Real-Time Rendering of Changes Made Multi-User Share Mapping (Multiple users working on the same map in real-time) Proper Lightmap Calculations Across Models Faster & More Efficient Under a Java Build Re-Designed Edit Modes Quick Easy Copy/Paste Everything (E.g - Models/Lightbulbs/Effects/Sounds/Terrain) External Tool - Lightmaps Exporting to Other Tools for Easy Editing (E.g - Blender) Application Details - Name - Age - Time Zone - Programming Languages you're skilled with - Any portfolio work you've made (optional) - Contact Email BrowEdit 2.0 Preview1 point
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Common - 10th anniversary event ended. 10th anniversary coins will be deleted. Please redeem all the coins before maintenance Mains - Almighty sales event ended. - Upgrade event started. Event period: 8/14/2012 ~ 8/29/2012 - Increased job exp gained from defeating level100+ monsters. - Adjusted spawn rate of monsters in certain areas. Splendide Field, Umbala Field, Sphinx, Glast Heim, Niffleheim etc. - Baphomet server's +20% Experience/Drop event ended. - New cash shop item: [HD Oridecon x 30] and [HD Elunium x 30] box sales event started. Event period: 8/14/2012 ~ 8/29/2012 Sakray - Heroes' Trails - Added new AI pattern for Faceworm monster. - Max base level changed from 150 to 160. This is the first step of level extension - Changed the way skill cool-down timer is shown. Skills with >1minute timer will be marked in white and <1minute timer will be marked in red This also affects Homunculus and Mercenary skills - Changed Warlock skill: White Imprison to trigger skill re-use delay even when the skill fails. - Changed Giearth card to properly provide immunity to chaos status from Shadow Chaser skill: Chaos Panic. - Fixed an issue with Dark Priest monster where the blind status effect inflicted by the monster did not dissipate properly. - Due to an issue with NPC, character movement changes have been reverted back until it's fixed. Clicking on a dead cell would result in the character not moving at all previously. With the character movement update, clicking on a dead cell will result in the character moving towards the dead cell until it is stopped by an obstacle or dead cell. - Changed Banana bomb to reduce target's LUK instead of STR. - Fixed skill description error with Wanderer/Maestro skill: Reverberation where the skill AoE was incorrectly stated as 3x3 instead of 5x5. - Adjusted some 3rd class skill balance and errors. Rune Knight Death Bound - For 2 seconds after using the skill, teleport skill or items with similar effect will have 1 second fixed cast time. Rune Mastery - Rune creation method has been simplified. Deleted the interface window that pops up after clicking on the rune material. Asir rune: Fighting Spirit - Fixed a bug where the rune stone effect would give additional bonus to a rune knight in a 1 person party compared to a rune knight that's not in a party. Nosiege rune: Refresh - Changed the rune stone to be usable while in Frozen, Stun, Deep Sleep, Sleep, Petrification and Crystallization status. Ranger Warg Bite - Adjusted SP cost to 40/42/44/46/48. Camouflage - Fixed a bug where a ranger in camouflage state could be targeted by single target skills. Shadow Chaser Man Hole - Fixed a bug where man hole skill could be placed to overlap with eachother. Wanderer/Maestro Song of Despair - Fixed a bug where song of despair skill could be placed to overlap with eachother. Destruction Song - The following additional skills will be removed from targets affected by Destruction song: Song of Despair, Lerad's Dew, Infinite Humming. Saturday Night Fever - Added additional conditions to the skill. This skill works against Players and Monsters only. Targets in Cloaking or Hiding status will not be affected by the skill. Sura Lion's Howling - Fixed Fear status chance on skill activation. The following additional skills will be removed from targets affected by Lion's Howling: Song of despair, Lerad's Dew, Infinite Humming. Genetic Demonic Fire - Fixed a bug where a character sometimes could not move to another cell within the skill's AoE. Sling Item - Fruit bombs will only take effect if the target takes damage. - Banana bomb's LUK decrease will only take effect if target takes damage. - Coconut bomb's Stun and Bleeding status will only take effect if target takes damage. - Melon bomb's movement and attack speed reduction will only take effect if target takes damage. Royal Guard Shield Spell - Fixed an issue where level 3 shield spell's status resistance option was not applied. General The status icon (such as burning or freezing) will no longer be visible to other players when the target is in Hiding or Cloaking status. Credits: zr0rieu1 point
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Hmm I don't understand the context of this error garet, may you be more explicite with pics, code or some examples ?1 point
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https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/db/re/item_noequip.txt add in a correct mapflag https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/mapflag/restricted.txt or you can also try this https://rathena.org/board/index.php?/files/file/2505-%7B?%7D/1 point
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1 point
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All those you listed are local variable but just to keep it clear : sd = map session data = a player tsd = target map sesssion data = usually another player bl = blocklist = a 2 way chainlist = list of objects. (object can be player,mob,skill,homon...) For most of them you can just right click and use search declaration. THen you'll found the other who are declared in the same spot.1 point
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1 point
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pre-re or re? on your exp table. the # 25 indicates for job ninja. 25 //Base - Normal and Baby Jobs 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That's the point, Asura is a very powerful skill, one that should have item disable after its use. If not, you could just ASURA+Healing Item, then do again. Not a fair play, I tell you this from my experience playing and not only that but also as game moderator.1 point
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No problem, @micheru: I don't really see the difference, what's the difference from not using any healing items for 10 seconds. Are you going to change your coat? your garmet? your helm? what difference does it make? you still have no SP, So you can't do anything.1 point
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1 point
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You should have reversed the clown's walk cycle animation to correctly represent movement physics.1 point
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First of all that sprite was made by Yulia. You must get his/her permission to edit it in ayway. I am not so sure about how active she/he is though.1 point