QQfoolsorellina Posted June 6, 2012 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 587 Reputation: 105 Joined: 11/19/11 Last Seen: July 7, 2019 Share Posted June 6, 2012 Please, report any bugs / make suggestions. Thanks. Hi~Lilith, If you still accept suggestion,I suggest to add a mapcell : cell_nofactoin I need a safe area to avoid other faction mob or player's attack maybe I'm too greedy making 2 times suggestion ! i think it's better to use mapflag nofvf or mapflag fvf (the area/town/field/dungeon that make each factions become friends or enemies, LOL) other than use mapcell cell_nofaction mapflag already existed. it effect all map was different from mapcell if you want to set or remove mapflag just use the below two script commands *setmapflag "<map name>",<flag>{,<zone>}; *removemapflag "<map name>",<flag>{,<zone>}; rAthean already has script command to handle mapflag I don't think It need to add new one Quote Link to comment Share on other sites More sharing options...
Jezu Posted June 6, 2012 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Share Posted June 6, 2012 (edited) This is really great for rAthena community since eAmod already have this but it is better to release this kind of feature on rA. * Hope rA Devs and Contributors make this official features on rAthena! More powers to you @Lilith ! Edited June 6, 2012 by Jezu Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted June 6, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 6, 2012 - to support this lets vote lilith post up- Quote Link to comment Share on other sites More sharing options...
exneval Posted June 7, 2012 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 164 Reputation: 12 Joined: 01/03/12 Last Seen: November 18, 2019 Share Posted June 7, 2012 mapflag already existed. it effect all map was different from mapcell if you want to set or remove mapflag just use the below two script commands *setmapflag "<map name>",<flag>{,<zone>}; *removemapflag "<map name>",<flag>{,<zone>}; rAthean already has script command to handle mapflag I don't think It need to add new one oh i didn't realize about mf_fvf in the diff, Quote Link to comment Share on other sites More sharing options...
Jezu Posted June 7, 2012 Group: Members Topic Count: 29 Topics Per Day: 0.01 Content Count: 566 Reputation: 34 Joined: 11/17/11 Last Seen: January 24 Share Posted June 7, 2012 It would be great if Faction System have an own pallete to know on what faction are they. Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 7, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted June 7, 2012 (edited) Thanks for comments. It would be great if Faction System have an own pallete to know on what faction are they. What about aura? or *changelook <look type>,<look value>; In Script Bonus field: changelook 7,<#PAL>; Of course, i can add this setting in faction_db.txt... Now i rewriting the code. P.S.: i'm willing to listen a new suggestions... Edited June 7, 2012 by Lilith Quote Link to comment Share on other sites More sharing options...
Thanna Posted June 7, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 271 Reputation: 7 Joined: 01/06/12 Last Seen: May 16, 2015 Share Posted June 7, 2012 lilith can you make a patch for 3ceam thanks Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted June 8, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 8, 2012 (edited) @Lilith Question > how a player can choose his race/faction?. Suggestion > Putting a monster in designated location. - Example: if i put a Guardian Swordsman in the entrance when an enemy race is noted he will attack it but return to his proper location if enemy is dead or go far away. Edited June 8, 2012 by GM Takumirai Quote Link to comment Share on other sites More sharing options...
Lanz Posted June 8, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 32 Reputation: 2 Joined: 11/22/11 Last Seen: October 7, 2016 Share Posted June 8, 2012 (edited) How does bonus system works? Cause i think it doesnt work...when i set my character to faction 1 there would be an additional int +3.but it doest show.. Bonus doesnt work.. My bad its working... Edited June 8, 2012 by Lanz Quote Link to comment Share on other sites More sharing options...
Shinigami96 Posted June 10, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 03/28/12 Last Seen: April 19, 2013 Share Posted June 10, 2012 (edited) why my mapserv-sql always shutdown? here picture Edited June 10, 2012 by Shinigami96 Quote Link to comment Share on other sites More sharing options...
jTynne Posted June 10, 2012 Group: Members Topic Count: 33 Topics Per Day: 0.01 Content Count: 399 Reputation: 199 Joined: 11/09/11 Last Seen: December 14, 2020 Share Posted June 10, 2012 This would be a fabulous custom addition to rAthena. So much additional functionality and possibilities.. Five stars from me! Great work! Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 10, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted June 10, 2012 (edited) BETA version is now available. Rewrited alpha-version code. Added map cell 'cell_nofvf'setcell "arena",0,0,300,300,cell_nofvf,1; Added Size setting in faction_db.txt, also added visual setting for this. Added Demo-NPC in prontera. Enjoy Please, report any bugs / make suggestions. Thanks. Edited June 10, 2012 by Lilith Quote Link to comment Share on other sites More sharing options...
Tizoc Posted June 10, 2012 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 9 Reputation: 1 Joined: 06/03/12 Last Seen: November 23, 2012 Share Posted June 10, 2012 monster spawn by factionmonster command don't attack player who have same faction right? Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 10, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted June 10, 2012 (edited) monster spawn by factionmonster command don't attack player who have same faction right? Right. But if your lvl < fvf_min_lvl(55 by default) monster will attack you because you're not in faction wars and monster's mode is aggressive. Edited June 10, 2012 by Lilith Quote Link to comment Share on other sites More sharing options...
maynard Posted June 10, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 159 Reputation: 1 Joined: 12/21/11 Last Seen: April 20, 2014 Share Posted June 10, 2012 help please, I got error and my client crash whenever I log-in. Rathena SVN 16243 client 20110315 by calciumkid, compile my server, no error in mapserver but if I log-in it crash my client. here is the screenshot 1 Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 10, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted June 10, 2012 SQL query: ALTER TABLE `char` ADD `faction_id` INT( 11 ) NOT NULL DEFAULT '0' AFTER `homun_id` Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted June 10, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 10, 2012 @Lilith - thanks for making this - can i suggest?. - how can i make the monster spawn in designated place?.. - example - if i activate this menu there's a guardian in designated location or area in map?.. 1 Quote Link to comment Share on other sites More sharing options...
Lilith Posted June 10, 2012 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted June 10, 2012 @Lilith - thanks for making this - can i suggest?. - how can i make the monster spawn in designated place?.. - example - if i activate this menu there's a guardian in designated location or area in map?.. Thx i'll add it like 'factionguardian' (not 'factionmonster') Quote Link to comment Share on other sites More sharing options...
GM Takumirai Posted June 10, 2012 Group: Members Topic Count: 69 Topics Per Day: 0.01 Content Count: 592 Reputation: 31 Joined: 11/14/11 Last Seen: July 29, 2015 Share Posted June 10, 2012 - thanks it's usefull so we can spawn some guardian in towns to protect the entrance and outside the a town ~ example i choose prontera as the town of angel tribe - angel tribe will have a guardian + designated place or location - and players can't adjust or change the location of those guardians, ~ it's default on script or can be change in script.. Quote Link to comment Share on other sites More sharing options...
maynard Posted June 10, 2012 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 159 Reputation: 1 Joined: 12/21/11 Last Seen: April 20, 2014 Share Posted June 10, 2012 (edited) Another error appear, disconnect from server then this is in my mapserver. Is it only me that having this kind of error or someone else also? is my SVN 16243 client 20110315 compatible? SQL query: ALTER TABLE `char` ADD `faction_id` INT( 11 ) NOT NULL DEFAULT '0' AFTER `homun_id` Edited June 10, 2012 by maynard Quote Link to comment Share on other sites More sharing options...
Azeroth Posted June 13, 2012 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 383 Reputation: 121 Joined: 03/31/12 Last Seen: January 29, 2023 Share Posted June 13, 2012 +1, i'd be happy if you can ADD.ON some other features. Goodluck for this project! i've been looking for someone who would heartfully release this kind of mod. Thank you Quote Link to comment Share on other sites More sharing options...
Critica Posted June 14, 2012 Group: Members Topic Count: 82 Topics Per Day: 0.02 Content Count: 223 Reputation: 4 Joined: 02/23/12 Last Seen: March 28, 2018 Share Posted June 14, 2012 (edited) Is it possible to add a custom aura? or be able to use custom aura's? coz it would be really epic if we can use different custom aura in different races >:] Edited June 14, 2012 by critica Quote Link to comment Share on other sites More sharing options...
nobukadnezar Posted June 14, 2012 Group: Members Topic Count: 35 Topics Per Day: 0.01 Content Count: 163 Reputation: 7 Joined: 01/07/12 Last Seen: March 7, 2017 Share Posted June 14, 2012 This is Genius. I was wondering this feature could be implemented in ragnarok and you prove it right! I would try it latter, I support thisdevelopment Quote Link to comment Share on other sites More sharing options...
Thanna Posted June 18, 2012 Group: Members Topic Count: 45 Topics Per Day: 0.01 Content Count: 271 Reputation: 7 Joined: 01/06/12 Last Seen: May 16, 2015 Share Posted June 18, 2012 @Lilith can you make a patch for 3ceam, thanks in advance Quote Link to comment Share on other sites More sharing options...
Virtue Posted June 18, 2012 Group: Members Topic Count: 92 Topics Per Day: 0.02 Content Count: 354 Reputation: 22 Joined: 11/17/11 Last Seen: May 12, 2024 Share Posted June 18, 2012 I got a very big suggestion for this hope you will like it. • Faction / Race Leader. - Faction/Race members get to vote for a Faction/Race Leader or they can fight for it( my idea is not quite finished yet ) - Faction/Race Leader has a special aura buffs ( 12x12 Radius / like a guild master aura buff ) gives a certain bonus suited for each faction / race. - Faction/Race Leader has a special broadcast that only the Faction / Race members will receive. ( it would be wonderful if it would be like the @guildmsge see below ) *@factionmsg* /*========================================== * @guildmsg * Send a message to your guild being the guild master [Rokimoki] *------------------------------------------*/ int atcommand_guildmsg(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct guild *g; nullpo_retr(-1, sd); g = guild_search(sd->status.guild_id); if (sd->status.guild_id == 0 || g == NULL) { clif_displaymessage(fd, "You have to belong a guild to use @guildmsg."); } else if (strcmp(g->master,sd->status.name)) { clif_displaymessage(fd, "You must be a Guild Master to use @guildmsg."); } else if (!message || !*message) { clif_displaymessage(fd, "You have to send a message. @guildmsg <Message>"); } else { sprintf(atcmd_output, "[Guild Master] %s : %s", sd->status.name, message); //clif_broadcast(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0, GUILD); clif_broadcast2(&sd->bl, atcmd_output, strlen(atcmd_output) + 1, 0xFF66FF, 0x190, 12, 0, 0, GUILD); //clif_displaymessage(fd, "Message Sent to Guild Members."); return 0; } // End if return -1; } // End atcommand *credits to the creator of the @guildmsg command. I edited it a little bit to change the color.* • Faction / Race Relics. - Factions / Races get to fight for relics that gives buffs / bonuses to factions members ( if this is possible it would be great ) if it is currently placed at their temples. • Faction / Race Ruins & Temples. - Factions/ Races gets to put the relics in temples inside the ruins. - Temples have a limited time that can hold the relic safely. and after the given time relics can now be snatched via raids. - Temples will have Faction / Race Guardians to protect the relics. - Relic Stones it would be like the Guardian Stones @ WoE SE before you can get the relic out of the temple you have to destroy 4 or 5 Relic Guardian Stones. *Ruins & Temple Map initial layout below* ( i would and will order the maps for this and give it to this project if this would be approved by Lilith ) *Cirles are the temples, the lines would be the access to the temples, temples would be elevated. stars are where they get to put the relics. and the starts will be surrounded by 4 or 5 Relic Guardian Stones. • Faction Raids - Faction / Races will fight for the ownership of the relics. 1 Quote Link to comment Share on other sites More sharing options...
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