mirabell Posted April 20, 2017 Posted April 20, 2017 (edited) On 1/27/2017 at 3:03 AM, Emistry said: setarray .monster, PORING, DROPS, MARIN, POPORING; replace with monster id. i tried a few things but it has alot of variables and i cant get why its broken Edited April 20, 2017 by mirabell Quote
Cyro Posted April 21, 2017 Posted April 21, 2017 12 hours ago, mirabell said: i tried a few things but it has alot of variables and i cant get why its broken any post console errors if any? whats the issue? Quote
mirabell Posted April 21, 2017 Posted April 21, 2017 (edited) On 4/20/2017 at 11:35 AM, akosivinmark said: Experienced the same problem. How to make mushrooms and monsters invulnerable? Edit: Got mine working properly. map.c Looks like set_cell function type is case sensitive. Also, I put the set_cell line at OnMinute59: i changed it to caps and still the same issue i can aoe mobs inside. 14 hours ago, Cyro said: any post console errors if any? whats the issue? no mapserver error but you can kill the mushroom and mobs. and your required to type a space after the answer Edited April 21, 2017 by mirabell Quote
RedMonkey Posted April 22, 2017 Posted April 22, 2017 I have no map server errors, mushrooms and porings are also invulnerable. Just need to remove set_cell basilica inside OnMinute00: and put it at OnMinute59 Quote
Cyro Posted April 22, 2017 Posted April 22, 2017 4 hours ago, mirabell said: i changed it to caps and still the same issue i can aoe mobs inside. no mapserver error but you can kill the mushroom and mobs. and your required to type a space after the answer i just tested the script, working good no issues may be u using older version download latest version in tehre Quote
RedMonkey Posted April 22, 2017 Posted April 22, 2017 Hello @mirabell, Try this. Find and Delete line. Quote setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,1; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1; Find: Quote OnMinute00: Add before: Quote OnMinute59: setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],CELL_BASILICA,1; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],CELL_WALKABLE,1; Should make the monster invulnerable after that, I do not know why the set_cell was being skipped there, but this worked for me. setting the cell a minute before the event starts. Hope this helps! 1 Quote
wut751 Posted July 25, 2017 Posted July 25, 2017 Hello once I reload script, NPC appear but mushroom and mobs not appear. who can help me on this sorry for bad English Quote
gnashxalex Posted January 3, 2020 Posted January 3, 2020 i got this errores when i add the script [Warning]: script: buildin_getmapxy: Invalid type 0. [Debug]: Source (NPC): Monster Counting Game at prontera (155,181) [Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list! [Debug]: (map_mapname2mapid) mapindex_name2id: Map "" not found in index list! [Error]: buildin_getmapxy: fatal error ! player not attached! [Debug]: Function: getmapxy (4 parameters): [Debug]: Data: variable name='.map$' index=0 [Debug]: Data: variable name='.npc_x' index=0 [Debug]: Data: variable name='.npc_y' index=0 [Debug]: Data: number value=1 [Debug]: Source (NPC): Monster Counting Game at prontera (155,181) Quote
oxob Posted April 20, 2020 Posted April 20, 2020 (edited) @EmistryMy monster flee from his cage Edited April 20, 2020 by oxob Quote
Emistry Posted April 25, 2020 Author Posted April 25, 2020 Fixed in v1.3, redownload the files when it get approved in the system. Quote
Ruhn Posted May 5, 2020 Posted May 5, 2020 (edited) after guessing the right answer, mobs wont get killed and players can spam the right answer and get the rewards in spam too. using the latest version @Emistry Edited May 5, 2020 by Ruhn Quote
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