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Games, Events, Quests

Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests

124 files

  1. Free

    Devil Tower

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    So here's my version of Devil Tower instance, based over infos took here and there, videos and divine-pride database, and DanielArt initial script.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    532 downloads

    Updated

  2. Free

    Dice Event

    This is Yet Another Dice Event script which was used on my server..
    The objective of this event is to correct the right number between 1~4 that the NPC would be picking..
    Players that chose the wrong number, will automatically be kicked from the event, the process will repeat until there's 1 player left..
    Installation
    Enable the script on your NPC folder
    To trigger it, you have to create a new NPC, something like this

    - script DiceTrigger -1,{OnMinute00:if(gettime(3) == 0 || gettime(3) == 3 || gettime(3) == 6 || gettime(3) == 9 || gettime(3) == 12 || gettime(3) == 15) donpcevent "DiceTrigger::OnDiceETrigger";end;}
    Carefully read the comments I made inside the script and make sure to configure it properly

    Edit the warper NPC coordinates
    Edit the prize to be given
    Edit the coordinates where you will warp losing players

    Terms & Conditions
    You are not allowed to reproduce or make profit of this script
    You are not allowed to take credit for this script. Though you can modify/edit it to your liking.
    I can give you support, but please, do not message me.

    2452 downloads

    Updated

  3. Free

    Dice Event - Yet another version

    UPDATE:
    version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.  
    In response to this post : 
     
    OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end;  
    I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make.
    instead of using @event to check the time schedule of dice, I incorporate it to @dice command.
    This will show you an hourly countdown as to when will the event will be re-starting.
    And this dice event should be working on latest rathena.
     
    Compatibility is your Responsibility.
     
    PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
    PPS: I will only FIX it and not modify it at all. ?
     

    739 downloads

    Updated

  4. Free

    Dicebet Gambling

    Dicebet Gambling
    This is a simple script that allows players to gamble with other player using dicebet command.
    This idea came from  GTA SAMP which me and my brother played before. He asked me if I can implement it into his server so I did.
    I decided to share it here so I can give some contribution here even with this simple script.
    I hope you guys would like it and please report if you found any bugs in the script.

    I'm actually thinking ways to optimize this script and add some features into it. So I guess suggestions will be welcome. 
     
    Configuration
    OnInit: .MinBet = 1; // Minimum amount to bet .MaxBet = 500000000; // Maximum amount to bet NOTE: If you increase it by 500m, make sure that max zeny allowed per char is > 1b
    New Atcommands
    @dicebet <opponent name> <amount to bet> - sends a dicebet invitation to another player
    @acceptdb - accepts the dicebet invitation
    @declinedb - declines the dicebet invitation
    @resetdb - resets the dicebet invitation

    565 downloads

    Updated

  5. Free

    Dynamic Devil Square

    A Rework of Euphy's Devil Square Event
    Changelog
    v1.3
    - Fixed Map-server Error about waitingroom
    v1.2
    - No. of monsters fixed to 3 * No of players inside Devil Square- Changed Monster level range per round to compensate for renewal monsters - Round 1: Monster Lv60 ~ 70 - Round 2: Monster Lv70 ~ 75 - Round 3: Monster Lv75 ~ 80 - MVP Round: if players <= 5: MVP levels from 1 ~ 120, else: 100 ~ 120 - These levels can be changed by searching for "query_sql" and changing the numbers in the lines- Added a ([ (1 / (2 + (n*5))) *100]% chance to spawn another MVP after killing it, where n is the number of MVP rounds so far - example: after killing the 1st MVP there is a [(1 / (2 + (0*5))) *100] = 50 % chance to spawn another MVP after killing the 2nd MVP there is a [(1 / (2 + (1*5))) *100] = 14.29 % chance to spawn another MVPA short summary for 10 rounds:http://imgur.com/uChQv0r- This chance can be changed by searching for "set $MVPDefeat" and changing the number in the line - Spawned Treasure Chests now considers all kinds of spawnable Treasure Chests from mob_db_re
    v1.1
    - changed Round 3 Player-to-Monster-Ratio to 1:3x3 (3 sets of 3 instead of 3 sets of 5)- fixed problem about not being able to enter Devil Square during Auto Event Trigger
    v1.0 Initial Features:
    - Random selection of mobs through SQL query - Round 1: Monster Lv40 ~ 50 - Round 2: Monster Lv51 ~ 55 - Round 3: Monster Lv55 ~ 60 - MVP Round: MVP LV60 ~ 70- Takes into consideration on how many players are inside the Devil Square - Round 1: 3 x No. of players - Round 2: 3 x No. of players - Round 3: 3 x No. of players //change - MVP Round: 1 MVP- 1 minute wait time after each wave- 3 rounds of normal monsters- 1 MVP round after the 3 rounds of normal monsters- 1% chance of summoning another MVP thereafter- separated script for NPCs and event

    708 downloads

    Updated

  6. Free

    einbech dun 03 mob_db, warpnpc, mobnpc, and mob skill

    just wanna share mob database I made based on Einbech Dungeon 3 - NovaRO: Wiki (novaragnarok.com) Mobskill is not official. 
    video is attached, in .rrf extension file.

    einbech dun 03.rrf

    548 downloads

    Submitted

  7. Free

    Endless Cellar

    Hello peoples,
    I've been asked recently to create instances that aren't release on rathena yet
    So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.
    Please, leave the credits and do not claim my work as yours.

    1009 downloads

    Submitted

  8. Free

    Endless Tower Instance with Difficulty

    Good day! I've been an observer since the beginning of time and I want to share this script hoping that it will help fellow human beings who need it. This was a paid script of mine and I hired @sader1992 to help me finish it in 2020. I'm hoping someone will improve the code in the near future with other stuff to give another flavor for Endless Tower. This works with the latest version of rAthena.
    Requirement: Y'all need this patch for +damage to work setunitdata script command monster stat recaulculation fixes #3968
    About the script:
    It is simply Endless Tower with Easy, Veteran, Nightmare, Hell & Torment Difficulties. You can edit the values I pre-assigned: 
    This part is for the difficulty settings and adding stats to the monsters:
    This part is for the rewards: It gives #INSTANCEPOINTS and EXP depending on the difficulty you're on.
    I assigned a monster (1613 : metalling) to show us that the stats boost really works:
     

     
    PS: I'm also integrating this to other instances. Maybe I'll post it if people requests it. 

    309 downloads

    Updated

  9. Free

    Euphy's Quest Shop with Success Rates

    In response to this post : 
    I just added success rate function. Enjoy!
    Original Script is by Euphy and I just added some functions to this.
    PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
    PPS: I will only FIX it and not modify it at all. ?
     

    539 downloads

    Submitted

  10. Free

    Favor Boards

    The Favor board npc makes so in some fields and maps, there are some maps with favor boards,
    and the same map have npcs that
    have requests for you to do, like collect apples, or even hunt a monster,
    those npcs locations are pointed out by the favor board,
    upon helping those npcs, the percentage of the favor board in the map will rise.
    When the favor board reaches 100%, the player beside sometimes receiving a reward from the npc that the player completed the last step of the favor board,
    the favor board will also award the player with some exp, zenys and maybe even an item.
     
    To install the npc, just install like any other npc, the only thing you need to pay attention to is to make the Favor_Board_Func.txt load first, after the line
    that the function script is in, you place the favor boards and quests scripts.
     
    Currently, there are favor boards in the city of Prontera, the fields around it and in Morocc.
    I'm not sure If I'll give continuity to this npc, but as you may notice, the npc is may be modified and edited.
    Feel free to edit the npc if you want to fill out other maps of the game for your server.
     
    Please take note that the npc were made for pre-renewal, so renewal servers might need some editing.

    324 downloads

    Updated

  11. Free

    Find Me! Minigame

    Adds command @findme for GMs to start the event.
    First player to touch the GM gets rewarded.

    233 downloads

    Updated

  12. Free

    Find the GM (hide and seek)

    A simple event. the GM npc will teleport to a random location in the specified map, and the first player to find him will win the round.
    //SETTINGS .rounds = 3; // for how many rounds should the event last? .map$ = "prontera"; // the event where the gm will hide .itemReward = 1; setarray .rewards[0],909,5,716,2; // [itemId, itemAmount, {....}] .zenyReward = 0; .zenyAmount = 1000; .debugMode = 0; .npcName$ = "GM Masta"; .countdown = 3; // the time between event announcements and when the event actually starts. .automatic = 1; // automatic event or does it need a gm to run it manually? .runEvery = 1; // (ignore if manual) run the event ever X hours .offset = 1; // (ignore if manual) sometimes, you might have another event/announcement at the same time as the event announcement. you can set an offset (announce X minutes after event time.)  

    425 downloads

    Updated

  13. Free

    FIXED*Slot Machine + Bevarage Vending Machine (Simulate Vending Machine System)

    //===== rAthena Script ======================================= //= Slot Machine + Bevarage Vending Machine (Simulate Vending Machine System) //===== By: ================================================== //= Yuchinin //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A custom slot machine and vending machine I make few years ago. //= Using my Simulate Vending Machine System //= Need to insert coin to operate. //= It can also eject remaining coin for you. //= [ Note ] This is an rewrite from GmOcean Slot Machine. //= Part of the slot machine code are credited to GMOceon. //=====******** Note ********================================= //= This script need my release of: //= 1. Common Useful Function (common.txt) //= Better let it load first before adding my other script. //= 2. You must also add vendingMachine.grf to your DATA.ini else it will not working properly //= 3. [Note] Some of the item data has been change ( 673,677,674,11506 ~ 11512 ) //===== Additional Comments: ================================= //= 1.0 Initial release. //= 1.1 Fixed F_Beverage function not found error and also add the iteminfo description file //============================================================

    1026 downloads

    Updated

  14. Free

    Flower Counting Game

    This is a Mini Game that required players / participants to count for the Correct Amount of Monster specific by NPC.
    The NPC will show a group of monsters specified by Scripts and will Select a Monster within it.
    All player have to do is .... calculate the Answer and SHOUT IT OUT !!!
    The Game will auto Restart if any Players killed 1 of these Monsters.
    Configuration :
    // Min. GM Level to access GM Panelset .GMLevel,80;// Game Locationset .Map$,"prontera";// Monster ID Listssetarray .MonsterList[0],1084,1085;// Winners Answer Delay ( Not advised for High Value )set .Delay,10;// Spam Prevention ( Not advised for High Value )set .Spam,3;// How many roundsset .MaxRound,2;// Area Coordination <x1>,<y1>,<x2>,<y2>;setarray .Coordinate,153,146,159,153;
    Reward :

    // Rewards ...setarray .Reward$[0], "#CASHPOINTS","100", "Zeny","100000", "7227","10", // "CustomVariable","100000", // "#CustomVariable","100000", "7539","100";
    Reminder :
    Use those Monster that are NOT AGGRESIVE & CANT MOVE
    Otherwise, you server will flooded by Monsters.

    2156 downloads

    Updated

  15. Free

    Folkvang - The Forgotten Plains

    Welcome on Folkvang, the Forgotten Plains. 
    This is the Land Freyja rules, a plain where dead people are brought to prepare the Ragnarok. Fight here all those who falled on the battlefield, and that Freyja and the Valkyries recognized as valorous warriors.
     
    This is a custom dungeon with an evoluting content. The mobs, exception made of Freyja, are composed by Clones of all players dying around your server. The stronger they are, the toughest the dungeon will be. 
    Everything's configurable, so you can set the minimum and maximum level to be cloned, the highest number of clones per players, or on the whole map, the reward for killed monsters....and so on.
    On the screens, the map used is 1@dth2. The script is therefor build for br_lb map, which is provided in the rar and was created by Loutch, thanks to him.
    Credits: Do not claim my work as yours.
    Feel free to use it, even modify it, but leave the credit on file header

    Special Warning: This content was first designed on Hercules Emulator. While being tested, there must be some error or bugs. Feel free to report them so I can fix them.

    212 downloads

    Submitted

  16. Free

    Glast Heim Challenge Mode[ Items Only ]

    the content of this files are ONLY the ITEMS not the instance not the mobs just the ITEMS and ENCHANTS, i already made a PR but i'll also post here while it isn't merge
     
    https://github.com/haurenburu/ragnarok-content/blob/master/rathena/Old_Glast_Heim_Challenge_Mode.txt

    323 downloads

    Updated

  17. Free

    Goblin Invasion [Event]

    Currently works on: rAthena 15349+ ~ eAthena 15055+ Trunk SQL with Zero problems.
    Do not do the following:
    Re-edit my work and Claim it as yours
    Re-edit my work and upload it to eAthena or rAthena without my permission
    Re-edit my work, upload it, and not adding credits
    Use it for selling purposes

    This is basically an Invasion event. It's called a Goblin Invasion event just because Goblins Spawn. However, you can change the invasion event to your liking. In order to make the Goblins a little more strong (especially in a SHR), try adding:
    Your mob_skill_db2:

    1258,Goblin@WZ_JUPITEL,attack,84,28,3000,1000,10000,no,target,always,0,,,,,, 1258,Goblin@NPC_EARTHQUAKE,attack,653,5,1000,100,30000,no,self,always,,,,,,, 1258,Goblin@AS_SONICBLOW,attack,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@AS_SONICBLOW,chase,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,, 1258,Goblin@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, 1258,Goblin@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, 1258,Goblin@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
    Either mob_db or mob_db2:

    1258,"GOBLIN_ARCHER","Goblin Archer","Goblin Archer",255,[color="#0000FF"]1000000[/color],0,461,284,9,900,985,0,0,[color="#9932CC"]255,200,255,255,255,20[/color],10,12,0,7,25,8325,60,1172,672,420,0,0,0,0,0,0,0,0,2297,3,998,250,911,1000,1765, 3000,507,600,1705,25,514,300,0,0,0,0,4157,1
    --> You can change their HP or stats to what ever you like.
    ~- Editing -~
    Change the GM level you wish:
    Change the Maps you wish to use:
    set $@ran, rand(1,6); if ($@ran == 6) set .Map$,"splendide"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera";
    Change the getitem .ItemID,5; number 5 to how much of the item you want the players to get.
    Note: Please do not change the number of Goblins Spawned unless you know very well what you're doing!
    Download
    Download also available at my SVN: http://mysterious-project.googlecode.com/svn/trunk/npc/

    458 downloads

    Updated

  18. Free

    Illusion Moonlight

    Illusion Moonlight Story.

    2108 downloads

    Updated

  19. Free

    Illusion Vampire

    Complete Illusion Vampire Walk-through conversion.
    Credits: kRO, iRO, NovaRO, and Divine-Pride.
    Setup guide is provided within files.

    1345 downloads

    Updated

  20. Free

    Infinite Space

    Hello peoples,
    I've been asked recently to create official instances that aren't release on rathena yet.
    So here's my version of Infinite Space instance, based over infos took here and there, videos and divine-pride database.
    In the rar, you'll find all you need, including Instance file, mob, item and quest db.
    You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side.
    Have fun.

    1033 downloads

    Updated

  21. Free

    Instance - Astral Temple

    Hey peoples!
    Here's one of the first instances I ever made, and finally release after years.
    This one is based over Saint Seya - Battle of the Sanctuary and the Zodiac Hats.
    It's purpose is to go over the 12 Zodiac Houses to defeat guardians and progress til the Horde Master, who attacked and corrupted the Temple.
    For this, you'll have to activate the Stars, spread around the floor, which represents the constellation, and guarded by monsters, matching the Zodiac House you're in, to call the guardian.
    The one defeating it get some chance to get the matching Zodiac Hat.
    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
    Have fun

    835 downloads

    Updated

  22. Free

    Instance - Boss Nest

    Hey peoples!
    This script is an instance based over mobs race.
    You'll have to crawl over the levels to kill all monsters, starting by insect type to Demi Human one.
    Each level has it's own guardian, which must be defeated to reach next one.
    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
    Have fun

    594 downloads

    Updated

  23. Free

    Instance - Champions Arena

    Hey peoples!
    This script is an instance based over mobs level.
    You'll have to crawl over the levels to kill all monsters, and the matching guardians.
    Each level is harder than the previous one, and the mobs and guardian level increase with it, starting to lvl 50 up to lvl 100.
    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
    FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big)
    Have fun

    541 downloads

    Updated

  24. Free

    Instance - Devil Square

    Hey peoples!
    This script is the Devil Square instances rewritten for rAthena.
    I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
    FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.
    Have fun

    962 downloads

    Updated

  25. Free

    Instance - Lonely Mountain

    Hey peoples!
    This script is an instance based over Bilbo The Hobbit's story.
    You'll have to defeat the Dragon ruling the Mountain to free it and allow peoples to get back to it. 
    But he's invincible as long as you don't kill and seal all the army leaders he has under his command.
    Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode.
    FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard.
    Have fun

    613 downloads

    Updated


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