Source Modifications
Source Mods & Code Snippets located here.
135 files
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Mob Item Adder
By EveeX
This mapflag sets more drops for monsters at the map that it's been attached.
You can set up to ~50 more items for mobs.
"drop_per" is the chance of drop, from 1 (0,01%) to 10000 (100%).
There's an example at the screenshot, I setted a Yggdrasil Berry with 100% of chance for the Poring at prt_fild08 map.
You can set a lot of mobs, but you have to set more mapflags for your maps.
Original mod by @zephyr
Example:
mapname<TAB>mapflag<TAB>mobitemadder<TAB>mob_id,item_id,drop_per{,item_id,drop_per(...)}158 downloads
Submitted
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MVP Tomb save timer on Server Restart
By AllanEpi
1) Upon killing MVPs, it will save the date and time of death, killer , monster and map where it was killed in the database.
2) During server restart, reload or sudden crash, before spawning mobs, it will check and differentiate the date and time saved in the database with the current server time and check if the MVP should be alive or dead.
- If ALIVE, should spawn the MVP
- If DEAD, will not spawn the MVP, spawn the tomb (if tomb is enabled in the server config) and create a timer to spawn the MVP from the time it was killed
4 purchases 6 downloads
Submitted
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[UPDATE] +7 and above refined item no drop
By Mabuhay
This is an update to the original post :
and a response to this topic :
Currently working on Git Hash : ea54670
145 downloads
Submitted
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[Script Command] getdconst & setdconst
By Zell
First of all, yes, I know that this break the "const" concept, but I really miss "static values" in script engine.
Yes, I know that we can use $vars but it's a lot pretty using const logic.
If you don't know what is a "const", open your db/const.txt file
In the end of file, you can add something like this:
X_VALUE%TAB%1005
And now, you can call X_VALUE in any script and the script will know that X_VALUE is not a player script, it's a """"global"""" variable, so you can call it with or without a player attached.
And now we came to my commands.
getdsconst allow you to get a constant dynamically like getd.
For sample:
.@var = getdconst( "X" + "_" + "VALUE" );
This would return 1005.
And now with setdconst we can change those as well.
setdconst( "X_VALUE", 2020 );
Remember, when you restar t your server, this constant will be 1005 again!
Here another sample script:
prontera,150,150,5 Script CommandsTest 90,{ .@const$[0] = "SWORDCLAN"; .@const$[1] = "ARCWANDCLAN"; .@const$[2] = "GOLDENMACECLAN"; for( ; .@i < getarraysize( .@const$ ); .@i++ ) mes "Contant Value of [" + .@const$[.@i] + "] is " + getdconst( .@const$[.@i] ); next; mes "I will now, change all const values to +1"; for( .@i = 0; .@i < getarraysize( .@const$ ); .@i++ ) setdconst( .@const$[.@i], getdconst( .@const$[.@i] ) + 1 ); close; }
34 downloads
Submitted
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@lockid - Account Protection for Gepard
By Break
Bind your account to the hardware and login the game only from it. Compatible only with Gepard Shield
9 purchases 21 downloads
Submitted
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(QOL) Taekwon Mission printing % every monster killed for the mission
By Kreustoo
A small QOL some players asked me to add.
It justs print each time a monster is killed for the taekwon mission the % completed
117 downloads
Updated
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@lastteleport command
By Easycore
@lastteleport command
Description
A simple atcommand that allows you to see your last position before you teleport.
It ping your mini-map with a red cross (especially for MvP Hunting).
________________________________________________________________
By downloading this file, you agree with my Terms of Service:
You are not allowed remove my signature from any of the included files. You are not allowed claim my work as yours. I can give you support, contact me in Discord: Easycore#9709.5 purchases 10 downloads
Submitted
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MF_NORECALL (Custom Mapflag)
By Gidz Cross
MF_NORECALL a custom mapflag that restrict players being recalled via @recall / @recallall command when in special maps.
In response to:
55 downloads
Updated
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Prevent hitting mobs near NPC or Warper
By pajodex
Hi,
It's been a while since I posted anything.. As of now, I want to release this simple src mod that prevents players from hitting MVPs near an NPC/Warper. Purpose of this is to discourage players from going near warpers while hunting MVPs.
I'm not sure how helpful this be but I just want to do something small for a while .
I will be lurking around the request section to see some good ideas and might be releasing them here after!
Cheers!
117 downloads
Updated
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[Mapflag/QOL] NoDeath_Count
By Kreustoo
A mapflag that doesn't increment death count when a player dies. Usefull to preserve super novice bonus.
75 downloads
Submitted
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