icabit Posted April 6, 2013 Posted April 6, 2013 i wondering how can i do this the one being showed in @effect Quote
miczster Posted April 6, 2013 Posted April 6, 2013 probably like this http://rathena.org/board/topic/79911-need-explanation-of-this-script/??? Quote
icabit Posted April 6, 2013 Author Posted April 6, 2013 (edited) you don't get what i mean from the title itself says "add special effect sprites"not script @_@ i mean i got a custom effect sprite i wanna implement it in game Edited April 6, 2013 by icabit Quote
Adel Posted April 6, 2013 Posted April 6, 2013 Are you talking about turning an effect in to a headgear sprite? Quote
icabit Posted April 8, 2013 Author Posted April 8, 2013 (edited) Are you talking about turning an effect in to a headgear sprite? to answer your question its a no. i wanted to put custom aura in the client(which i can download from almost anywhere xD) i will trigger them via script using @effect xD i need it for my custom armor. cause im planning to make an effect while your wearing it :> since i plan on making tiers for my armor sets. like fighters armor, warriors armor, captains armor, hero's armor my sample is right bellow but i doesn't say anything about the tier but lets say that is the item for hero's armor you may try it its cool(note the effect doesn't show when you turn off effect in the game- i think you already know this though xD) item_db2 31100,customsample,customsample,5,5,0,10,,10,,1,0xFFFFFFFF,7,2,4,,1,1,10,{},{ callfunc "auragg"; },{ callfunc "auragg1"; } create a function script function script auragg {// triggers when equipping your item set aura,1; freeloop(1); while (aura==1) {//reason for looping this due to players who can't see them while they load to the map. you can test it via dual log while the other one is using the item with effect. then use another character to view him @refresh or load to that map and check that character with the aura. his aura disappears if you remove the loop cause some effects just last for a second or so. specialeffect2 125;// see effect_list for this sleep2 1000; } freeloop(0); } function script auragg1 {// triggers when unequipping your item set aura,0; // this will turn off the current effect you are looping } Edited April 8, 2013 by icabit Quote
miczster Posted April 8, 2013 Posted April 8, 2013 OIC...so thats what you meant... I'm also waiting for updates that will let people configure their own customeffects/auras like you said Quote
Adel Posted April 10, 2013 Posted April 10, 2013 I think you would get a faster response, if you post this in the "script support" section. Quote
icabit Posted April 10, 2013 Author Posted April 10, 2013 I think you would get a faster response, if you post this in the "script support" section. the script is working fine i just need to add custom aura's in @effect T_T i saw this specialeffectinfo2 lua's dunno how to use them though Quote
Neo-Mind Posted April 23, 2013 Posted April 23, 2013 I think you would get a faster response, if you post this in the "script support" section. the script is working fine i just need to add custom aura's in @effect T_T i saw this specialeffectinfo2 lua's dunno how to use them though which path did you see that lua file? Quote
icabit Posted April 23, 2013 Author Posted April 23, 2013 (edited) I think you would get a faster response, if you post this in the "script support" section. the script is working fine i just need to add custom aura's in @effect T_T i saw this specialeffectinfo2 lua's dunno how to use them though which path did you see that lua file? Data\luafiles514\lua files\skilleffectinfo sadly i don't know how to add one using it xD sorry about that post supposedly "specialeffectinfo 2 lua's" Edited April 23, 2013 by icabit Quote
Neo-Mind Posted April 23, 2013 Posted April 23, 2013 well whatever it is the client hasn't started using that file yet. so no point in going that way. Quote
KeyWorld Posted April 23, 2013 Posted April 23, 2013 There is no way to add new effects on the client for now. You can just build some particles on map using lua but that's all (I didn't test it, I don't know really if it's used yet). I don't think Gravity will add them in lua, too much of them are hardcoded in the client and impossible to convert to lua (in my own opinion). Quote
Question
icabit
i wondering how can i do this
the one being showed in @effect
17 answers to this question
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