Source Modifications
Source Mods & Code Snippets located here.
135 files
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No @command while talking NPC
By Kichi
This mod is inspired by HERE and disable_items
I made this mod to prevent using @command while talking to NPC.
The default is prevent @command while talking to NPC
to allow @command while talking to npc.
enablecommand; // To allow @command while talking to NPC
This is first version, Bug is normal.
My suggestion
-add setting in conf file
286 downloads
Submitted
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[Script Command] isselling - Discovery if a npc is selling a item by ID
By Zell
This commands verify if a npc is selling, returning 1 to yes and 0 to no.
Its very useful to black market scripts for players who knows item id and don't want to lost time searching where items are sold.
Obs: Didn't test the sample script, but you can have a idea in how to use.
Sample Script:
prontera,150,150,5 Script Who's Selling 90,{ .@n$ = "[Who is Selling]"; mes .@n$; // Its nice to put a delay in this script if you use a lot of stores in one map and in your .npc$ array // I'm using 5 seconds in this sample. if((gettimetick(2) - whosell_delay) < 5) { mes "You have to wait 5 seconds to use me again."; close; } mes "Tell me the item ID you want to know what npc's is selling it!"; input .@id; // You can test this sample with 607 ID whosell_delay = gettimetick(2); for( .@i = 1; .@i < getarraysize(.npcs$); .@i++) { .@found = isselling( getcharid(0), .npcs$[.@i], .@id ); if( .@found ) { next; mes "Ha, this item is " + getitemname( .@id ) + ", right?"; next; mes .@n$; mes "Who is selling it is " + .npcs$[.@i] + "!"; close2; showevent QTYPE_EVENT,QMARK_YELLOW,getcharid(0),.npcs$[.@i]; // Show in npc a ballon to player end; } } next; mes .@n$; mes "No npc selling it :)"; end; OnInit: setarray .npcs$[1],"Store 1","Store 2"; end; } prontera,151,150,5 shop Store 1 90,607:1000 prontera,152,150,5 shop Store 2 90,610:1000
135 downloads
Updated
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@at with afk hat very easy Modify
By systemD2540
Inside file have Notice_Board .spr .act and image item for some one No have in data kRO Offcial
*** Only use for autotrade you can modify New @afk Just need some more from the old version.
414 downloads
Submitted
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Multilevel Range
By Chun3
Tired of multilevel ON and go to level 63 by killing a poring?
Use this to give a more real levelling experience with multilevel. Useful for highrates and to avoid abuse on Original Quests Exp.
225 downloads
Updated
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PVP on MVP Maps
By cook1e
When a MVP Spawns PVP is enabled, When this MVP dies PVP is disabled.
New Mapflag MF_MAPMVP - Disable going to savepoint once you die 2 times in a PVP map.
414 downloads
Submitted
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Snatch Modification
By Vykimo
SRC Modification of skill "RG_INTIMIDATE, Snatch".
Teleport the player near a mob with the same id or near a monster with the same race present on the current map (if none, on random location).
That's only a patch to apply on your rathena folder.
Don't forget to thumbs up me if you like my content~
95 downloads
Updated
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Script command: Dynprompt
By Talis
Works like prompt(), but lets you specify return values by adding a pipe symbol.
Examples:
dynprompt("Menu Entry");
Return Value: 1
@menu: 1
@menustr$: Menu Entry
@menunum: 1
dynprompt("^EE0000Menu Entry^000000|Test");
Return Value: 1
@menu: 1
@menustr$: Test
@menunum: 1
dynprompt("Shazam|5 Shazam");
Return Value: 5
@menu: 1
@menustr$: 5 Shazam
@menunum: 5
Script example:
// Dynprompt usage - Advanced example// Probably the best way to use thisfunction script dynprompt_sample3 { // The real power of dynprompt is that you can specify the return value for each menu element. // The return value is a atoi of the string following the pipe | - the full string can be accessed through @menustr$ // The atoi val can also be accessed through @menunum // If you want to use both number & string, the number has to come first else atoi won't work // Use the pipe character | to denote the return value - best to work with numbers, but strings work as well set .@menu$[0], "^009900Hello!^000000|1Hello"; set .@menu$[1], "^0000EEInfo~^000000|2Info"; set .@menu$[2], "^222222Test.^000000|3Test"; // This time we'll just add a element based on a condition if(.@somecondition) set .@menu$[3], "^EE0000- Admin -^000000|4Admin"; set .@menu$[4], "^990099G'bye^000000|5Bye"; // Lets implode & switch/case switch(dynprompt(implode(.@menu$, ":"))) { case 1: mes "Oh, Hello to you too!"; break; case 2: mes "You want info? How about the time?"; mes gettimestr("%Y-%m/%d %H:%M:%S",21); mes "Also, you selected option #" + @menu; // @menu still works break; case 3: mes "Debug info:"; mes "@menu is " + @menu; mes "@menustr$ is " + @menustr$; mes "@menunum is " + @menunum; break; case 4: mes "Wow, a admin!"; break; case 5: mes "Bye bye~"; break; case 255: // Cancel button mes "Hey, don't ignore me!!"; break; } close;}
I havn't tested it yet in production, but so far I havn't been able to encounter any issues with it.
Also, I do all my eAthena devving on a windows box so I can't guarantee that it'll work with linux.
Performance of dynprompt is going to be naturally worse than prompt, select or menu, but it might perform equally well in a dynamic setting if you take into consideration the array looping usually required - but I have not yet done any benchmarking or anything, so don't take my word for it. ( and to be honest, being able to create super clean code using switch / case is worth a tiny performance hit for me )
I hope it will make your scripting less painful - it sure has for me!
33 downloads
Submitted
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[rAthena] & [eAthena] nopub.patch
By Jaburak
This mod hides the chat boards ingame.
Tested/Compatible with rAthena SVN r17324 and eAthena SVN.
Idea Credited To: http://rathena.org/board/topic/80276-novendingboards-novenders/
152 downloads
Submitted
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No @go when Player died
By EliteBlack
Information
This simple modification that players will not allow to use @go when they died in a battle.
User may apply the patch and re-compile.
Mirror
No @go when players died
399 downloads
Submitted
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[QOL] Costume/Shadow no weight
By Kreustoo
This small src modif make you don't worry if you have some costume items in your item_db with some weight, they'll all be calculated at 0.
CostumeNoWeight.diff
Make only the costume having no weight on the player
ShadowAndCostumeNoWeight.diff
Make costume and shadow having no weight on the player
167 downloads
Submitted
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trunk_17511_inflation.patch
By freeman129
This mod implement floating items price ingame.
Tested/Compatible with rAthena SVN r17511.
Idea Credited To: http://rathena.org/board/topic/86695-done-inflation-in-npc-shop/
126 downloads
Submitted
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Script Command: getrandmob()
By Akinari
Another quick package up of a small command I've had lying around for a long time. Grabs a random monster from one of the branch databases. Useful for hunter quests, disguise events, and anything else you can think of. Uses database stored in memory, so it's faster and more efficient than running SQL queries and doesn't require you to use SQL dbs for items and mobs.
/*==========================================
* Fetches a random mob_id
* getrandmob(num,type);
*
* type: Where to fetch from:
* 0: dead branch list
* 1: poring list
* 2: bloody branch list
* num: Mob level to check against (0 = all)
*------------------------------------------*/
To add, simply place the files into the src/custom folder. If you already use those files, add the new code into your existing populated files and do a clean make.
168 downloads
Updated
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DuplicateCreate and DuplicateRemove command
By Zell
Apply the patch manually
These commands allow you to create duplicates at run time.
duplicatecreate("sourcename", "targetnameshown", "targetnamehidden", "targetmap", targetx, targety, targetdir{, targetspriteid{, targetxs, targetys}});
duplicateremove("npcname");
237 downloads
Updated
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Mapflag NoAttack (MF_NOATTACK)
By M4karov
Modification created to block the attack on monsters on a given map.
Script command created to enable / disable attacking players and monsters.
Script:
prontera,171,203,4 script NoAttack 67,{ mes "NoAttack"; mes "What can I do for you?"; switch(select("Enable Attack:Disable Attack")){ case 1: noattack 1; end; case 2: noattack 0; end; } } prontera mapflag noattack
By buying this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved
10 purchases 35 downloads
Updated
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@norecall command
By Vykimo
@norecall/@nr : Don't be recalled by Emergency Call skill.
It's only a .diff file to Apply on your rAthena folder.
I made this free release starting of the idea of @YtalloNv here : https://rathena.org/board/topic/117304-i-need-to-add-the-norecall-command-on-my-server/#comment-353203
259 downloads
Updated
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no @duel in Prontera
By EliteBlack
Information
This simple modification, players are not allowed to duel in Prontera.
User may apply the patch and re-compile.
Note: You may change the "prontera" to your desired map.
Mirror:
no @duel in prontera.
Patch (direct view)
166 downloads
Submitted
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@increase - FAKEPLAYER
By God Usopp
fakeplayer, this command allows you to visually increase your players.
6 purchases 8 downloads
Updated
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Telma-for-rAthena++.patch
By xSoul
Telma-for-rAthena++.patch
Checking the source files of rAthena I found the Telma Source ... but not compatible for the new versions of rAthena.
So what I did was take the Source that updated Anubis-K, that was not compatible with the new versions of rAthena and I made it compatible.
Important: You must create a character in your sql table "Char" called Battleground and this same must have the id 165100.
In src/map/battleground.hpp
//Brian Bg Items - updated by [AnubisK] #define BG_CHARID 165100 // char named "Battleground" // you can change the character id. #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask When you want to use a normal item it is recommended that you do not have a battleground item of the same type in inventory.
Example:
If you want to use a "Blue Potion" with the skill "Potion Pitcher" and you have a "Battleground's Blue Potion" you will first take the BG Pocion and not the normal one.
This is solved by leaving the Battleground item in the Storage.
Note: I'm not the author, the only thing I did was to make it compatible with the new versions of rAthena so that this good file is not forgotten.
The credits of for the original idea must go to (as fas as I know) Brian one of the devs http://rathena.org/board/user/237-brian/.
198 downloads
Updated
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[Script Command] npcisnear
By Zell
This commands verify if any NPC is near the distance of a player. Can be useful for some script restrictions.
Script Sample:
prontera,150,150,5 Script Curious Boy 90,{ .@n$ = "[Curious Boy]"; .@distance = 5; mes .@n$; if(isnpcsnear(getcharid(0), .@distance)) mes "Sorry, I will only talk with you when no NPC is near you!"; else mes "Hi!"; close; }
76 downloads
Submitted
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Mapflag gvg_noally
By Cydh
This is mapflag gvg_noally will ignores guild alliances in GVG maps
Compatibility:
The diff was made for rAthena Git Hash: 55acdb98 / 2018-10-10185 downloads
Updated
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@voteleader for the Battleground
By Chun3
Min votes configured: 3 // Can be changed
Can vote on yourself: Disabled // Can be activated.
165 downloads
Updated
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Hop Jump
By Vykimo
Hop Jump [ GLO_SAUT ]
Can be used with the skill id 5000 or the atcommand @hop <skill level>
2 purchases 8 downloads
Submitted
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[Mapflag] droprate
By EveeX
It's updated to current emulators.
Original mod by @Xantara
157 downloads
Submitted
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Event Consumables (a Telma patch update)
By Mabuhay
So, I decided to update this patch :
However, I didnt realize that this is already available just right after I finished updating it from this :
But... I gonna release this anyways... But made some modifications...
So, what I did was I made my own consumable named 'Event'. These consumables can only be used on maps with "event_consume" mapflags.
This patch is NOT to be diffed if you have Extended BG Pre-installed or If you are planning to install it in the future ESPECIALLY IF YOU DON'T KNOW A SINGLE THING ON SRC. This is likely for Servers who dont/wont have the Extended BG but wants to have this feature. Unless you know what you're doing. You can actually add this to Extended BG by Easycore. I intentionally coded it similarly and avoided conflicts to it for people who wants to add this but have Extended BG installed in their servers.
Enjoy! I hope this will be to any use of any of you.
Compatibility is your responsibility.
No backward compatibility support.
140 downloads
Updated
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Hide announcements/broadcasts command @blockbc
By pajodex
Hi,
This is a response from this post :
Requirements:
Basic knowledge how to apply diff on your server files. How to use the command:
@blockbc <param>.
Parameters:
PARTY - block incoming broadcasts from party. GUILD - block incoming broadcasts from guild. BG - block incoming broadcasts from battleground. CLAN - block incoming broadcasts from clan. MAP - block all incoming broadcasts from the current map. ALL - block all incoming broadcasts. @unblockbc. - as per the command name suggest
Disclaimer:
This is tested on latest server files as of the day it was posted. May or may not work on older server files. Keeping this up-to-date or vice-versa won't be my responsibility. Compatibility is your responsibility. Use at your own risk.229 downloads
Submitted
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