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Showing content with the highest reputation on 04/06/12 in all areas

  1. Original topic and code here: link Idea: link You can enable or disable the cash / item in file db/item_vending.txt Vending title can be looks like: "[ITEM_ID] name" Version 1.8 preview: Changelog conf/battle/feature.conf db/item_vending.txt Modify your client data files: idnum2itemdisplaynametable.txt idnum2itemresnametable.txt Enjoy. New: rAthena only: ExtendedVendingSystem_1.8.1.patch ExtendedVendingSystem_1.8.patch Old:
    1 point
  2. step how to fix: 1. you go to src>map>skill.c 2. find case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } 3. remove the comment //beside clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... 4.it will look like this: case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } 5. then save it and recompile
    1 point
  3. Hello everyone. Im here today to release a batch of decompiled Lua files made from the latest Lub's in the client's official grf's. The files you see here were decompiled and adjusted to work with the latest RO clients while in a decompiled form. This allow's private server dev's to add many different types of custom content to their clients without the need of hexing a client. These files are completely brand new and dont use any data from any past decompiled files (Except emotionlist.lub). Reason is because as old as the last release is (March 2011) it was hard to find a starting point. Not only that, past releases are missing some needed data like job checks for skill requirements, types, missing other data....etc. It was best to start from scratch so I could make some fully up-to-date and reliable files. The files here were made with the latest lub's from around December of 2011. However, due to issues with December clients I made and tested them while using a 2011-11-22aRagexeRE client. No function changes were made during the month of December. With the release of these files I hope to help the community move a big step forward to getting full support for the latest clients possiable. Rytech's Decompiled Lua's Release For 2011-11-22 client. = How To Use = Place the "lua files" folder in your RO/data/ directory. They will work in data folders and GRF's. Be sure to have the "Load Lua Before Lub" diff diffed into your client. = Notes = Skill names in the skillinfolist.lua are still in Korean as I didnt bother taking the time to replace the names with english ones....yet. All 3rd job skill descripts in the skilldescript.lua are copied from the sakray iRO client and are mostly up-to-date with the info for the 2011 balances from kRO. The stateiconinfo.lua is from iRO's sakray client and is up-to-date with skill info. However, iRO skill names are used in here and will need to be replaced with kRO skill names in the future. Finally, I will not bother decompileing any function files since its pointless. Their's no possiable ways in customize with editing them and is best to keep true to the original coding in them for the client date. If for some reason one does need to be decompiled then I will do it. Other then that, have fun and enjoy the release. =Final Notes The development and release of these files is a big step in my plan for getting full support completed for newer clients. So many users out there are still using clients from around Feb....March....around there due to lack of newer lua support. Its time to start moving up to the newer stuff. So much has changed since then and now their's many new custom things that can be added. Im really looking forward to the future. =D ----------------------------------------------------------------------------- Below are 2 downloads. The 1st one is the original release and is mainly for development purposes. The 2nd one (V2) is a re-release that includes a few updated files and makes installing a lot easier, as well as allowing the use of the "Load Lua Before Lub" diff. Rytech's Decompiled Lua Release 2011-11-22.rar Rytech's Decompiled Lua Release 2011-11-22 V2.rar
    1 point
  4. File Name: #6096 Fish recolors File Submitter: Pneuma File Submitted: 04 Jan 2012 File Category: Items These are 3 recolors I had asked to be made for my custom fishing script. Credit goes to Jay2 from eAthena @ http://www.eathena.ws/board/index.php?showuser=309960 Click here to download this file
    1 point
  5. Nov 2, 2011. according to PE viewer.
    1 point
  6. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/src/map/config/Renewal.h You need to enable it: /** * Game Server Mode * @values: 1 or 0 * 1 : renewal support, such as renewal-exclusive formulas * -> Note some features may be enabled/disabled at this file despite this setting being ON * 0 : renewal support disabled, use original formulas **/ #define REMODE 1
    1 point
  7. Why do you have "PLSSSSSSSSSSSSSSSSSSSSSSSSSSS" As your title? Honestly think you're going to get help? Try changing your title to something more SUITABLE and UNDERSTANDABLE like "Help Fix this event".
    1 point
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  9. Tested, the item will be returned to the owner's inventory. (I haven't used this mapflag for a while.) o/
    1 point
  10. conf/mapflag/restricted.txt and db/item_noequip.txt In rAthena's SVN, Prontera (and all the town maps) is defaulted at Restricted Zone 7. prontera mapflag restricted 7 So add the Baphomet Card to your db/item_noequip.txt. 4147,2048 (Baphomet Card ID,Item restricted in Zone 7) Even if they put the card inside the weapon they cannot equip it as long as they're in Prontera.
    1 point
  11. Thanks. I really appreciate that rating from you! Yeah I was asking to myself that too haha. Yeah the lighting is really dark, but this was intentional. And thanks for your rating!
    1 point
  12. I know. Pics or it didn't happen, tits or GTFO, etc. I'm almost 40 years old now, and I don't care anymore. She is almost 40, too. We've been together since college. Her kids are 19 and 17. There is also a grandson. We're old hags now. If you call me Obaachan, it may help dispel those impure thoughts.
    1 point
  13. Funny how I posted in this thread regarding the map being approved but without a rating. The lighting and model work really portrays the map as a "botanic" theme. Nice choice of custom models and textures. The lighting is a little bit on the dark side but overall well done. Great job Olrox as you captured the theme nicely. 10/10 (I think this is my first 10/10 Ive ever given.)
    1 point
  14. I looked at this earlier and didn't have time to comment. This map is wonderful. I like that its SUPER GREEN. Haha. Then again I like trees so this prontera is like, perfect in my opinion. Can't wait to see more works from you, as always. 10/10
    1 point
  15. xD nvm you answered it quite well.
    1 point
  16. http://www.youtube.com/watch?v=DTXO7KGHtjI somewhere in singapore 2011 hatsune miku consert live i love the song and her voice (computer generated)
    1 point
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