xSoul

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About xSoul

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  1. I have solved it, I managed to find the correct parameters, it was easier than I thought, I complicated myself... so you can close the subject if you like, thanks
  2. hi everyone, I come to ask for some help with the theme of the bonus per level, I would like to know if there is any way to cut the hp, sp, hit and flee bonus until level X, past level X that does not continue to rise, thank you very much.
  3. Hello everyone! I am not very aware of the mapflag private Airship ... I would be very grateful if someone could explain to me what this system consists of, what advantage it would have to implement it and its disadvantages. thanks for everything
  4. Greetings to all! I come with a big doubt, I hope that you can have an answer or if I do not become a little ball haha Will it be possible to run rAthena in its Pre-Renewall mode but with the Renewall Defenses configuration? This is to avoid the problem of using the Renewall database with the Renewall configurations and that the defenses are too high or that the mobs with raised defenses make 1 on the hit. I await your answers, Thanks.
  5. View File Telma-for-rAthena++.patch Telma-for-rAthena++.patch Checking the source files of rAthena I found the Telma Source ... but not compatible for the new versions of rAthena. So what I did was take the Source that updated Anubis-K, that was not compatible with the new versions of rAthena and I made it compatible. Important: You must create a character in your sql table "Char" called Battleground and this same must have the id 165100. In src/map/battleground.hpp //Brian Bg Items - updated by [AnubisK] #define BG_CHARID 165100 // char named "Battleground" // you can change the character id. #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask When you want to use a normal item it is recommended that you do not have a battleground item of the same type in inventory. Example: If you want to use a "Blue Potion" with the skill "Potion Pitcher" and you have a "Battleground's Blue Potion" you will first take the BG Pocion and not the normal one. This is solved by leaving the Battleground item in the Storage. Note: I'm not the author, the only thing I did was to make it compatible with the new versions of rAthena so that this good file is not forgotten. The credits of for the original idea must go to (as fas as I know) Brian one of the devs http://rathena.org/board/user/237-brian/. Submitter xSoul Submitted 07/22/2018 Category Source Modifications Video Content Author xSoul  
  6. Version 1.0.0

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    Telma-for-rAthena++.patch Checking the source files of rAthena I found the Telma Source ... but not compatible for the new versions of rAthena. So what I did was take the Source that updated Anubis-K, that was not compatible with the new versions of rAthena and I made it compatible. Important: You must create a character in your sql table "Char" called Battleground and this same must have the id 165100. In src/map/battleground.hpp //Brian Bg Items - updated by [AnubisK] #define BG_CHARID 165100 // char named "Battleground" // you can change the character id. #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask When you want to use a normal item it is recommended that you do not have a battleground item of the same type in inventory. Example: If you want to use a "Blue Potion" with the skill "Potion Pitcher" and you have a "Battleground's Blue Potion" you will first take the BG Pocion and not the normal one. This is solved by leaving the Battleground item in the Storage. Note: I'm not the author, the only thing I did was to make it compatible with the new versions of rAthena so that this good file is not forgotten. The credits of for the original idea must go to (as fas as I know) Brian one of the devs http://rathena.org/board/user/237-brian/.

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  7. Thanks for your opinion! It sounds very attractive! I will send you PM n.n ~ thank you all for your opinions ~~
  8. the @Vykimo bg what does it consist of? or how is the system he uses?
  9. greetings to all! today I come to ask your opinion, since I have been inquiring enough about all this and I am too used to rAthena to leave it, even adapt in a way the bg queue for rAthena ++ but leaving aside several things like the Fake Guild system and there are certain errors in the BG chat. Here's the question, for all of you which emulator has the most attractive BattleGround system?
  10. Hello everyone again! Today I bring a little problem that has been bothering me ... It happens that I have been implementing this code, but when compiling I miss the error C2664 that consists of this 'bool script_rid2sd_(script_state *,map_session_data **,const char *)': argument 2 can not be converted from 'script_state **' to 'map_session_data **' I will attach the code here, thank you very much for all your help BUILDIN_FUNC(flooritem) { struct map_session_data *sd = script_rid2sd(st); struct item_data *item_data; int nameid, amount; if( sd == NULL ) return 0; nameid = script_getnum(st,2); if( (item_data = itemdb_search(nameid)) == NULL ) return 0; amount = script_getnum(st,3); if( amount <= 0 ) return 0; map_addflooritem_area(&sd->bl, 0, 0, 0, nameid, amount); return 0; }
  11. getpartymember getcharid(1),0; set [email protected], [email protected]; copyarray [email protected][0], [email protected][0], [email protected]; for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1) { if(attachrid([email protected][[email protected]]) == 1) { warp [email protected]$, 24, 119; } } in the script this is what is responsible for making the party recall, but reassure the members of the party that they are out as well... try to map map to the map but ignore the mapflags and recalle them anyway...
  12. Hi, Capuche! I was trying but it did not turn out, the warpparty blocks the warp of the players off the map even though they are in the same party with people inside the map?
  13. Lo siento! Thank you very much for moving the post! I will try not to happen next time! Of course, what happens is that in one instance there is an automatic warp to another part of a map, but the whole party is warped, when I think that the most viable thing is that the members that are inside the warpeo map are warped, since if there is someone in prontera, it is recalled to where the whole party is.
  14. Hello everyone! I apologize if this is not the correct section! but I thought that here it would be better to put my subject. I have a problem with a warper of a script... it happens that I have a script that reaches a point warp a party, so far all right, the problem is that I can not do so that the script only warp the members of the party that are on the map and not in another. Example: group A and group B belong to the same party. Group A is in X map and group B in prontera, when the warp point arrives group B jumps towards group A. That's what I want to avoid! > - < if group B is not on the group A map that does not warpee where they... I hope you understand... Here I leave the reference! getpartymember getcharid(1),0; set [email protected], [email protected]; copyarray [email protected][0], [email protected][0], [email protected]; for(set [email protected],0; [email protected]<[email protected]; set [email protected],[email protected]+1) { if(attachrid([email protected][[email protected]]) == 1) { warp [email protected]$, 24, 119; } }